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rules
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287
.cursor/rules/roblox/reference/engine/classes/Team.yaml
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.cursor/rules/roblox/reference/engine/classes/Team.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: Team
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type: class
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memory_category: Instances
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summary: |
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The `Class.Team` class represents a faction in a Roblox place. The only valid
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parent for a Team is in the `Class.Teams` service.
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description: |
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The `Class.Team` class represents a faction in a Roblox place. The only valid
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parent for a Team is in the `Class.Teams` service. Teams offer a range of
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features that are useful to developers that can be divided into two rough
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groups:
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- Features that work 'out of the box'
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- Features developers can program into their game.
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**Built-in Team Behavior**
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The following functionality of Teams exists by default and does not require
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the developer to program any custom behavior.
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- When part of a Team, the name above a player's character `Class.Model` will
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be colored to the `Class.Team.TeamColor`
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- Changing `Class.Player.TeamColor` will cause `Class.Player.Team` to switch
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to the Team with the corresponding `Class.Team.TeamColor`
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- When using the default player list users will be grouped and displayed
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together as a team
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- Setting `Class.Player.Neutral` to true will cause the `Class.Player` to be
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disassociated with the team, but it will not change `Class.Player.Team` or
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`Class.Player.TeamColor`
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- When a `Class.Player` joins a game, they will be allocated to the team with
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`Class.Team.AutoAssignable` set to true that has the fewest players. If no
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auto assignable team is available, `Class.Player.Neutral` will be set to
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true
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- When `Class.SpawnLocation.Neutral` is set to false, only players whose
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`Class.Player.TeamColor` matches `Class.SpawnLocation.TeamColor` can spawn
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on that `Class.SpawnLocation`
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- When `Class.SpawnLocation.AllowTeamChangeOnTouch` is set to true, a player's
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`Class.Player.TeamColor` will change to `Class.SpawnLocation.TeamColor` when
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their character touches the `Class.SpawnLocation`
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**Optional Extended Team Behaviors**
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Many developers chose to add the following features to teams in their own
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code.
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- Implement checks in weapon code to prevent friendly fire.
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- Implement checks in doors or other features that allow only certain teams to
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use them
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- Periodically reassign teams to maintain team balance
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code_samples:
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- Team-Rebalance
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- Team-Kill-Check
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- Team-Only-Door
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- Party-Team-Integration
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: Team.AutoAssignable
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summary: |
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This property determines whether `Class.Player|Players` will be
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automatically placed onto the `Class.Team` when joining. If multiple teams
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have this property set to true, Roblox will attempt to even the teams out
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when `Class.Player|Players` are added.
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description: |
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This property determines whether `Class.Player|Players` will be
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automatically placed onto the `Class.Team` when joining. If multiple teams
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have this property set to true, Roblox will attempt to even the teams out
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when `Class.Player|Players` are added.
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When a `Class.Player` joins a game they will be assigned to the
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`Class.Team` with `Class.Team.AutoAssignable` set to true that has the
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fewest players. If no such team is available, `Class.Player.Neutral` will
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be set to true.
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Note while using this property will help even out teams when players are
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added, it will not do anything when players are removed. For this reason
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developers may wish to implement their own team balancing system.
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code_samples:
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- Team-Rebalance
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Players
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- name: Team.AutoColorCharacters
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summary: |
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Deprecated and no longer functional. Historically set whether or not
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`Class.Player` character models on a team would be colored to
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`Class.Team.TeamColor`.
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description: |
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Historically set whether or not `Class.Player` character models on a team
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would be colored to `Class.Team.TeamColor`.
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Developers are advised not to use this property as the script which
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changed the team colors has since been removed from the default character.
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This property is deprecated and should not be used for new work.
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code_samples: []
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type: boolean
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tags:
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This property is deprecated and no longer functions, it should not be used
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for new work.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Players
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- name: Team.Score
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summary: |
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This property can be used to store an integer value associated with the
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team. This property offers no additional functionality and is not used by
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any game services.
