Commit graph

26 commits

Author SHA1 Message Date
Joe
b47eef1173 Add live syncback functionality and optimize service encoding
- Introduced a new endpoint `/api/syncback` for one-click full sync from Roblox Studio to the filesystem, eliminating the need for an active WebSocket connection.
- Implemented `SyncbackRequest` and `ServiceChunk` structures to handle service-level properties and child instances during syncback.
- Enhanced `encodeService` to include ObjectValue carriers for accurate reference handling and prevent data loss.
- Updated the syncback process to utilize Luau-style relative paths for reference attributes, improving path management and consistency.
- Integrated session caching in the matching algorithm to optimize performance during syncback operations.

These changes significantly improve the live syncback experience, ensuring reliable data synchronization and enhanced performance during development.
2026-02-18 22:34:52 -06:00
Joe
d836ebddc8 Update deduplication logic and documentation for suffix handling
- Removed the `luau` dependency from `rokit.toml`.
- Updated deduplication logic to append `~2`, `~3`, etc. instead of `~1`, `~2` for naming collisions in various files, ensuring consistent suffix management.
- Adjusted comments and documentation across multiple files to reflect the new suffix handling rules.
- Added new test cases to validate the updated deduplication behavior, ensuring accurate naming for instances with collisions.

These changes enhance the clarity and functionality of the deduplication process, improving overall consistency in naming conventions.
2026-02-18 01:57:17 -06:00
Joe
6dec06865f Refactor code for improved readability and maintainability
- Simplified multi-line function calls in `PatchTree.lua` and `SHA1.luau` for better clarity.
- Enhanced the `init.lua` file by formatting the `PatchTree.build` function call across multiple lines.
- Updated `change_processor.rs` and `api.rs` to improve the formatting of function calls and enhance code consistency.
- Made minor adjustments in test files to streamline assertions and improve readability.

These changes contribute to a cleaner codebase and enhance overall maintainability.
2026-02-17 21:05:28 -06:00
Joe
7ba04f7f6a Update dependencies and implement git-based sync direction defaults
- Updated `clap` and `unicode-ident` versions in `Cargo.lock` and `Cargo.toml`.
- Added `sha1` crate to `Cargo.toml` for SHA1 hashing functionality.
- Introduced a new `git.rs` module for handling git operations, including changed files and SHA1 computation.
- Enhanced the sync confirmation dialog to auto-select defaults based on git status, improving user experience during two-way sync.
- Updated `PatchTree` to utilize git metadata for determining default selections during patch application.

