mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-23 22:11:38 +00:00
rules
This commit is contained in:
parent
a9b4f8e83b
commit
e6efc04756
8494 changed files with 495610 additions and 0 deletions
313
.cursor/rules/roblox/reference/engine/classes/WrapLayer.yaml
Normal file
313
.cursor/rules/roblox/reference/engine/classes/WrapLayer.yaml
Normal file
|
|
@ -0,0 +1,313 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: WrapLayer
|
||||
type: class
|
||||
memory_category: Instances
|
||||
summary: |
|
||||
The WrapLayer object defines a 3D accessory's inner and outer surfaces and
|
||||
other properties related to layering accessories. These surfaces, or the Inner
|
||||
Cage and Outer Cage, are similar to collision boxes, and describe the surfaces
|
||||
of which other 3D accessories can be placed without clipping or breaking.
|
||||
description: |
|
||||
The WrapLayer object defines a 3D accessory's inner and outer surfaces and
|
||||
other properties related to layering accessories. These surfaces, or the Inner
|
||||
Cage and Outer Cage, are similar to collision boxes, and describe the surfaces
|
||||
of which other 3D accessories can be placed without clipping or breaking.
|
||||
|
||||
Internally, WrapLayer also uses the UV layout of the Inner and Outer cages to
|
||||
match coordinates to another 3D object's cage. This powers the deformation of
|
||||
objects around differently shaped avatars and underlying accessories.
|
||||
code_samples: []
|
||||
inherits:
|
||||
- BaseWrap
|
||||
descendants: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
properties:
|
||||
- name: WrapLayer.AutoSkin
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
type: WrapLayerAutoSkin
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Behavior
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.BindOffset
|
||||
summary: |
|
||||
`Datatype.CFrame` is used to adjust a binding point for clothing item
|
||||
mesh. Could be used to move and rotate clothing items. This property is
|
||||
intended for fine-tuning only and it is heavily optional.
|
||||
description: |
|
||||
This property is intended for fine-tuning purposes and is highly optional.
|
||||
|
||||
`Datatype.CFrame` to adjust a binding point for a clothing item mesh.
|
||||
Allows for fine-tuning of clothing items (slight adjustment of
|
||||
position/rotation to get a unique look) in contexts such as community-made
|
||||
avatar editors.
|
||||
code_samples: []
|
||||
type: CFrame
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: PluginSecurity
|
||||
thread_safety: ReadSafe
|
||||
category: Tuning
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.Color
|
||||
summary: |
|
||||
Sets color used for the debug rendering. See `Class.WrapTarget.DebugMode`.
|
||||
description: |
|
||||
Sets color used for the debug rendering. See `Class.WrapTarget.DebugMode`
|
||||
code_samples: []
|
||||
type: Color3
|
||||
tags:
|
||||
- NotReplicated
|
||||
- NotScriptable
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Debug
|
||||
serialization:
|
||||
can_load: false
|
||||
can_save: false
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.DebugMode
|
||||
summary: |
|
||||
Allows switching between different debugging visualization modes for cage
|
||||
meshes.
|
||||
description: |
|
||||
Allows switching between different debugging visualization modes for cage
|
||||
meshes.
|
||||
code_samples: []
|
||||
type: WrapLayerDebugMode
|
||||
tags:
|
||||
- NotReplicated
|
||||
- NotScriptable
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Debug
|
||||
serialization:
|
||||
can_load: false
|
||||
can_save: false
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.Enabled
|
||||
summary: |
|
||||
Allows for disabling of the `Class.WrapLayer` object as if it does not
|
||||
exist.
|
||||
description: |
|
||||
Allows for disabling of the `Class.WrapLayer` object as if it does not
|
||||
exist.
|
||||
code_samples: []
|
||||
type: boolean
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Behavior
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.Order
|
||||
summary: |
|
||||
Controls the composition order for layered clothing.
|
||||
description: |
|
||||
Controls the composition order for layered clothing. Clothing items with
|
||||
higher order will appear on top of clothing items with lower order. If two
|
||||
items have the same order, the deformer composition order is ambiguous and
|
||||
depends on serialization order. Default value is 1.
