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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: PrismaticConstraint
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type: class
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memory_category: BaseParts
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summary: |
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Constraint which creates a rigid joint between two
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`Class.Attachment|Attachments`, allowing them to slide along one axis but not
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rotate.
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description: |
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A **PrismaticConstraint** creates a rigid joint between two
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`Class.Attachment|Attachments`, allowing them to slide along one axis but not
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rotate. This constrains the attachments so that their **X** axes are collinear
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but pointing in opposite directions. It also constrains the attachments so
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that their **Y** axes are parallel.
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This constraint inherits many properties from `Class.SlidingBallConstraint`
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including `Class.SlidingBallConstraint.ActuatorType|ActuatorType`,
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`Class.SlidingBallConstraint.LimitsEnabled|LimitsEnabled`,
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`Class.SlidingBallConstraint.Velocity|Velocity`, and more. Please refer to
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`Class.SlidingBallConstraint` for details on configuring a
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`Class.PrismaticConstraint`.
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When configuring this constraint, it may be helpful to study
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[Roblox Units](../../../physics/units.md) to understand how Roblox units
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compare to metric units.
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code_samples: []
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inherits:
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- SlidingBallConstraint
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descendants: []
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tags: []
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deprecation_message: ''
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properties: []
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methods: []
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events: []
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callbacks: []
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