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rules
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.cursor/rules/roblox/reference/engine/classes/Script.yaml
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.cursor/rules/roblox/reference/engine/classes/Script.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: Script
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type: class
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memory_category: Script
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summary: |
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An object that contains and runs Luau code on the server.
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description: |
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A `Class.Script` is a Luau source container that can access server-side
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objects, properties, and events, such as to award badges to players using
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`Class.BadgeService`, while `Class.LocalScript|LocalScripts` on the client
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cannot.
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The instant that the following conditions are met, a script's code is run in a
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new thread:
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- Its `Class.Script.Enabled|Enabled` property is `true`.
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- The `Class.Script` object is a descendant of the `Class.Workspace` or
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`Class.ServerScriptService`.
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The script will continue to run until the above conditions are **not** met, it
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terminates, or it raises an error (unless that error is raised by a function
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connected to some event that is firing). Additionally, the thread will be
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stopped if the script or one of its ancestors is destroyed. A script will
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continue to run even if the `Class.Instance.Parent|Parent` property is set to
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`nil` and the `Class.Script` is not destroyed.
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code_samples: []
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inherits:
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- BaseScript
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descendants:
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- LocalScript
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tags: []
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deprecation_message: ''
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properties:
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- name: Script.Source
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summary: |
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The code to be executed.
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description: |
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Represents the code to be executed. It's protected and discouraged for
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editing directly. Attempting to access this property in a `Class.Script`
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or `Class.LocalScript` causes errors.
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If you want to read or modify the source of a script that a user has open,
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use `Class.ScriptEditorService` to interact with the
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[Script Editor](../../../studio/script-editor.md) rather than directly
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modifying this property. Both
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`Class.ScriptEditorService:UpdateSourceAsync()` and
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`Class.ScriptEditorService:GetEditorSource()` can read or modify script
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content from the script editor if the script is opened. You can also read
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the source from the
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[command line](../../../studio/ui-overview.md#command-bar).
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code_samples: []
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type: ProtectedString
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- PluginOrOpenCloud
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methods: []
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events: []
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callbacks: []
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