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# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: VoiceChatService
type: class
memory_category: Instances
summary: |
**VoiceChatService** is responsible for voice chat's high-level functionality.
description: |
**VoiceChatService** is responsible for voice chat's high-level functionality.
This mostly consists of configuration options, and functions that are not
specifically-controlled by more-specific instances.
code_samples: []
inherits:
- Instance
descendants: []
tags:
- NotCreatable
- Service
deprecation_message: ''
properties:
- name: VoiceChatService.DefaultDistanceAttenuation
summary: |
Determines which distance attenuation curve the default voice chat setup
uses when `Class.AudioDeviceInput` and `Class.AudioEmitter` objects are
generated.
description: |
This property controls the default distance attenuation curve assigned to
any generated `Class.AudioEmitter` instances in the default voice chat
setup.
This property only has an effect if
`Class.VoiceChatService.EnableDefaultVoice|EnableDefaultVoice` and
`Class.VoiceChatService.UseAudioApi|UseAudioApi` are both enabled, since
no `Class.AudioEmitter|AudioEmitters` are otherwise generated.
code_samples: []
type: VoiceChatDistanceAttenuationType
tags: []
deprecation_message: ''
security:
read: PluginSecurity
write: PluginSecurity
thread_safety: ReadSafe
category: Behavior
serialization:
can_load: true
can_save: true
capabilities: []
- name: VoiceChatService.EnableDefaultVoice
summary: |
Controls whether each voice-eligible player can be heard as though they
were speaking through their character.
description: |
When enabled, each voice-eligible player can be heard as though they were
speaking through their character. The implementation details of the voice
setup depend on `Class.VoiceChatService.UseAudioApi|UseAudioApi`.
When `Class.VoiceChatService.UseAudioApi|UseAudioApi` is
`Enum.AudioApiRollout|Enabled`, disabling this property disables the
default setup, but `Class.AudioDeviceInput` will still work. Conversely,
when `Class.VoiceChatService.UseAudioApi|UseAudioApi` is
`Enum.AudioApiRollout|Disabled`, disabling the default voice setup
effectively disables voice chat altogether.
code_samples: []
type: boolean
tags: []
deprecation_message: ''
security:
read: PluginSecurity
write: PluginSecurity
thread_safety: ReadSafe
category: Behavior
serialization:
can_load: true
can_save: true
capabilities: []
- name: VoiceChatService.UseAudioApi
summary: |
Controls whether voice chat is represented and controlled by
`Class.AudioDeviceInput` objects.
description: |
If `Enum.AudioApiRollout|Enabled`, the voice chat setup is represented and
controlled by `Class.AudioDeviceInput` objects. More specifically:
- An `Class.AudioDeviceInput` will be created and parented to each
voice-eligible `Class.Player`.
- An `Class.AudioEmitter` will be created and parented to each
voice-eligible player's `Class.Player.Character`.
- An `Class.AudioListener` will be created and parented to
`Class.Workspace.CurrentCamera`.
You can disable the default setup by setting
`Class.VoiceChatService.EnableDefaultVoice` to `false`.
If `Enum.AudioApiRollout|Disabled`, the voice chat setup is done through
an internal-only system.
Currently, setting this to `Enum.AudioApiRollout|Automatic` has the same
meaning as `Enum.AudioApiRollout|Disabled`. However, in the future,
`Enum.AudioApiRollout|Automatic` will become
`Enum.AudioApiRollout|Enabled`, so that new experiences can achieve
greater customization over voice.
code_samples: []
type: AudioApiRollout
tags: []
deprecation_message: ''
security:
read: PluginSecurity
write: PluginSecurity
thread_safety: ReadSafe
category: Behavior
serialization:
can_load: true
can_save: true
capabilities: []
methods:
- name: VoiceChatService:IsVoiceEnabledForUserIdAsync
summary: |
Returns whether or not the given user has voice enabled.
description: |
Returns whether or not the given user has voice enabled. On the
client-side, this can only be used to check the voice status of the local
player. On the server-side, this can only check the voice status for
players in that server.
This function can throw an error if the HTTP call fails.
```lua
local Players = game:GetService("Players")
local VoiceChatService = game:GetService("VoiceChatService")
local localPlayer = Players.LocalPlayer
local success, enabled = pcall(function()
return VoiceChatService:IsVoiceEnabledForUserIdAsync(localPlayer.UserId)
end)
if success and enabled then
print("Voice chat enabled!")
end
```
code_samples: []
parameters:
- name: userId
type: int64
default:
summary: |
The `Class.Player.UserId` to check.
returns:
- type: boolean
summary: |
If that user has voice enabled.
tags:
- Yields
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities: []
events: []
callbacks: []