- Introduced a logging system using `tracing` and related crates to improve log management and output formatting.
- Updated `.gitignore` to include the `.atlas/` directory, ensuring that log files and other generated content are not tracked by Git.
- Enhanced project templates to include the new `.gitignore` settings for Atlas in various project types.
These changes aim to improve logging capabilities and maintain a cleaner repository by ignoring unnecessary files.
- Added a comment to clarify the importance of resolving `Rojo_Target_*` before `Rojo_Ref_*` to ensure proper overwriting of results for the same property.
- This change aims to enhance the maintainability and correctness of the patch application process in the `finalize_patch_application` function.
- Introduced a new migration plan for converting `Rojo_Ref_*` attribute paths to Luau require-by-string style, enhancing portability with relative paths.
- Updated existing test snapshots to reflect the new path formats, ensuring consistency across various scenarios.
- Enhanced the `compute_relative_ref_path` and `resolve_ref_path` functions to support the new path semantics, improving path resolution logic.
- Refactored related code in `change_processor`, `syncback`, and `snapshot` modules to accommodate the new reference path handling.
These changes improve the robustness and maintainability of reference path management in the project.
- Updated `clap` and `unicode-ident` versions in `Cargo.lock` and `Cargo.toml`.
- Added `sha1` crate to `Cargo.toml` for SHA1 hashing functionality.
- Introduced a new `git.rs` module for handling git operations, including changed files and SHA1 computation.
- Enhanced the sync confirmation dialog to auto-select defaults based on git status, improving user experience during two-way sync.
- Updated `PatchTree` to utilize git metadata for determining default selections during patch application.
These changes enhance the integration with git, providing smarter defaults and improving the overall sync process.
- Introduced a comprehensive audit guide for the production-grade sync feature, detailing the evaluation criteria for round-trip identity and code quality.
- Added a new plan for auditing the two-way sync Ref property feature, outlining specific tasks and expected behaviors.
- Updated `ServeSession.lua` to include the instance map in patch updates, ensuring accurate property encoding.
- Enhanced `encodeInstance.lua` to prevent encoding Ref properties during instance addition, delegating this to the patch update process.
- Implemented regression tests to highlight known limitations in Ref handling, ensuring better coverage and identification of existing bugs.
These changes improve the clarity of the sync feature's audit process and strengthen the handling of Ref properties in the system.
- Updated attribute prefixes to use REF_PATH_ATTRIBUTE_PREFIX for path-based references.
- Enhanced PatchApplyContext and related functions to support path-based linking, falling back to ID-based references when necessary.
- Implemented cleanup for legacy attributes to ensure they do not persist in the live game.
- Improved error handling and logging for reference resolution processes.
- Introduced REF_EXTERNAL_ATTRIBUTE_PREFIX for attributes pointing to external instances.
- Enhanced PatchApplyContext to track external references and apply them during patch application.
- Implemented get_instance_by_path method in RojoTree for resolving paths to external instances.
- Updated collect_referents function to handle external references and preserve their paths during syncback.
- Refactored link_referents to include external reference handling in the linking process.
Ref now is an optional inside, so it's redundant to have an option
wrapping an option. The only snapshots that were changed were any that
had a Ref within (from none to zeroed). Some also had some newlines
added in the end.
* Use WeakDom::into_raw for faster snapshot generation from models
* Make compute_patch_set take snapshots by value
* Stop deferring property application in apply_patch_set
* Use InstanceBuilder::empty to avoid extra name allocations
* Git dependencies, skip dropping ServeSession
* Use std::mem::forget instead of ManuallyDrop
* Switch to latest rbx-dom crates.io dependencies
* Update other dependencies
* Mostly mechanical port bits
* Almost there
* It builds again!
* Turn on all the code again
* Tests compiling but not passing
* Stub work for value resolution
* Implement resolution minus enums and derived properties
* Implement property descriptor resolution
* Update referent snapshots
* Update unions test project
Using a place file instead of a model yields better
error messages in Roblox Studio.
* Add easy shortcut to testing with local rbx-dom
* Update rbx-dom
* Add enum resolution
* Update init.meta.json to use UnresolvedValue
* Expand value resolution support, add test
* Filter SharedString values from web API
* Add 'property' builder method to InstanceSnapshot
* Change InstanceSnapshot/InstanceBuilder boundary
* Fix remove_file crash
* rustfmt
* Update to latest rbx_dom_lua
* Update dependencies, including rbx_dom_weak
* Update to latest rbx-dom
* Update dependencies
* Update rbx-dom, fixing more bugs
* Remove experimental warning on binary place builds
* Remove unused imports
* Start actually computing AppliedPatchSet values
* Improve patch_apply documentation and flesh out applied patch code
* Add file link notes
* Stub out where tests for snapshot subsystem will go
* Create baseline tests
* Fix build failure by silencing Clippy