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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: TextChatMessage
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type: class
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memory_category: Instances
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summary: |
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A data object representing a text chat message.
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description: |
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A data object representing a text chat message.
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To learn more about using TextChatMessages, see
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[In-Experience Text Chat](../../../chat/in-experience-text-chat.md).
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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deprecation_message: ''
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properties:
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- name: TextChatMessage.BubbleChatMessageProperties
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summary: ''
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description: ''
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code_samples: []
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type: BubbleChatMessageProperties
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Chat
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- name: TextChatMessage.ChatWindowMessageProperties
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summary: ''
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description: ''
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code_samples: []
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type: ChatWindowMessageProperties
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Chat
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- name: TextChatMessage.MessageId
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summary: |
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A unique identifier for the `Class.TextChatMessage`.
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description: |
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A unique identifier for the `Class.TextChatMessage`.
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code_samples: []
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type: string
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Chat
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- name: TextChatMessage.Metadata
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summary: |
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A general purpose field for storing miscellaneous data about the
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`Class.TextChatMessage`.
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description: |
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A general purpose field for storing miscellaneous data about the
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`TextChatMessage`. The second argument of `Class.TextChannel:SendAsync()`
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and `Class.TextChannel:DisplaySystemMessage()` is used to populate this
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field.
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Use this field to apply additional formatting for special messages within
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`Class.TextChatService.OnIncomingMessage` and
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`Class.TextChannel.OnIncomingMessage` callbacks.
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```
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local TextChatService = game:GetService("TextChatService")
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local generalChannel: TextChannel = TextChatService:WaitForChild("TextChannels").RBXGeneral
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generalChannel:DisplaySystemMessage("This is an error!", "Game.Error.Generic")
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generalChannel:DisplaySystemMessage("Could not find save data!", "Game.Error.SaveDataNotFound")
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generalChannel:DisplaySystemMessage("You won the game!", "Game.Info.Win")
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generalChannel:DisplaySystemMessage("You lost the game!", "Game.Info.Lose")
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generalChannel.OnIncomingMessage = function(message: TextChatMessage)
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if string.find(message.Metadata, "Error") then
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local overrideProperties = Instance.new("TextChatMessageProperties")
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overrideProperties.TextColor = Color3.fromRGB(255, 0, 0)
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return overrideProperties
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elseif string.find(message.Metadata, "Info") then
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local overrideProperties = Instance.new("TextChatMessageProperties")
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overrideProperties.TextColor = Color3.fromRGB(0, 255, 150)
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return overrideProperties
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end
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return nil
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end
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```
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As follows is a reference of the default system messages emitted by the
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chat system:
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<table size="small">
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<thead>
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<tr>
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<th>Metadata</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>Roblox.ChatTranslation.ChatWindow.SystemMessage</code></td>
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<td>Indicates that the system may translate chat messages for the player.</td>
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</tr>
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<tr>
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<td><code>Roblox.Notification.Friend.Joined</code></td>
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<td>Displayed when one of the player's connections join the experience.</td>
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</tr>
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<tr>
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<td><code>Roblox.MessageStatus.Warning.Floodchecked</code></td>
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<td>Displayed when the player's sent message was rate limited by the server.</td>
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</tr>
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<tr>
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<td><code>Roblox.MessageStatus.Warning.TextFilterFailed</code></td>
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<td>Displayed when the player's sent message could not be displayed due to a text filtering issue.</td>
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</tr>
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<tr>
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<td><code>Roblox.MessageStatus.Warning.InvalidPrivacySettings</code></td>
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<td>Displayed when the player's privacy settings prevent them from sending a message.</td>
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</tr>
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<tr>
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<td><code>Roblox.MessageStatus.Warning.MessageTooLong</code></td>
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<td>Displayed when the player sends a message with content that is too long.</td>
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</tr>
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<tr>
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<td><code>Roblox.MessageStatus.Warning.Unknown</code></td>
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<td>Displays when the system fails to send the player's message for an unknown reason.</td>
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</tr>
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<tr>
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<td><code>Roblox.Help.Info</code></td>
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<td>Displays the response from the <code>RBXHelpCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Version.Info</code></td>
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<td>Displays the response from the <code>RBXVersionCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Team.Success.NowInTeam</code></td>
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<td>Displayed when the player's team changes.</td>
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</tr>
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<tr>
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<td><code>Roblox.Team.Error.CannotTeamChatIfNotInTeam</code></td>
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<td>Displayed when the player triggers the <code>RBXTeamCommand</code> <code>Class.TextChatCommand</code> without being on a <code>Class.Team</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Whisper.Info.Success</code></td>
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<td>Displayed when the player successfully starts a whisper conversation.</td>
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</tr>
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<tr>
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<td><code>Roblox.Whisper.Welcome.Sent</code></td>
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<td>Displayed when entering a whisper <code>Class.TextChannel</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Whisper.Error.CannotWhisperToSelf</code></td>