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description: |
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This property can be used to store an integer value associated with the
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team. This property offers no additional functionality and is not used by
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any game services.
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This property is deprecated and should not be used by developers for new
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work.
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code_samples: []
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type: int
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tags:
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This property is deprecated and should not be used in new work. For more
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information on how to handle leaderboards and scoring please see
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[this tutorial](../../../players/leaderboards.md).
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Players
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- name: Team.TeamColor
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summary: |
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This property sets the color of the `Class.Team`. Determines the
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`Class.Player.TeamColor` property of players who are a member of the team.
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Also determines the color displayed on the player list and above player's
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heads.
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description: |
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This property sets the color of the `Class.Team`. Determines the
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`Class.Player.TeamColor` property of players who are a member of the team.
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A lot of Roblox's default team functionality is based on the team color,
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rather than the name or object. For example,
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`Class.SpawnLocation|SpawnLocations` can be assigned to a team via
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`Class.SpawnLocation.TeamColor`. For this reason it is recommended that
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developers ensure each `Class.Team` has a unique TeamColor.
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Any player which is a part of a team will have their name color changed to
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the team's TeamColor property. They will also be put underneath the team
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heading on the player list.
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code_samples:
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- Team-Only-Door
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type: BrickColor
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Players
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methods:
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- name: Team:GetPlayers
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summary: |
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Returns a list of `Class.Player|Players` who are assigned to the
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`Class.Team`. A `Class.Player` is considered assigned if their
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`Class.Player.Team` property is equal to the `Class.Team` and
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`Class.Player.Neutral` is false.
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description: |
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Returns a list of `Class.Player|Players` who are assigned to the
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`Class.Team`. A `Class.Player` is considered assigned if their
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`Class.Player.Team` property is equal to the `Class.Team` and
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`Class.Player.Neutral` is false.
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This function has a number of potential uses, including counting the
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number of players on a `Class.Team` or giving every `Class.Player` on a
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`Class.Team` a `Class.Tool`.
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code_samples:
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- Teams-GetTeams
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parameters: []
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returns:
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- type: Instances
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summary: |
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An array of `Class.Player|Players` in the `Class.Team`.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Safe
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capabilities:
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- Players
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events:
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- name: Team.PlayerAdded
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summary: |
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Fires whenever a `Class.Player` is assigned to the `Class.Team`. A player
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is considered assigned if their `Class.Player.Team` property is equal to
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the `Class.Team` and `Class.Player.Neutral` is false.
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description: |
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Fires whenever a `Class.Player` is assigned to the `Class.Team`. A player
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is considered assigned if their `Class.Player.Team` property is equal to
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the `Class.Team` and `Class.Player.Neutral` is false.
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This event is team specific and will only fire when a `Class.Player`
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joints the specific `Class.Team`. Any function connected to this event
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will be passed the `Class.Player` object of the player who joined the
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team. For example:
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Team.PlayerAdded:Connect(function(player)
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print(player.Name.." has joined the team")
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end)
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code_samples:
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- Team-Rebalance
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parameters:
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- name: player
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type: Player
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default:
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summary: |
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The `Class.Player` that was added.
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Players
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- name: Team.PlayerRemoved
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summary: |
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Fires whenever a `Class.Player` is removed from a `Class.Team`. This can
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be due to the `Class.Player` leaving the game, `Class.Player.Neutral`
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being set to true or the `Class.Player` joining a different team.
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description: |
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Fires whenever a `Class.Player` is removed from a `Class.Team`. This can
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be due to the `Class.Player` leaving the game, `Class.Player.Neutral`
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being set to true or the `Class.Player` joining a different team.
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This event is team specific and will only fire when a `Class.Player`
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leaves the specific `Class.Team`. Any function connected to this event
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will be passed the `Class.Player` object of the player who left the team.
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For example:
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Team.PlayerRemoved:Connect(function(player)
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print(player.Name.." has left the team")
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end)
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code_samples:
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- Team-Rebalance
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parameters:
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- name: player
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type: Player
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default:
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summary: |
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The `Class.Player` removed.
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Players
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callbacks: []
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