- Introduced a new mechanism in ServeSession to manage scripts-only mode, ensuring proper handling of temporary IDs during script additions.
- Updated the applyPatch function to remap only scripts-only temp IDs, preventing false positives with legitimate additions.
- Modified the API to resolve intermediate container temp IDs to real tree references, enhancing the integrity of parent-child relationships for new scripts.
- Added tests to verify the functionality of scripts-only mode and the resolution of temp IDs.
These changes aim to optimize script management and improve the overall functionality of the session handling.
- Enhanced error logging in ServeSession by formatting warning messages for better clarity.
- Improved readability in applyPatch by restructuring conditional statements for clarity.
- Simplified assertions in tests for script pruning to maintain consistency and readability.
These changes aim to improve code maintainability and enhance the clarity of error messages.
- Improved error handling in ServeSession by rolling back temp IDs if encoding fails for new scripts.
- Added logic in applyPatch to remap echoed additions from the DescendantAdded handler, preventing duplicate instances.
- Updated API to resolve intermediate container temp IDs to real tree references, ensuring proper parent-child relationships for new scripts.
- Introduced new tests to verify the presence of server info flags and the resolution of temp IDs in scripts-only mode.
These changes aim to optimize script management and enhance the overall functionality of the session handling.
- Introduced `DIFF_YIELD_INTERVAL` and `HYDRATE_YIELD_INTERVAL` constants to manage execution pacing during the diffing and hydrating processes, respectively.
- Implemented logic to pause execution every specified interval to improve performance and prevent potential blocking in long-running operations.
- Enhanced the `diff` and `hydrate` functions to track and yield based on their respective counts, ensuring smoother operation during intensive tasks.
These changes aim to enhance the responsiveness of the system during heavy processing tasks by introducing controlled yielding mechanisms.
- Introduced a new plan to address port-in-use race conditions in both server and test environments.
- Implemented a retry mechanism with exponential backoff for binding to known ports in `LiveServer::start()`.
- Added a `respawn_with_new_port()` method in `TestServeSession` to handle transient port conflicts during tests.
- Modified `wait_to_come_online()` to retry with a new port if the server process exits due to `AddrInUse`.
- Updated `fresh_rebuild_read()` to include port retry logic, enhancing robustness against port conflicts.
These changes aim to improve the reliability of server and test interactions by mitigating race conditions related to port usage.
- Added a new section in `audit.md` for the Live Syncback Pipeline, detailing the plugin encoding, transport, and server handling processes.
- Included entries for newly introduced files `encodeHelpers.lua` and `encodeService.lua` in the audit documentation.
- Updated the audit checklist to cover live syncback parity and related concerns.
- Revised rule MDC files (`atlas-api.mdc`, `atlas-plugin.mdc`, `atlas-dedup.mdc`) to reflect recent changes, including the addition of `encodeHelpers.lua` and clarifications on `SyncbackConfirm`.
- Ensured comprehensive coverage of new test suites in the audit documentation.
These changes aim to enhance the clarity and accuracy of the audit documentation and rules, aligning them with the latest codebase updates.
- Updated versions of several dependencies in `Cargo.lock`, including `async-compression` (0.4.40), `aws-lc-rs` (1.16.0), `bumpalo` (3.20.1), and `compression-codecs` (0.4.37), ensuring compatibility and access to the latest features and fixes.
- Refactored the `fire` method in `SyncbackSignal` to return a boolean indicating whether a syncback was successfully initiated, preventing concurrent syncbacks.
- Enhanced error handling in the API syncback process to return a conflict response if a syncback is already in progress.
- Improved the `serve.rs` file by replacing `forget` with `drop` for better memory management and added checks to ensure service chunk integrity during live syncback operations.
- Added new tests for edge cases and resilience in live syncback functionality, ensuring robustness against malformed data and rapid sequential requests.
These changes aim to enhance the reliability and performance of the syncback feature while keeping dependencies up to date.
- Introduced a new audit plan detailing the "Ambiguous Path Handling" feature, including three parallel matching algorithm implementations (two in Rust and one in Lua) and their integration with the Reconciler.
- Documented findings related to scoring discrepancies between Lua and Rust implementations, including fixes for stale comments, scoring granularity for Tags/Attributes, and performance improvements in cost computation.
- Enhanced the `trueEquals` function to support fuzzy equality for additional types (UDim, UDim2, NumberRange, Rect, NumberSequence, ColorSequence) with corresponding unit tests to ensure accuracy.
These changes aim to improve the reliability and performance of the matching algorithms while ensuring consistency across implementations.
- Eliminated the `float-cmp` crate from the project, replacing its functionality with custom float comparison functions that match Lua's epsilon-based equality checks.
- Updated the `variant_eq` function to utilize the new fuzzy equality methods for `Float32` and `Float64` variants, ensuring consistent behavior across Rust and Lua implementations.