These changes enhance the integration with git, providing smarter defaults and improving the overall sync process.
2026-02-17 20:36:28 -06:00
Joe
9b832c4637 Complete implementation of Git-style change metadata and diff utilities
- Finalized the `ChangeMetadata` module to compute structured change metadata, replacing inline calculations in `PatchTree`.
- Introduced `DiffUtil` for accurate line difference calculations using the Myers algorithm, ensuring consistency with Git's behavior.
- Updated `DomLabel` to display git-style change indicators, including added and removed line counts, with hover tooltips for detailed information.
- Comprehensive tests for `DiffUtil` have been added to validate functionality across various scenarios.
- Removed the obsolete `WhitespaceUtil` as its functionality is now integrated into the new modules.
2026-02-08 16:12:40 -06:00
Joe
da320e36eb Enhance ancestry node handling in PatchTree
- Added logic to create a placeholder node when an ancestor object is missing from both instanceMap and patch.added, allowing the ancestry chain to maintain integrity during rapid changes.
- Improved logging to provide context when a placeholder node is created, enhancing debugging capabilities.
2026-02-04 14:42:34 -06:00
Joe
b368eb2401 Add CI pipeline documentation and enhance syncback architecture
- Introduced a new CI pipeline documentation file outlining steps for auto-fixing formatting, running linters, building, and testing.
- Documented the Rojo syncback architecture, detailing improvements to prevent duplicate file creation and format mismatches.
- Updated syncback logic to ensure existing instances are updated instead of creating duplicates, enhancing project file management.
- Added tests for encoding instances and handling nested children to improve reliability in syncback operations.
2026-02-01 18:18:31 -06:00
Joe
c7cddb72c2 Update syncback feature to handle instance pulling from Studio
- Updated the `ServeSession` to implement logic for pulling instances that exist in Studio but not in Rojo's filesystem, creating appropriate files during sync confirmation.
- Introduced a new `encodeInstance` function to serialize Studio instances for transmission, supporting all instance types.
- Modified the `PatchTree` to allow explicit user selection for push/pull/skip actions, enhancing user control during sync operations.
- Added tests for the new encoding functionality and updated existing tests to ensure proper behavior with the new syncback logic.
2026-01-30 07:18:10 -06:00
Joe
298fc43987 one-shot + new commit dialogue 2026-01-27 06:34:40 -06:00
Joe
cd05690d8a Refactor PatchTree and applyPatch for improved readability and logic consistency
- Restructured property change checks in PatchTree.build to enhance clarity and maintainability.
- Updated applyPatch to improve the handling of instance retrieval logic for removed instances.
- Simplified the findDuplicateNames function in diff.lua for better readability and consistency in handling duplicate names.
2026-01-20 23:05:16 -06:00
Joe
3c33054afd Add support for ignoring auto-created instances in sync process
- Introduced a new configuration for ignored class names in Config.lua to streamline the sync process by skipping instances that are auto-created by Roblox, such as TouchTransmitter and Camera.
- Updated PatchTree, applyPatch, and diff functions to utilize this configuration, enhancing efficiency by preventing unnecessary processing of these instances.
2026-01-20 22:58:44 -06:00
Joe
c5c6bf9a10 Update PatchTree and applyPatch to skip TouchTransmitter instances during patch processing
- Modified the logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchTransmitter", which are auto-created by Roblox for touch events.
- This change enhances the efficiency of patch applications by preventing unnecessary processing of these instances.
2026-01-20 22:54:07 -06:00
Joe
aa09717545 Enhance PatchTree and applyPatch to skip TouchInterest instances during patch processing
- Added logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchInterest", which are auto-created by Roblox for touch events.
- This change improves the handling of patch applications by preventing unnecessary processing of these instances.
2026-01-20 22:17:26 -06:00
Joe
06457bc0db Enhance property handling in PatchTree.build function to support EnumItem conversion for incoming raw numbers. Improved readability by restructuring property change checks and maintaining line change calculations for Source properties. 2026-01-20 21:49:42 -06:00
Joe
4caac7a31c Refactor line change calculations in PatchTree.build function for improved readability and maintainability. 2026-01-20 20:46:51 -06:00
Joe
9bedbd70fd Add whitespace change detection utility and integrate into PatchTree. Enhanced PatchTree to count line changes specifically for Source properties, distinguishing between total and whitespace-only changes. Updated theme colors for visual representation of whitespace changes in the UI. 2026-01-13 21:46:57 -06:00
boatbomber
54e63d88d4
Slightly improve initial sync hangs (#1140) 2025-11-06 00:06:42 -08:00
boatbomber
b2f133e6f1
Patch visualizer redesign (#883) 2024-04-02 00:04:58 -07:00
boatbomber
edf87bf9a3
Build tree ancestry correctly (#882) 2024-02-29 14:27:46 -08:00
boatbomber
8ff064fe28
Add benchmarking, perf gains, and better settings UI (#850) 2024-02-12 15:58:35 -08:00
boatbomber
f3b0b0027e
Catch more sync failures (#845)
- Catch removal failures
- Catch name change failures
- Don't remove IDs for instances if they weren't actually destroyed
2024-01-31 17:07:01 -08:00
boatbomber
106a01223e
Show failed additions and removals in visualizer (#844) 2024-01-31 14:45:28 -08:00
Kenneth Loeffler
feac29ea40
Fix PatchTree incorrect changeList entries on decode failure (#804) 2023-10-22 16:58:12 -07:00
boatbomber
0f8e1625d5
Stylua formatting (#785)
Uses Stylua to format all existing Lua files, and adds a CI check in
`lint` to pin this improvement. Excludes formatting dependencies, of
course.
2023-09-18 15:39:46 -07:00
boatbomber
34024d8524
Fix PatchTree performance issues (#755)
When building the tree, I've implemented a few improvements:

- We no longer traverse the full ancestry for every leaf node- we exit
early when we find a node that already exists
- We no longer search the entire tree to see if a node id exists before
creating one with that id, we just check if is in the map
2023-07-31 22:26:16 -07:00
boatbomber
6e40993199
Rework patch visualizer with many fixes and improvements (#726)
- Reconciler now has precommit and postcommit hooks for patch applying
  - This is used to compute a patch tree snapshot precommit and update the
tree metadata postcommit
- PatchVisualizer can now display Removes that happened during sync
  - It was previously missing because the removed objects no longer
existed so it couldn't get any info on them (This is resolved because
the info is gotten in precommit, before the instance was removed)
- PatchVisualizer now shows Old and New values instead of just Incoming
during sync
  - (Still displays Current and Incoming during confirmation)
  - This is much more useful, since you now see what the changes were and
not just which things were changed
- PatchVisualizer displays clarifying message when initial sync has no
changes instead of just showing a blank box
- Objects in the tree UI no longer get stuck expanded when the next
patch has the same instance but different info on it
- Objects in the tree UI correctly become selectable after their
instance is added and unclickable when removed during sync
2023-07-13 20:09:19 -07:00