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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: StreamingIntegrityMode
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type: enum
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summary: |
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Determines how a user's client should handle not having enough content
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streamed in.
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description: |
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This enum is used to control `Class.Workspace.StreamingIntegrityMode`
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behavior. The default behavior is currently equivalent to **Disabled** but may
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change in the future. For all modes, the replication focus defaults to be the
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local character model unless explicitly set via
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`Class.Player.ReplicationFocus`.
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Most experiences should use **PauseOutsideLoadedArea**, however if your
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experience relies on raycasts, or otherwise requires a certain amount of
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content to be loaded in, then **MinimumRadiusPause** might be a better choice.
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Note that **MinimumRadiusPause** and **PauseOutsideLoadedArea** both set the
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`Class.Player.GameplayPaused` property when their respective pause logic is
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triggered, and a default message is displayed on the client. The default pause
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UI can be overridden as outlined in
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[Instance streaming](../../../workspace/streaming.md#customize-the-pause-screen).
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code_samples: []
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tags: []
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deprecation_message: ''
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items:
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- name: Default
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summary: |
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Default behavior (currently equivalent to **Disabled**).
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value: 0
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tags: []
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deprecation_message: ''
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- name: Disabled
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summary: |
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Simulation of the replication focus is never paused, regardless of the
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amount of content streamed in on the client.
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value: 1
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tags: []
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deprecation_message: ''
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- name: MinimumRadiusPause
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summary: |
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All client-side simulation is paused when content is not streamed in up to
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the minimum radius.
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value: 2
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tags: []
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deprecation_message: ''
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- name: PauseOutsideLoadedArea
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summary: |
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Simulation of the replication focus is paused when any part of its
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bounding box is not in a streamed-in area.
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value: 3
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tags: []
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deprecation_message: ''
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