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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: RotationOrder
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type: enum
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summary: |
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The order of rotation axes used for Euler angles encoding of rotations.
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description: |
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Euler angles encode a rotation in 3D space via a sequence of three rotations
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along the X, Y, and Z axes. The `RotationOrder` enum specifies the order in
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which the engine performs these rotations.
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To help visualize the many rotation orders, you can test them manually in
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Studio with the [Rotate](../../../parts#rotate) tool or by inserting
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`Library.task.wait()` statements between individual rotations of a cube with a
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unique face:
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```lua
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local Workspace = game:GetService("Workspace")
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local cube = Workspace.Cube
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local rx, ry, rz = math.rad(90), math.rad(90), math.rad(90)
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task.wait(5)
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cube.CFrame *= CFrame.fromEulerAngles(rx, 0, 0) -- X
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task.wait(5)
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cube.CFrame *= CFrame.fromEulerAngles(0, ry, 0) -- Y
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task.wait(5)
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cube.CFrame *= CFrame.fromEulerAngles(0, 0, rz) -- Z
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```
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An equivalent operation is:
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```lua
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local Workspace = game:GetService("Workspace")
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local cube = Workspace.Cube
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local rx, ry, rz = math.rad(90), math.rad(90), math.rad(90)
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cube.CFrame = CFrame.fromEulerAngles(rx, ry, rz, Enum.RotationOrder.XYZ)
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```
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code_samples: []
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tags: []
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deprecation_message: ''
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items:
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- name: XYZ
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summary: |
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X, Y, Z order.
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value: 0
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tags: []
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deprecation_message: ''
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- name: XZY
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summary: |
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X, Z, Y order.
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value: 1
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tags: []
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deprecation_message: ''
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- name: YZX
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summary: |
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Y, Z, X order.
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value: 2
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tags: []
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deprecation_message: ''
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- name: YXZ
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summary: |
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Y, X, Z order.
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value: 3
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tags: []
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deprecation_message: ''
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- name: ZXY
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summary: |
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Z, X, Y order.
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value: 4
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tags: []
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deprecation_message: ''
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- name: ZYX
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summary: |
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Z, Y, X order.
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value: 5
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tags: []
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deprecation_message: ''
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