- Enhanced the matching algorithms in both forward sync and syncback processes to account for refined scoring of `Ref`, `Tags`, and `Attributes`, improving scoring accuracy and parity between implementations.
- Introduced a new plan document detailing the changes made to the matching algorithms, including the rationale for the updates and the expected impact on performance and correctness.
These changes aim to improve the reliability and maintainability of the matching algorithms while ensuring parity with Lua's behavior.
- Simplified the `isReadable` condition in `encodeService` for better readability.
- Updated the `ServiceChunk` structure to conditionally include properties and references only if they exist, enhancing data efficiency.
- Introduced a `MAX_SCORING_DEPTH` constant in the matching module to limit recursion depth, improving performance and preventing potential stack overflow issues.
- Refactored the `computePairCost` and `matchChildren` functions to incorporate the new depth parameter, ensuring accurate cost calculations during matching.
These changes enhance the clarity and efficiency of the encoding and matching processes, contributing to overall performance improvements.
- Added 'Name' to the list of excluded property names in the rbx_dom_lua module to prevent unnecessary comparisons.
- Updated color handling in the diff stress tests to use Color3.fromRGB for better precision and clarity in color representation.
- Improved the hydrate function to initialize a new session if none is provided, enhancing session management during instance hydration.
- Refined the trueEquals function to handle NaN comparisons correctly, ensuring accurate equality checks for numeric values.
These changes improve the accuracy of property comparisons and enhance the overall functionality of the Reconciler module.
- Added a `validChildren` field to the `VCache` structure to track valid child instances during the matching process.
- Refactored the `cacheVirtual` function to improve readability by formatting parameters across multiple lines.
- Updated the `computePairCost` function to utilize the new `validChildren` field for more accurate cost calculations.
- Simplified the `matchChildren` function by removing redundant code and improving the handling of matched instances.
- Enhanced test cases for the `matchChildren` function to ensure consistent behavior and validate the new changes.
These updates improve the efficiency and clarity of the matching process, ensuring better performance and maintainability.
- Introduced a new `RefIdentity` type to store reference details (name and className) in the matching process.
- Updated `VCache` and `SCache` structures to include references, improving the handling of reference comparisons during matching.
- Modified `cacheVirtual` and `cacheStudio` functions to support reference caching, enhancing performance and accuracy in matching.
- Improved `countOwnDiffs` function to account for reference mismatches, ensuring more precise cost calculations.
- Added comprehensive tests to validate the new reference handling and caching mechanisms.
These changes significantly enhance the efficiency and accuracy of the matching process in the application.
- Reformatted the `SYNCBACK_SERVICES` list for better readability by aligning entries vertically.
- Simplified the `performSyncback` function by removing unnecessary Promise wrapping, enhancing clarity and maintainability.
- Updated the `NotConnectedPage` component to improve the structure of button elements and their associated tooltips.
- Refactored the `hydrate` and `matching` modules to streamline function calls and improve code organization.
These changes enhance the overall readability and maintainability of the syncback process and related components.
- Introduced a new matching session caching mechanism in the Lua matching module to enhance performance with native code generation.
- Rewrote the Lua matching algorithm to utilize session-based caching, reducing redundant computations and improving efficiency.
- Updated Rust implementations to include session caching, ensuring consistency across both Lua and Rust.
- Enhanced the `hydrate` function to support session management during instance hydration.
- Added comprehensive tests to validate the new caching mechanism and its integration with existing functionality.
These changes significantly improve the performance and maintainability of the matching process in the application.
- Removed the `luau` dependency from `rokit.toml`.
- Updated deduplication logic to append `~2`, `~3`, etc. instead of `~1`, `~2` for naming collisions in various files, ensuring consistent suffix management.
- Adjusted comments and documentation across multiple files to reflect the new suffix handling rules.
- Added new test cases to validate the updated deduplication behavior, ensuring accurate naming for instances with collisions.
These changes enhance the clarity and functionality of the deduplication process, improving overall consistency in naming conventions.
- Simplified function calls in `Reconciler/matching.lua` by consolidating multi-line arguments into single lines, enhancing code clarity.
- Updated `matching.rs` to improve formatting of method calls and assertions, ensuring a more consistent style throughout the test suite.
- Enhanced the `matching_fixtures.rs` file by streamlining the loading of input data and improving the readability of child copying logic.
These changes contribute to a cleaner and more maintainable codebase, facilitating easier future modifications.
- Introduced a new function `getClassComparisonKeys` in `rbx_dom_lua/init.lua` to pre-compute and cache comparison keys for classes, improving efficiency in property matching.
- Updated the `Matching` module in `Reconciler/matching.lua` to utilize pre-computed caches for virtual and Studio instances, optimizing the reconciliation process.
