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.cursor/rules/roblox/reference/engine/classes/TweenService.yaml
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.cursor/rules/roblox/reference/engine/classes/TweenService.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: TweenService
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type: class
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memory_category: Instances
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summary: |
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Used to create `Class.Tween|Tweens` which interpolate, or tween, the
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properties of instances.
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description: |
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`Class.TweenService` is used to create `Class.Tween|Tweens` which interpolate,
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or tween, the properties of instances. `Class.Tween|Tweens` can be used on any
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object with compatible property types, including:
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- [number](../../../luau/numbers.md)
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- [boolean](../../../luau/booleans.md)
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- `Datatype.CFrame`
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- `Datatype.Rect`
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- `Datatype.Color3`
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- `Datatype.UDim`
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- `Datatype.UDim2`
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- `Datatype.Vector2`
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- `Datatype.Vector2int16`
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- `Datatype.Vector3`
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- `Datatype.EnumItem`
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`Class.TweenService:Create()`, the primary constructor function, takes
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`Datatype.TweenInfo` specifications about the tween and generates the
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`Class.Tween` object which can then be used to play the tween.
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Note that `Class.Tween|Tweens` can interpolate multiple properties at the same
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time, but they must not be interpolating the same property. If two tweens
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attempt to modify the same property, the initial tween will be cancelled and
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overwritten by the most recent tween.
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code_samples:
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- Tween-Creation
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- Looped-Tween
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- Tween-Pausing
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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deprecation_message: ''
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properties: []
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methods:
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- name: TweenService:Create
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summary: |
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Creates a new `Class.Tween` given the object whose properties are to be
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tweened, a `Datatype.TweenInfo`, and a dictionary of goal property values.
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description: |
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This constructor creates a new `Class.Tween` from three arguments: the
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object to tween, the `Datatype.TweenInfo` specifications, and a table
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containing the properties to tween and values to tween to.
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The `propertyTable` parameter needs to be a dictionary where the keys are
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the string names of the property (for example `Position`, `Transparency`,
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or `Color`), and the values are the property targets at the end of the
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tween.
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The `Class.Tween` created using this function is unique to the object
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given as the `instance` parameter. To apply the same tween to another
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object, call this function again with the new object.
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code_samples:
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- Tween-Creation
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- Looped-Tween
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parameters:
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- name: instance
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type: Instance
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default:
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summary: |
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The `Class.Instance` whose properties are to be tweened.
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- name: tweenInfo
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type: TweenInfo
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default:
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summary: |
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The `Datatype.TweenInfo` to be used.
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- name: propertyTable
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type: Dictionary
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default:
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summary: |
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A dictionary of properties, and their target values, to be tweened.
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returns:
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- type: Tween
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Basic
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- name: TweenService:GetValue
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summary: |
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Calculates a new alpha given an `Enum.EasingStyle` and
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`Enum.EasingDirection`.
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description: |
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Returns a new alpha value for interpolating using the given alpha value,
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`Enum.EasingStyle`, and `Enum.EasingDirection`. The provided `alpha` value
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will be clamped between `0` and `1`.
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code_samples: []
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parameters:
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- name: alpha
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type: float
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default:
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summary: |
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An interpolation value between `0` and `1`.
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- name: easingStyle
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type: EasingStyle
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default:
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summary: |
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The easing style to use.
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- name: easingDirection
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type: EasingDirection
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default:
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summary: |
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The easing direction to use.
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returns:
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- type: float
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summary: |
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A new alpha value generated from the given easing style and direction.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Basic
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- name: TweenService:SmoothDamp
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summary: |
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Smoothly interpolates a value towards a target, simulating a critically
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damped spring.
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description: |
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Smoothly interpolates a value towards a target, simulating a critically
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damped spring. Returns a tuple with `(newValue, newVelocity`).
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`newVelocity` needs to be fed to the next call of SmoothDamp to ensure
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smooth results. Supports `Datatype.number`, `Datatype.Vector2`,
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`Datatype.Vector3`, and `Datatype.CFrame`.
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code_samples: []
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parameters:
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- name: current
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type: Variant
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default:
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summary: |
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The current value to smooth.
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- name: target
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type: Variant
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default:
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summary: |
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The target value to reach.
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- name: velocity
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type: Variant
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default:
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summary: |
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The current velocity with which the current value should approach the
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target value. You shouldn't modify this value between calls yourself,
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it's used to store the stateful velocity. In most cases, initialize
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this with `0`, `Vector2.zero`, `Vector3.zero`, or `CFrame.identity`
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depending on the type, or if needed, with your initial velocity.
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- name: smoothTime
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type: float
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default:
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summary: |
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The duration over which the total smoothing operation should take
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place. Note that since this is a damped spring, there's no guarantee
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`current` will be exactly `target` after this time, but it will be
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close. Smaller values result in quicker smoothing.
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- name: maxSpeed
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type: float?
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default:
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summary: |
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The maximum speed at which the current value should approach the
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target value. Leaving this nil defaults to `math.huge`, meaning the
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velocity isn't clamped.
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- name: dt
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type: float?
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default:
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summary: |
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The rate at which the smoothing operation should be applied. If left
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nil, the current engine delta time will be used.
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returns:
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- type: Tuple
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summary: |
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The new value and new velocity calculated from the smoothing
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operation.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Safe
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capabilities:
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- Basic
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events: []
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callbacks: []
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