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<td>An error response from the <code>RBXWhisperCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Whisper.Error.TargetDoesNotExist</code></td>
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<td>An error response from the <code>RBXWhisperCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Whisper.Error.TooManyMatches</code></td>
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<td>An error response from the <code>RBXWhisperCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Whisper.Error.Unknown</code></td>
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<td>An error response from the <code>RBXWhisperCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Emote.Error.DoesNotExist</code></td>
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<td>An error response from the <code>RBXEmoteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Emote.Error.UserEmotesNotEnabled</code></td>
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<td>An error response from the <code>RBXEmoteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Emote.Error.TemporarilyUnavailable</code></td>
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<td>An error response from the <code>RBXEmoteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Emote.Error.NotSupported</code></td>
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<td>An error response from the <code>RBXEmoteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Emote.Error.SwitchToR15</code></td>
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<td>An error response from the <code>RBXEmoteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Emote.Error.AnimationPlaying</code></td>
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<td>An error response from the <code>RBXEmoteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Mute.Error.PlayerNotFound</code></td>
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<td>An error response from the <code>RBXMuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Mute.Error.MultipleMatches</code></td>
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<td>An error response from the <code>RBXMuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Mute.Error.CannotMuteSelf</code></td>
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<td>An error response from the <code>RBXMuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Mute.Info.Success</code></td>
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<td>An success response from the <code>RBXMuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Unmute.Error.PlayerNotFound</code></td>
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<td>An error response from the <code>RBXUnmuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Unmute.Error.MultipleMatches</code></td>
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<td>An error response from the <code>RBXUnmuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Unmute.Error.CannotMuteSelf</code></td>
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<td>An error response from the <code>RBXUnmuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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<tr>
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<td><code>Roblox.Unmute.Info.Success</code></td>
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<td>An success response from the <code>RBXUnmuteCommand</code> <code>Class.TextChatCommand</code>.</td>
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</tr>
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</tbody>
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</table>
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code_samples: []
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type: string
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Chat
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- name: TextChatMessage.PrefixText
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summary: |
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A prefix to add to a user's message.
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description: |
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A prefix to add to a user's message. This supports Rich Text, so
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developers can set custom properties for this text to support chat tags.
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By default, `Class.TextChatMessage.PrefixText` is the name of the
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`Class.TextSource`, which is the `Class.Player.DisplayName` of the user
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associated with the `Class.TextSource` via `Class.TextSource.UserId`.
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code_samples: []
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type: string
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Chat
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- name: TextChatMessage.Status
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summary: |
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Indicates the status of the `Class.TextChatMessage`.
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description: |
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Indicates the status of the `Class.TextChatMessage`.
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code_samples: []
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type: TextChatMessageStatus
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Chat
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- name: TextChatMessage.Text
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summary: |
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The filtered text message for the user.
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description: |
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The filtered text message for the user. Different users may receive
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different strings from this property based on filtering rules. It can be
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an empty string.
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code_samples: []
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type: string
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Chat
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- name: TextChatMessage.TextChannel
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summary: |
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A reference to the origin `Class.TextChannel`.
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description: |
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A reference to the origin `Class.TextChannel`.
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code_samples: []
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type: TextChannel
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Chat
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- name: TextChatMessage.TextSource
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summary: |
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A reference to the origin `Class.TextSource`.
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description: |
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A reference to the origin `Class.TextSource`.
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code_samples: []
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type: TextSource
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Chat
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- name: TextChatMessage.Timestamp
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summary: |
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A timestamp of when the message was originally sent.
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description: |
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A timestamp of when the message was originally sent.
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code_samples: []
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type: DateTime
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Chat
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- name: TextChatMessage.Translation
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summary: |
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Translated and filtered text message.
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description: |
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Represents translated and filtered text messages based on users'
|
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localization settings. The system doesn't translate messages between users
|
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with the same localization settings or using languages without the text
|
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filter support, so this property can be an empty string if no translation
|
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happens. For customization, see
|
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[Customizing Translated Messages](../../../chat/chat-window.md).
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code_samples: []
|
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type: string
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tags: []
|
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deprecation_message: ''
|
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security:
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read: None
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write: None
|
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thread_safety: ReadSafe
|
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category: Data
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serialization:
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can_load: false
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can_save: false
|
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capabilities:
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- Chat
|
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methods: []
|
||||
events: []
|
||||
callbacks: []
|
||||
Loading…
Add table
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Reference in a new issue