|
||||
code_samples: []
|
||||
type: int
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Appearance
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.Puffiness
|
||||
summary: |
|
||||
Controls how much underlying clothing items inflate the current clothing
|
||||
item.
|
||||
description: |
|
||||
Controls how much underlying clothing items inflate the current clothing
|
||||
item.
|
||||
|
||||
Valid range is -1 to 1. A value of -1 compresses the clothing, body, and
|
||||
all underlying layers such that the clothing itself takes the shape of the
|
||||
body. A value of 0 makes the clothing item fit as if it was the only piece
|
||||
of clothing being worn, compressing all underlying layers. A value of 1
|
||||
(default) never compresses anything and infinitely inflates over
|
||||
underlying clothing items.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Appearance
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.ReferenceMeshContent
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
type: Content
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: PluginSecurity
|
||||
thread_safety: ReadSafe
|
||||
category: Appearance
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.ReferenceMeshId
|
||||
summary: |
|
||||
AssetID for reference mesh used to define Inner Cage of a 3D object.
|
||||
description: |
|
||||
AssetID for reference mesh used to define Inner Cage of a 3D object
|
||||
|
||||
Reference mesh is used to define standard topology and UV coordinates for
|
||||
index matching. It is expected that for all catalog avatars, this will
|
||||
point to one of 15 standard reference meshes provided by Roblox. But for
|
||||
some NPCs or a custom avatar system, this might point to other meshes.
|
||||
|
||||
Note: this property is set up automatically by the FBX importer
|
||||
code_samples: []
|
||||
type: ContentId
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: PluginSecurity
|
||||
thread_safety: ReadSafe
|
||||
category: Appearance
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.ReferenceOrigin
|
||||
summary: |
|
||||
Reference mesh offset relative to parent MeshPart (in the parent MeshPart
|
||||
space)
|
||||
|
||||
Note: this property is set up automatically by the FBX importer.
|
||||
description: |
|
||||
Reference mesh offset relative to parent MeshPart (in the parent MeshPart
|
||||
space)
|
||||
|
||||
Note: this property is set up automatically by the FBX importer
|
||||
code_samples: []
|
||||
type: CFrame
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: PluginSecurity
|
||||
thread_safety: ReadSafe
|
||||
category: Appearance
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.ReferenceOriginWorld
|
||||
summary: |
|
||||
Reference mesh offset relative to parent MeshPart (in the world space)
|
||||
|
||||
Note: this property is set up automatically by the FBX importer.
|
||||
description: |
|
||||
Reference mesh offset relative to parent MeshPart (in the world space)
|
||||
|
||||
Note: this property is set up automatically by the FBX importer
|
||||
code_samples: []
|
||||
type: CFrame
|
||||
tags:
|
||||
- ReadOnly
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Data
|
||||
serialization:
|
||||
can_load: false
|
||||
can_save: false
|
||||
capabilities:
|
||||
- Avatar
|
||||
- name: WrapLayer.ShrinkFactor
|
||||
summary: |
|
||||
Allows slight shrinking/expanding of the resulting render mesh, without
|
||||
affecting any other layers.
|
||||
description: |
|
||||
This property is intended for fine-tuning purposes and is highly optional.
|
||||
|
||||
Allows slight shrinking/expanding of the resulting render mesh, without
|
||||
affecting any other layers. This is useful in rare cases when the clothing
|
||||
mesh does not precisely fit the underlying clothing layers (the cage is
|
||||
usually slightly overestimated atop the real shape to avoid layer
|
||||
interpenetration). Even slight overestimation has the tendency to
|
||||
accumulate, especially when there are a lot of layers. While this is
|
||||
usually not critical, some items like backpacks may be problematic.
|
||||
|
||||
Valid range is -1 to 1. A value of -1 will maximally expand while a value
|
||||
of 1 will maximally shrink. A value of 0 (default) has no effect.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: PluginSecurity
|
||||
thread_safety: ReadSafe
|
||||
category: Tuning
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Avatar
|
||||
methods: []
|
||||
events: []
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue