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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: RenderSettings
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type: class
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memory_category: Instances
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summary: ''
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description: |
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`RenderSettings` is a singleton class which lets developers debug components
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of Roblox's graphics engine. It can be found in Roblox Studio's settings under
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the **Rendering** tab.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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- NotReplicated
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- NotBrowsable
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deprecation_message: ''
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properties:
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- name: RenderSettings.AutoFRMLevel
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summary: |
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Sets the starting quality level of the framerate manager.
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description: |
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Sets the starting quality level of the framerate manager when
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`Class.RenderSettings.EnableFRM|EnableFRM` is set to `true`.
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code_samples: []
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type: int
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Debug
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.EagerBulkExecution
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summary: |
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Whether all scene updates will be given an unlimited budget, regardless of
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how computationally expensive it may be.
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description: |
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When set to `true`, all scene updates will be given an unlimited budget,
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regardless of how computationally expensive it may be. This ensures each
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frame will look as it should, at the cost of a more unstable frame rate.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Performance
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.EditQualityLevel
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summary: |
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Sets the graphics quality level in Roblox Studio.
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description: |
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Sets the graphics quality level in Roblox Studio when
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`Class.RenderSettings.EnableFRM|EnableFRM` is set to `false`.
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code_samples: []
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type: QualityLevel
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Performance
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.Enable VR Mode
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summary: ''
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description: ''
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: General
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.EnableFRM
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summary: |
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Toggles the enabled state of the framerate manager.
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description: |
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Toggles the enabled state of the framerate manager.
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code_samples: []
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type: boolean
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tags:
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- Hidden
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Debug
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serialization:
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can_load: true
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can_save: false
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capabilities: []
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- name: RenderSettings.ExportMergeByMaterial
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summary: |
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Sets whether materials should be generated per part, or per unique
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appearance in Roblox's exporter.
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description: |
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Sets whether materials should be generated per part, or per unique
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appearance in Roblox's exporter.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: General
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.FrameRateManager
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summary: |
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Specifies the behavior of the framerate manager.
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description: |
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Specifies the behavior of the framerate manager.
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code_samples: []
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type: FramerateManagerMode
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: General
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.GraphicsMode
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summary: |
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The graphics API that Roblox will use on startup.
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description: |
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The graphics API that Roblox will use on startup.
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code_samples: []
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type: GraphicsMode
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: General
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.MeshCacheSize
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summary: |
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The size in bytes of the mesh cache.
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description: |
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The size in bytes of the mesh cache. Defaults to 32 MiB.
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code_samples: []
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type: int
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Cache
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.MeshPartDetailLevel
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summary: |
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Studio only. Used to visually verify the quality of
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`Class.MeshPart|MeshParts` at lower level of detail at close range.
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description: |
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Determines the mode for the selection of detail levels for mesh parts. For
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a good balance between performance and fidelity, this should be set to
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`Enum.MeshPartDetailLevel.DistanceBased` (default), which is what the
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client uses.
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Note that the `Class.MeshPart.RenderFidelity` needs to be set to
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`Enum.RenderFidelity.Automatic` for this to work. If you set it to
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`Enum.RenderFidelity.Precise`, you will always see the higher resolution
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version and the `Enum.MeshPartDetailLevel` value will be ignored for that
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`Class.MeshPart`.
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code_samples: []
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type: MeshPartDetailLevel
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Debug
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.QualityLevel
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summary: |
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Controls the quality level in Roblox Studio.
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description: |
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If `Class.RenderSettings.EnableFRM|EnableFRM` is set to `true`, this
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property controls the quality level in Roblox Studio.
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code_samples: []
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type: QualityLevel
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Performance
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.ReloadAssets
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summary: |
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Whether Roblox Studio will automatically reload changes that are made to
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files in Roblox's `content` folder.
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description: |
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When set to `true`, Roblox Studio will automatically reload changes that
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are made to files in Roblox's `content` folder.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Debug
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.RenderCSGTrianglesDebug
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summary: |
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Whether a wireframe of polygons will be shown on all `Class.PartOperation`
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objects.
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description: |
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When set to `true`, a wireframe of polygons will be shown on all
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`Class.PartOperation` objects.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Debug
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.ShowBoundingBoxes
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summary: |
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Whether bounding boxes are rendered around each individual rendered entity
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in the scene.
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description: |
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If set to `true`, renders bounding boxes around each individual rendered
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entity in the scene.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Debug
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: RenderSettings.ViewMode
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summary: ''
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description: ''
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code_samples: []
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type: ViewMode
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Debug
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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methods:
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- name: RenderSettings:GetMaxQualityLevel
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summary: |
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Returns the maximum quality level.
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description: |
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Returns the maximum quality level.
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code_samples: []
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parameters: []
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returns:
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- type: int
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities: []
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events: []
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callbacks: []
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