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rules
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.cursor/rules/roblox/reference/engine/classes/RotateV.yaml
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.cursor/rules/roblox/reference/engine/classes/RotateV.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: RotateV
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type: class
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memory_category: BaseParts
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summary: ''
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description: |
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A **RotateV** object joins two parts together and allows rotation about a set
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axis. This object is most commonly created by the `Enum.SurfaceType.Motor` on
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a `Class.BasePart`. If created through a script, behavior is still governed by
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the surface input of `Class.JointInstance.Part0`.
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The three inputs of note are as follows:
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- `NoInput` — The joint will not rotate under its own power. It can
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still be rotated by external forces (such as from a character pushing one of
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the parts).
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- `Constant` — The joint will rotate based on the ParamB property of
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`Class.JointInstance.Part0`. This rotation is measured in radians per
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physics frame (which is approximately 1/60th of a second).
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- `Sin` — The joint will rotate based on the `ParamA` and `ParamB`
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properties of `Class.JointInstance.Part0`.
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code_samples: []
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inherits:
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- DynamicRotate
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descendants: []
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tags:
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- Deprecated
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deprecation_message: |
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This class works alongside the deprecated `Enum.SurfaceType` and should not be
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used for future work; use `Class.HingeConstraint` instead.
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properties: []
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methods: []
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events: []
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callbacks: []
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