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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: StreamingPauseMode
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type: enum
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summary: |
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Determines how a Players client should handle not having enough content
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streamed in to continue playing properly.
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description: |
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The StreamingPauseMode enum is used to control
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`Class.Workspace.StreamingPauseMode` behavior.
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Default behavior is currently equivalent to disabled, but may change in the
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future.
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The disabled mode indicates that gameplay continues unchanged even if player
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does not have the minimum streaming radius available.
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In ClientPhysicsPause mode client-side physics is paused when the player
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doesn't have the minimum radius present, and resumed when the minimum radius
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is available.
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See also:
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- `Class.Workspace.StreamingEnabled`, controls whether network streaming is
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enabled for the place or not
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- `Class.Workspace.StreamingMinRadius`, the minimum distance that parts will
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be streamed to players with high priority
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- `Class.Workspace.StreamingTargetRadius`, the maximum distance that parts
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will be streamed to players
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code_samples: []
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tags: []
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deprecation_message: |
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Please use `Class.Workspace.StreamingIntegrityMode` instead.
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items:
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- name: Default
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summary: |
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Default behavior (currently no change to gameplay).
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value: 0
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tags:
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- Deprecated
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deprecation_message: ''
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- name: Disabled
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summary: |
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No change to gameplay due to streaming region availability.
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value: 1
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tags:
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- Deprecated
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deprecation_message: ''
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- name: ClientPhysicsPause
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summary: |
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Client owned physics is paused.
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value: 2
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tags:
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- Deprecated
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deprecation_message: ''
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