- Introduced a new endpoint `/api/syncback` for one-click full sync from Roblox Studio to the filesystem, eliminating the need for an active WebSocket connection.
- Implemented `SyncbackRequest` and `ServiceChunk` structures to handle service-level properties and child instances during syncback.
- Enhanced `encodeService` to include ObjectValue carriers for accurate reference handling and prevent data loss.
- Updated the syncback process to utilize Luau-style relative paths for reference attributes, improving path management and consistency.
- Integrated session caching in the matching algorithm to optimize performance during syncback operations.
These changes significantly improve the live syncback experience, ensuring reliable data synchronization and enhanced performance during development.
- Removed the `luau` dependency from `rokit.toml`.
- Updated deduplication logic to append `~2`, `~3`, etc. instead of `~1`, `~2` for naming collisions in various files, ensuring consistent suffix management.
- Adjusted comments and documentation across multiple files to reflect the new suffix handling rules.
- Added new test cases to validate the updated deduplication behavior, ensuring accurate naming for instances with collisions.
These changes enhance the clarity and functionality of the deduplication process, improving overall consistency in naming conventions.
- Simplified multi-line function calls in `PatchTree.lua` and `SHA1.luau` for better clarity.
- Enhanced the `init.lua` file by formatting the `PatchTree.build` function call across multiple lines.
- Updated `change_processor.rs` and `api.rs` to improve the formatting of function calls and enhance code consistency.
- Made minor adjustments in test files to streamline assertions and improve readability.
These changes contribute to a cleaner codebase and enhance overall maintainability.
- Updated `clap` and `unicode-ident` versions in `Cargo.lock` and `Cargo.toml`.
- Added `sha1` crate to `Cargo.toml` for SHA1 hashing functionality.
- Introduced a new `git.rs` module for handling git operations, including changed files and SHA1 computation.
- Enhanced the sync confirmation dialog to auto-select defaults based on git status, improving user experience during two-way sync.
- Updated `PatchTree` to utilize git metadata for determining default selections during patch application.
These changes enhance the integration with git, providing smarter defaults and improving the overall sync process.
- Finalized the `ChangeMetadata` module to compute structured change metadata, replacing inline calculations in `PatchTree`.
- Introduced `DiffUtil` for accurate line difference calculations using the Myers algorithm, ensuring consistency with Git's behavior.
- Updated `DomLabel` to display git-style change indicators, including added and removed line counts, with hover tooltips for detailed information.
- Comprehensive tests for `DiffUtil` have been added to validate functionality across various scenarios.
- Removed the obsolete `WhitespaceUtil` as its functionality is now integrated into the new modules.
- Added logic to create a placeholder node when an ancestor object is missing from both instanceMap and patch.added, allowing the ancestry chain to maintain integrity during rapid changes.
- Improved logging to provide context when a placeholder node is created, enhancing debugging capabilities.
- Introduced a new CI pipeline documentation file outlining steps for auto-fixing formatting, running linters, building, and testing.
- Documented the Rojo syncback architecture, detailing improvements to prevent duplicate file creation and format mismatches.
- Updated syncback logic to ensure existing instances are updated instead of creating duplicates, enhancing project file management.
- Added tests for encoding instances and handling nested children to improve reliability in syncback operations.
- Updated the `ServeSession` to implement logic for pulling instances that exist in Studio but not in Rojo's filesystem, creating appropriate files during sync confirmation.
- Introduced a new `encodeInstance` function to serialize Studio instances for transmission, supporting all instance types.
- Modified the `PatchTree` to allow explicit user selection for push/pull/skip actions, enhancing user control during sync operations.
- Added tests for the new encoding functionality and updated existing tests to ensure proper behavior with the new syncback logic.
- Restructured property change checks in PatchTree.build to enhance clarity and maintainability.
- Updated applyPatch to improve the handling of instance retrieval logic for removed instances.
- Simplified the findDuplicateNames function in diff.lua for better readability and consistency in handling duplicate names.
- Introduced a new configuration for ignored class names in Config.lua to streamline the sync process by skipping instances that are auto-created by Roblox, such as TouchTransmitter and Camera.
- Updated PatchTree, applyPatch, and diff functions to utilize this configuration, enhancing efficiency by preventing unnecessary processing of these instances.
- Modified the logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchTransmitter", which are auto-created by Roblox for touch events.
- This change enhances the efficiency of patch applications by preventing unnecessary processing of these instances.
- Added logic in PatchTree.build and applyPatch functions to skip instances of ClassName "TouchInterest", which are auto-created by Roblox for touch events.
- This change improves the handling of patch applications by preventing unnecessary processing of these instances.
When building the tree, I've implemented a few improvements:
- We no longer traverse the full ancestry for every leaf node- we exit
early when we find a node that already exists
- We no longer search the entire tree to see if a node id exists before
creating one with that id, we just check if is in the map
- Reconciler now has precommit and postcommit hooks for patch applying
- This is used to compute a patch tree snapshot precommit and update the
tree metadata postcommit
- PatchVisualizer can now display Removes that happened during sync
- It was previously missing because the removed objects no longer
existed so it couldn't get any info on them (This is resolved because
the info is gotten in precommit, before the instance was removed)
- PatchVisualizer now shows Old and New values instead of just Incoming
during sync
- (Still displays Current and Incoming during confirmation)
- This is much more useful, since you now see what the changes were and
not just which things were changed
- PatchVisualizer displays clarifying message when initial sync has no
changes instead of just showing a blank box
- Objects in the tree UI no longer get stuck expanded when the next
patch has the same instance but different info on it
- Objects in the tree UI correctly become selectable after their
instance is added and unclickable when removed during sync