Commit graph

8 commits

Author SHA1 Message Date
Joe
0450dabfce Refactor encoding logic in ChangeBatcher for improved readability and consistency
- Simplified the `isReadable` condition in `encodeService.lua` for better clarity.
- Updated float formatting functions in `json.rs` to enhance precision and consistency in numeric representation.
- Refactored handling of `AmbiguousValue` in `resolution.rs` to eliminate unnecessary type casting, improving data integrity.
- Cleaned up formatting in `serve.rs` and test files for better code readability.

These changes enhance the clarity and efficiency of the encoding and serialization processes, contributing to overall performance improvements.
2026-02-18 09:47:50 -06:00
Joe
39c8bd41f4 Enhance live syncback process with improved reference handling and float precision
- Implemented ObjectValue carriers for service-level references, allowing for accurate serialization of non-direct child references during syncback.
- Updated `encodeService` to include explicit handling of attributes and tags, ensuring they are properly encoded and preventing data loss.
- Refactored `build_dom_from_chunks` to manage ObjectValue carriers and resolve references correctly, enhancing data integrity.
- Truncated float values to f32 precision in `UnresolvedValue::from_variant`, aligning with rbxl storage requirements and improving consistency.

These changes address critical issues in the live syncback process, enhancing reliability and data accuracy.
2026-02-18 09:11:59 -06:00
Joe
a75a1443c0 Enhance syncback process by integrating serialization of service children
- Introduced `SerializationService` to serialize child instances during syncback, improving data handling.
- Updated `performSyncback` to include serialized children data in the syncback request.
- Refactored `ServiceChunk` structure to store child count instead of serialized data, optimizing memory usage.
- Adjusted related functions and tests to accommodate the new data structure, ensuring consistency and accuracy in syncback operations.

These changes significantly enhance the efficiency and clarity of the syncback process, allowing for better management of service data.
2026-02-18 08:21:25 -06:00
Joe
a823db0297 Refactor encoding logic in ChangeBatcher and improve matching depth handling
- Simplified the `isReadable` condition in `encodeService` for better readability.
- Updated the `ServiceChunk` structure to conditionally include properties and references only if they exist, enhancing data efficiency.
- Introduced a `MAX_SCORING_DEPTH` constant in the matching module to limit recursion depth, improving performance and preventing potential stack overflow issues.
- Refactored the `computePairCost` and `matchChildren` functions to incorporate the new depth parameter, ensuring accurate cost calculations during matching.

These changes enhance the clarity and efficiency of the encoding and matching processes, contributing to overall performance improvements.
2026-02-18 08:11:00 -06:00
Joe
e0fd9077e8 Refactor service encoding to streamline properties handling
- Removed the encoding of attributes and tags from the `encodeService` function, consolidating their inclusion into the properties map as `Variant::Attributes(...)` and `Variant::Tags(...)`.
- Updated the `ServiceChunk` struct to reflect these changes, ensuring a more efficient serialization process during syncback operations.
- Adjusted related tests to align with the new structure, enhancing overall data management and consistency in service encoding.

These modifications improve the clarity and performance of the service encoding process.
2026-02-18 08:00:49 -06:00
Joe
72ad84b5a7 Implement live syncback service properties encoding and enhance syncback functionality
- Introduced a new `encodeService` helper in the plugin to serialize service properties, attributes, tags, and references alongside children data.
- Updated the `performSyncback` function to utilize the new encoding method, ensuring all services are processed without child-only restrictions.
- Extended the `ServiceChunk` struct to include fields for properties, attributes, tags, and references, improving data handling during syncback.
- Modified the `build_dom_from_chunks` function to apply service properties and resolve references when reconstructing the service instances.
- Added comprehensive tests to validate the new service properties handling, ensuring accurate synchronization and data integrity.

These enhancements significantly improve the live syncback process, allowing for better service data management and consistency.
2026-02-18 07:22:29 -06:00
Joe
93ea0bdef6 Refactor syncback process and improve code readability
- Reformatted the `SYNCBACK_SERVICES` list for better readability by aligning entries vertically.
- Simplified the `performSyncback` function by removing unnecessary Promise wrapping, enhancing clarity and maintainability.
- Updated the `NotConnectedPage` component to improve the structure of button elements and their associated tooltips.
- Refactored the `hydrate` and `matching` modules to streamline function calls and improve code organization.

These changes enhance the overall readability and maintainability of the syncback process and related components.
2026-02-18 05:58:17 -06:00
Joe
307ac81aec Implement live syncback feature and enhance API for service data transfer
- Added a new `performSyncback` function in the `App` module to handle the synchronization of service data from the game to the server.
- Introduced a `SyncbackConfirm` UI component to confirm syncback actions from the user.
- Updated the API to include a new `/api/syncback` endpoint for handling syncback requests, validating protocol and server versions.
- Enhanced the `SyncbackSignal` mechanism to facilitate communication between the server and the syncback process.
- Added tests to ensure the functionality of the live syncback feature and its integration with the CLI.

These changes improve the overall synchronization capabilities of the application, allowing for real-time updates and better project management.
2026-02-18 04:36:57 -06:00