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Joe 2026-02-02 12:08:47 -06:00
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# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: StreamingIntegrityMode
type: enum
summary: |
Determines how a user's client should handle not having enough content
streamed in.
description: |
This enum is used to control `Class.Workspace.StreamingIntegrityMode`
behavior. The default behavior is currently equivalent to **Disabled** but may
change in the future. For all modes, the replication focus defaults to be the
local character model unless explicitly set via
`Class.Player.ReplicationFocus`.
Most experiences should use **PauseOutsideLoadedArea**, however if your
experience relies on raycasts, or otherwise requires a certain amount of
content to be loaded in, then **MinimumRadiusPause** might be a better choice.
Note that **MinimumRadiusPause** and **PauseOutsideLoadedArea** both set the
`Class.Player.GameplayPaused` property when their respective pause logic is
triggered, and a default message is displayed on the client. The default pause
UI can be overridden as outlined in
[Instance streaming](../../../workspace/streaming.md#customize-the-pause-screen).
code_samples: []
tags: []
deprecation_message: ''
items:
- name: Default
summary: |
Default behavior (currently equivalent to **Disabled**).
value: 0
tags: []
deprecation_message: ''
- name: Disabled
summary: |
Simulation of the replication focus is never paused, regardless of the
amount of content streamed in on the client.
value: 1
tags: []
deprecation_message: ''
- name: MinimumRadiusPause
summary: |
All client-side simulation is paused when content is not streamed in up to
the minimum radius.
value: 2
tags: []
deprecation_message: ''
- name: PauseOutsideLoadedArea
summary: |
Simulation of the replication focus is paused when any part of its
bounding box is not in a streamed-in area.
value: 3
tags: []
deprecation_message: ''