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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: UniversalConstraint
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type: class
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memory_category: BaseParts
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summary: |
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Ensures two axes on two bodies remain perpendicular.
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description: |
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A **UniversalConstraint** ensures two axes on two bodies remain perpendicular.
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Contextually, this constraint is more restrictive than a
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`Class.BallSocketConstraint` but less restrictive than a
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`Class.HingeConstraint` by one degree of freedom.
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Example applications of this constraint include transmitting power between the
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transmission and drive shafts of cars, robotics, and more.
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When configuring this constraint, it may be helpful to study
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[Roblox Units](../../../physics/units.md) to understand how Roblox units
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compare to metric units.
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#### Limits
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Enabling the `Class.UniversalConstraint.LimitsEnabled|LimitsEnabled` property
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exposes the `Class.UniversalConstraint.MaxAngle|MaxAngle` limit to restrict
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tilt within a cone, as well as
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`Class.UniversalConstraint.Restitution|Restitution` which defines the
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elasticity of the attachments when they reach the limit.
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code_samples: []
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inherits:
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- Constraint
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: UniversalConstraint.LimitsEnabled
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summary: |
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Determines whether the angular motion of attachments' primary axes is
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limited.
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description: |
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This property, when enabled, limits the relative angular motion of the
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primary axes of attachments through a cone constraint. The default value
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is false.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Universal
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: UniversalConstraint.MaxAngle
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summary: |
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The max angle, in degrees, of the constraint's limiting cone.
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description: |
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This property determines the max angle, in degrees, of the constraint's
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limiting cone, formed from `Class.Constraint.Attachment0|Attachment0` and
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its primary axis. The default value is 45 degrees.
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In order for this property to take affect, the constraint's
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`Class.UniversalConstraint.LimitsEnabled|LimitsEnabled` property must be
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set to true.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Limits
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: UniversalConstraint.Radius
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summary: |
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The constraint's visualization radius.
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description: |
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This property indicates the constraint's visualization radius, in studs.
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Default value is 0.2.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: UniversalConstraint.Restitution
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summary: |
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The restitution coefficient of the cone constraint.
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description: |
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This property determines the restitution of the two
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`Class.Attachment|Attachments` connected by the
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`Class.UniversalConstraint` when they reach the end of the range specified
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by `Class.UniversalConstraint.MaxAngle|MaxAngle`. The value defaults to 0
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and can be any floating number in the range of 0 to 1. Only applies when
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`Class.UniversalConstraint.LimitsEnabled|LimitsEnabled` is set to true.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Limits
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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methods: []
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events: []
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callbacks: []
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