- Enhanced handling of excluded properties and types during comparisons, ensuring accurate matching while reducing unnecessary computations.
These changes significantly improve the performance and accuracy of property reconciliation, addressing previous inefficiencies in the matching logic.
- Implemented a caching mechanism for default properties per class in `rbx_dom_lua/init.lua`, allowing for efficient retrieval of encoded default values, including inherited defaults.
- Updated the matching logic in `Reconciler/matching.lua` to account for properties present only on the Studio side, ensuring accurate comparisons against default values during reconciliation.
- Added new test cases to validate the handling of default-omitted properties, enhancing the robustness of the reconciliation process.
These changes improve the efficiency and accuracy of property matching, addressing issues related to default values in the reconciliation workflow.
- Introduced a new `trueEquals` function in `trueEquals.lua` for shared value equality checks, improving consistency between `diff.lua` and `matching.lua`.
- Removed redundant equality logic from `diff.lua` and `matching.lua`, streamlining the codebase.
- Updated path handling in various test snapshots to ensure correct reference values, enhancing the accuracy of reconciliation tests.
- Implemented a post-processing step in `syncback` to fix `Rojo_Ref_*` attribute paths with correct dedup suffixes, improving path resolution.
These changes enhance the clarity and efficiency of the Reconciler's equality checks and path handling, paving the way for improved project management and user experience.
- Updated test descriptions in `diff.spec.lua` and `diff.stress.spec.lua` to reflect changes in behavior regarding duplicate-named children in both real and virtual DOM contexts.
- Adjusted assertions to ensure that duplicate-named children are correctly removed or added based on the new matching logic.
- Refactored `hydrate.lua` and `matching.lua` to streamline the matching process by removing unnecessary parameters, enhancing clarity and maintainability.
- Updated metadata references in various test files to include the `.model.json5` extension for consistency in path handling.
These changes improve the accuracy of reconciliation tests and enhance the overall robustness of the Reconciler's path handling logic.
- Introduced a comprehensive rewrite of the matching algorithm, replacing the previous multi-pass approach with a recursive change-count scoring function and greedy assignment strategy.
- Updated the `hydrate.lua` and `matching.lua` files to utilize the new algorithm, enhancing the efficiency of instance matching during hydration.
- Documented the new algorithm's structure, including fast-paths for Ref pins and (Name, ClassName) grouping, which significantly improve matching accuracy and performance.
- Ensured that the new implementation maintains compatibility with existing systems while providing a more robust solution for handling ambiguous instances.
These changes enhance the clarity and efficiency of the reconciliation process, paving the way for improved project management and user experience.
- Introduced a comprehensive audit plan detailing critical issues, code quality items, and test coverage gaps identified in the Ambiguous Path Handling feature.
- Documented specific todos addressing various correctness and performance issues, including case sensitivity, path formatting, and dead code removal.
- Established standards for round-trip identity and CLI syncback parity to ensure consistent behavior across the system.
These changes enhance the clarity and accountability of the auditing process, paving the way for improved feature reliability and maintainability.
- Updated the `encodeInstance.stress.spec.lua` tests to eliminate checks for skipped counts, as duplicates are now included alongside unique children.
- Adjusted expectations in the tests to reflect the new behavior of the encoding process, ensuring accurate validation of encoded instances.
- Removed legacy assertions related to skipped counts, streamlining the test cases for better clarity and maintainability.
- Finalized the transition from a duplicate-name blacklist system to a comprehensive 3-pass matching algorithm for both syncback and forward operations, enhancing the handling of ambiguous paths.
- Integrated a new `matching.lua` module to facilitate instance matching during hydration, utilizing unique name matching, class name narrowing, and structural fingerprinting.
- Updated various components, including `ChangeBatcher`, `Reconciler`, and `snapshot` modules, to leverage the new matching logic, ensuring robust file management and improved performance.
- Removed legacy duplicate handling code and streamlined the encoding process for instances with duplicate names.
These changes significantly enhance the clarity and efficiency of file operations, paving the way for improved project management and user experience.
- Promoted sync-related logging from Debug/Trace to Info level across multiple files, ensuring visibility of changes in the Studio output console.
- Added a new plan for expanding the connected mode test suite to cover multi-step scenarios and round-trip identity verification.
- Introduced a plan to fix stale tree desynchronization by implementing a validation mechanism on plugin connection.
- Created a plan to bump sync logging to Info level, detailing todos for various components in the plugin.
This update improves the clarity of logs and enhances testing coverage for connected mode scenarios.
- Introduced comprehensive tests for the `PatchSet` module, covering methods such as `hasRemoves`, `hasAdditions`, `hasUpdates`, and various ID and instance checks.
- Added a new test suite for `ServeSession`, focusing on WebSocket message handling and confirmation behavior, ensuring correct merging and application of patches.
