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.cursor/rules/roblox/reference/engine/classes/RayValue.yaml
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.cursor/rules/roblox/reference/engine/classes/RayValue.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: RayValue
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type: class
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memory_category: Instances
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summary: |
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A container object for a single Ray.
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description: |
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A RayValue is an object whose purpose is to store a single Ray. Similar to
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CFrameValue, a RayValue's stored ray cannot be viewed or edited within the
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Properties window within studio. Instead, use the Command bar to get and set
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the value of these objects. For example, you can use a line like the one below
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to create a new RayValue named "Value" within the `Class.Workspace`. It
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creates a ray at (0, 50, 0) and it faces in the positive-X direction.
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`Instance.new("RayValue").Value = Ray.new(Vector3.new(0, 50, 0), Vector3.new(10, 0, 0))`
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Since there is no trivial way to edit rays within Studio, sometimes it is
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better to use a CFrameValue instead (which can be changed through a part or
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the camera). You can reconstruct a ray from a CFrame using
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`Ray.new(cf.p, cf.lookVector * dist)`, where `cf` is a given CFrame and `dist`
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is the length of the Ray you want to construct.
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Like all "-Value" objects, this single value is stored in the Value property.
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The Changed event for this (and other objects like it) will fire with the new
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value being stored in the object, instead of a string representing the
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property being changed.
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code_samples:
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- Rays-RayValue-and-Raycasting
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inherits:
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- ValueBase
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: RayValue.Value
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summary: |
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The stored Ray.
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description: |
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The stored Ray.
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code_samples: []
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type: Ray
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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methods: []
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events:
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- name: RayValue.Changed
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summary: |
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Fired when `Class.RayValue.Value` is changed.
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description: |
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This event fires whenever the `Class.RayValue.Value` property is changed.
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It will run with the new value being stored in the argument object,
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instead of a string representing the property being changed.
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This event, like other changed events, can be used to track when an
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RayValue changes and to track the different values that it may change to.
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Equivalent changed events exist for similar objects, such as
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`Class.NumberValue` and `Class.StringValue`, depending on what object type
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best suits the need.
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code_samples:
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- how-to-use-rayvalue-changed
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parameters:
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- name: value
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type: Ray
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default:
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summary: |
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The value after the change.
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tags: []
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deprecation_message: ''
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security: None
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capabilities: []
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- name: RayValue.changed
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summary: ''
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description: ''
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code_samples: []
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parameters:
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- name: value
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type: Ray
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default:
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summary: ''
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tags:
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- Deprecated
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deprecation_message: |
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This event is a deprecated variant of `Class.RayValue.Changed` which
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should be used instead.
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security: None
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capabilities: []
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callbacks: []
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