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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: WrapTextureTransfer
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type: class
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memory_category: Instances
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summary: |
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`Class.WrapTextureTransfer` allows a parent `Class.Decal` to be wrapped around
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its parent `Class.MeshPart` based on the cage of its `Class.WrapTarget`.
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description: |
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WrapTextureTransfer provides an alternative projection mode for `Class.Decal`
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where this `Class.Decal` is fit to the parent `Class.MeshPart` based on it's
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CageMesh provided in `Class.WrapTarget`.
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This is useful as it allows fitting of Decals to a wide variety of differently
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shaped MeshParts that share a similar WrapTarget CageMesh topology. By
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authoring textures that are in the WrapTarget UV space, these textures can be
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reused across many different MeshParts with different texture layouts.
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- DataModel Structure
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- `Class.MeshPart`
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- `Class.WrapTarget`
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- `Class.Decal`
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- `Class.WrapTextureTransfer`
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A way to visualize how this works is to imagine the Decals textures on the
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WrapTarget CageMesh, which is wrapped around the MeshPart. These textures are
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then projected from the CageMesh onto the MeshPart surface. Geometry that is
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internal to the MeshPart, or that is not covered by the CageMesh, will not
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receive any projected decal textures. Segmented regions of the target
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`Class.MeshPart` are used to improve projection quality near holes or
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boundaries in the CageMesh.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotBrowsable
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deprecation_message: ''
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properties:
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- name: WrapTextureTransfer.ReferenceCageMeshContent
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summary: |
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An optional reference mesh used for pruning and validating the target
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cage.
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description: |
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The reference cage mesh is the cage mesh that the texture was authored
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for. This target cage mesh defined in `Class.WrapTarget` is pruned against
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this `ReferenceCageMeshContent`. If the target cage mesh contains vertices
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or faces that are not present in the reference cage mesh, these vertices
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and faces are removed from the target cage mesh before performing the
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texture transfer. If there are no shared UVs between
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`ReferenceCageMeshContent` and cage mesh defined in `Class.WrapTarget`,
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the texture transfer fails.
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When not defined, the cage in `Class.WrapTarget` in ancestor
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`Class.MeshPart` is used for transfer without any pruning or validation.
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code_samples: []
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type: Content
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Avatar
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- name: WrapTextureTransfer.UVMaxBound
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summary: |
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Determines the maximum bound of the UV space to include in the transfer.
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description: |
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Determines the maximum bound of the UV space to include in the transfer.
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Areas of the cage mesh with UV values greater than the maximum bound
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aren't included when applying the texture.
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The Decal textures apply to the parent `Class.MeshPart` with the textures
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scaling linearly between UVMinBound and UVMaxBound.
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When set to default -inf, the maximum UV value is used from WrapTarget's
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cage.
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code_samples: []
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type: Vector2
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Avatar
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- name: WrapTextureTransfer.UVMinBound
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summary: |
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Determines the minimum bound of the UV space to include in the transfer.
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description: |
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Determines the minimum bound of the UV space to include in the transfer.
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Areas of the cage mesh with UV values smaller than the minimum bound
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aren't included when applying the texture.
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The Decal textures apply to the parent `Class.MeshPart` with the textures
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scaling linearly between UVMinBound and UVMaxBound.
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When set to default inf, uses the minimum UV value from WrapTarget's cage.
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code_samples: []
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type: Vector2
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Avatar
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methods: []
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events: []
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callbacks: []
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