- Implemented edge case tests in `ChangeBatcher` to verify data integrity during rapid changes and instance removals.
- Enhanced `applyPatch` tests to handle scenarios involving missing instances and ignored class names, ensuring robust patch application logic.
- Removed unnecessary references to LargeTreeGenerator in multiple stress test files, streamlining the code.
- Simplified loop iterations by replacing index variables with underscores for unused values, improving readability.
- Updated the diff logic in the reify and diff tests to eliminate unused patch variables, enhancing performance and clarity.
- Ensured consistent formatting across stress test files for better maintainability.
- Simplified the reify stress test by consolidating the reifyInstance call into a single line for better clarity.
- Added a cleanup function in the stressPatterns test to manage knownIds, ensuring that IDs of destroyed instances are removed.
- Enhanced the logic for adding, removing, and updating instances in the stressPatterns test to verify the existence of parent and child instances before operations, improving test robustness.
- Reformatted code in LargeTreeGenerator and MockApiContext for consistency and readability.
- Marked all todos in the comprehensive_plugin_tests plan as completed, indicating that all planned tests have been implemented.
- Introduced new stress test files for InstanceMap, PatchSet, and encoding functionalities, covering various scenarios including large batch operations, conflict resolution, and deep/wide hierarchies.
- Enhanced the testing framework to ensure thorough validation of plugin functionalities and edge cases.
- Added `ignoreHiddenServices: true` and a comprehensive list of `visibleServices` to multiple snapshot test files to improve service visibility management during testing.
- Refactored logging in the `diff.lua` file to streamline the trace output for hidden services, enhancing clarity in the sync process.
- Introduced a new CI pipeline documentation file outlining steps for auto-fixing formatting, running linters, building, and testing.
- Documented the Rojo syncback architecture, detailing improvements to prevent duplicate file creation and format mismatches.
- Updated syncback logic to ensure existing instances are updated instead of creating duplicates, enhancing project file management.
- Added tests for encoding instances and handling nested children to improve reliability in syncback operations.
- Changed all instances of "Rojo" to "Atlas" in error messages, UI titles, and connection actions for consistent branding.
- Updated the sound player widget and patch history recording to reflect the new name.
- Enhanced logging in the hydration process to provide better diagnostics for missing virtual instances.
- Changed asset IDs for the logo and plugin button to new values for updated branding.
- Updated the header component to use a fixed white color for the logo and adjusted its size for better visibility.
- Modified the fullscreen notification component to reflect the same logo styling changes.
- Updated the brand color in the theme for a consistent visual identity.
- Added detailed logging for syncback operations, including additions, removals, and updates, to improve traceability and debugging.
- Implemented summary logs for patch applications in both the client and server, capturing the number of changes made.
- Enhanced logging in the ChangeBatcher and ApiService to provide insights into property changes and instance updates during syncback processes.
- Improved error handling and logging for VFS events to ensure better visibility of file operations.
- Introduced a new function, `shouldDeleteChild`, to determine if child instances should be deleted based on their class name, even in scripts-only mode.
- Defined `SCRIPT_CLASS_NAMES` to always allow deletion of Script, LocalScript, and ModuleScript instances.
- Updated existing deletion logic to utilize the new function, ensuring scripts are marked for deletion appropriately in the sync diff.
- Restructured property change checks in PatchTree.build to enhance clarity and maintainability.
- Updated applyPatch to improve the handling of instance retrieval logic for removed instances.
- Simplified the findDuplicateNames function in diff.lua for better readability and consistency in handling duplicate names.
- Updated the fuzzyEq function to utilize both absolute and relative epsilon for better precision when comparing numbers. This change improves the handling of small and large values, ensuring more accurate equality checks in the reconciliation process.
- Introduced a new configuration for ignored class names in Config.lua to streamline the sync process by skipping instances that are auto-created by Roblox, such as TouchTransmitter and Camera.
- Updated PatchTree, applyPatch, and diff functions to utilize this configuration, enhancing efficiency by preventing unnecessary processing of these instances.
- Modified the logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchTransmitter", which are auto-created by Roblox for touch events.
- This change enhances the efficiency of patch applications by preventing unnecessary processing of these instances.
- Added logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchInterest", which are auto-created by Roblox for touch events.
- This change improves the handling of patch applications by preventing unnecessary processing of these instances.
- Updated WhitespaceUtil to return distinct values for totalDiff and whitespaceDiff when differences exceed 100 lines, based on content changes.
- Introduced findDuplicateNames function in Reconciler to identify and skip instances with duplicate names, ensuring reliable syncing.
- Enhanced diffing logic to account for ambiguous paths and log skipped duplicates during the sync process.
- Improved error handling in syncback_dir_no_meta to log and skip children with duplicate names in the file system.