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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: SunRaysEffect
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type: class
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memory_category: Instances
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summary: |
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Renders dynamic rays from the sun.
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description: |
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The **SunRaysEffect** renders a halo of light around sun. The halo is
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shaped/blocked by world objects between the `Class.Workspace.CurrentCamera`
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and the sun.
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Like other post-processing effects, **SunRaysEffect** will only work while
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`Class.PostEffect.Enabled|Enabled` and when parented to `Class.Lighting` or
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`Class.Workspace.CurrentCamera`. Also, it may not render on low-end devices,
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and it may render differently depending on your Studio settings (see the
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**Quality Level** settings in **Rendering** → **Performance**).
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For more details on this effect and others, see
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[Post-Processing Effects](../../../environment/post-processing-effects.md).
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code_samples: []
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inherits:
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- PostEffect
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: SunRaysEffect.Intensity
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summary: |
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Determines the opacity of the sun rays.
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description: |
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Intensity determines the opacity of the sun rays. Values closer to 0 are
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less visible, while values closer to 1 become more visible.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Environment
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- name: SunRaysEffect.Spread
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summary: |
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Determines how wide the sun rays will spread out.
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description: |
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Spread determines how wide the sun rays will spread across the sky. Its
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value should be set between 0 and 1 as values outside that range have
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undefined behavior.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Environment
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methods: []
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events: []
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callbacks: []
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