- Added support for encoding the RunContext property in the Script class to determine file suffixes (.server.luau, .client.luau, .plugin.luau, .legacy.luau).
- Updated the Confirming.lua file to improve UI consistency in the confirmation message display.
- Modified snapshot middleware and syncback logic to accommodate new file extensions and ensure proper handling of plugin scripts.
- Refactored tests to align with the new naming conventions for script suffixes and improved path uniqueness checks.
- Introduced a new configuration option `ignore_hidden_services` in `SyncbackRules` to allow filtering of internal services during syncback.
- Added a constant `VISIBLE_SERVICES` to define which services are considered visible and should be included when the filtering option is enabled.
- Implemented the `strip_hidden_services` function to remove non-visible services from the syncback process.
- Updated the syncback loop to apply the filtering logic based on the new configuration option.
- Enhanced path uniqueness checks by pre-computing duplicate sibling information for improved performance in the syncback process.
- Updated attribute prefixes to use REF_PATH_ATTRIBUTE_PREFIX for path-based references.
- Enhanced PatchApplyContext and related functions to support path-based linking, falling back to ID-based references when necessary.
- Implemented cleanup for legacy attributes to ensure they do not persist in the live game.
- Improved error handling and logging for reference resolution processes.
- Introduced REF_EXTERNAL_ATTRIBUTE_PREFIX for attributes pointing to external instances.
- Enhanced PatchApplyContext to track external references and apply them during patch application.
- Implemented get_instance_by_path method in RojoTree for resolving paths to external instances.
- Updated collect_referents function to handle external references and preserve their paths during syncback.
- Refactored link_referents to include external reference handling in the linking process.