mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-23 22:11:38 +00:00
rules
This commit is contained in:
parent
a9b4f8e83b
commit
e6efc04756
8494 changed files with 495610 additions and 0 deletions
182
.cursor/rules/roblox/reference/engine/classes/Pose.yaml
Normal file
182
.cursor/rules/roblox/reference/engine/classes/Pose.yaml
Normal file
|
|
@ -0,0 +1,182 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: Pose
|
||||
type: class
|
||||
memory_category: Animation
|
||||
summary: |
|
||||
Holds the `Datatype.CFrame` applied to the `Class.Motor6D` connected to its
|
||||
associated `Class.BasePart`. The part which is controlled depends on the name
|
||||
of the Pose.
|
||||
description: |
|
||||
A Pose holds the `Datatype.CFrame` applied to the `Class.Motor6D` connected to
|
||||
its associated `Class.BasePart`. The part which is controlled depends on the
|
||||
name of the Pose.
|
||||
|
||||
Poses are the fundamental building blocks of animations and, with `Keyframes`,
|
||||
make up `KeyframeSequences`.
|
||||
|
||||
## Poses, joints and hierarchy
|
||||
|
||||
Although a Pose is assigned to a `Class.BasePart` by name, the object
|
||||
manipulated during animation playback is actually the `Class.Motor6D`
|
||||
connected to this part. Animation rigs branch out from the model's root part
|
||||
through such joints.
|
||||
|
||||
In a R15 character rig, the root part is the HumanoidRootPart. The LowerTorso
|
||||
is connected to the HumanoidRootPart by the a motor named 'Root'. Therefore,
|
||||
the `Datatype.CFrame` of a Pose named 'LowerTorso' in a `Class.Keyframe` would
|
||||
be applied to the motor named 'Root', and not the LowerTorso itself.
|
||||
|
||||
Poses are arranged in a `Class.Keyframe` based on joint hierarchy. This means,
|
||||
the Pose's `Datatype.CFrame` is applied to the motor connecting the part
|
||||
associated with the pose to the part associated with the pose's parent. See
|
||||
below for a visual example of the structure of Poses on a R15 character.
|
||||
|
||||
## Pose CFrame
|
||||
|
||||
The Roblox animation system applies `Class.Pose.CFrame` to the corresponding
|
||||
`Class.Motor6D` by manipulating the relative transformation of the motor, the
|
||||
`Class.Motor6D.Transform` property. The original `Class.JointInstance.C1|C0`
|
||||
and `Class.JointInstance.C1|C1` values are not changed.
|
||||
code_samples:
|
||||
- Keyframe-Generate-Poses
|
||||
- Keyframe-Reset-Poses
|
||||
inherits:
|
||||
- PoseBase
|
||||
descendants: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
properties:
|
||||
- name: Pose.CFrame
|
||||
summary: |
|
||||
This `Datatype.CFrame` applies to the `Class.Motor6D` corresponding with
|
||||
the `Class.Pose` when the `Class.Motor6D.Transform` is changed.
|
||||
description: |
|
||||
This `Datatype.CFrame` applies to the `Class.Motor6D` corresponding with
|
||||
the `Class.Pose` when the `Class.Motor6D.Transform` is changed. The
|
||||
original `Class.Motor6D.C0` and `Class.Motor6D.C1` values are not changed.
|
||||
|
||||
`Class.Pose` objects are arranged in a `Class.Keyframe` based on joint
|
||||
hierarchy. This means, that the `Class.Pose.CFrame` is applied to the
|
||||
motor connecting the part associated with the pose to the part associated
|
||||
with the pose's parent.
|
||||
code_samples: []
|
||||
type: CFrame
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Data
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Animation
|
||||
- name: Pose.MaskWeight
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
type: float
|
||||
tags:
|
||||
- NotReplicated
|
||||
- Deprecated
|
||||
deprecation_message: |
|
||||
This property is deprecated. Use the `Class.AnimationTrack:AdjustWeight()`
|
||||
function when blending multiple animations.
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Data
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: false
|
||||
capabilities:
|
||||
- Animation
|
||||
methods:
|
||||
- name: Pose:AddSubPose
|
||||
summary: |
|
||||
Adds a sub `Class.Pose` to the `Class.Pose` by parenting it.
|
||||
description: |
|
||||
Adds a sub `Class.Pose` to the `Class.Pose` by parenting it to it. It is
|
||||
functionally identical to setting the new pose's `Class.Instance.Parent`
|
||||
to the pose.
|
||||
|
||||
Note, this function will not error when an instance other than a
|
||||
`Class.Pose` is given as the pose parameter and will parent it
|
||||
successfully.
|
||||
code_samples:
|
||||
- Keyframe-Add-Remove-Pose
|
||||
parameters:
|
||||
- name: pose
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The `Class.Pose` to be added.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Animation
|
||||
- name: Pose:GetSubPoses
|
||||
summary: |
|
||||
Returns an array containing all sub `Class.Pose|Poses` that have been
|
||||
added to a `Class.Pose`.
|
||||
description: |
|
||||
Returns an array containing all sub `Class.Pose|Poses` that have been
|
||||
added to a `Class.Pose`. This is functionally the same as using the
|
||||
`Class.Instance:GetChildren()` function on the `Class.Pose`.
|
||||
|
||||
Note: this function returns all children of the `Class.Pose`, including
|
||||
non `Class.Pose` `Class.Instance|Instances` if any are present.
|
||||
code_samples:
|
||||
- Keyframe-Reset-Poses
|
||||
parameters: []
|
||||
returns:
|
||||
- type: Instances
|
||||
summary: |
|
||||
An array of sub `Class.Pose|Poses`.
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Animation
|
||||
- name: Pose:RemoveSubPose
|
||||
summary: |
|
||||
Removes a sub `Class.Pose` from the `Class.Pose` by parenting it to `nil`.
|
||||
description: |
|
||||
Removes a sub `Class.Pose` from the `Class.Pose` by parenting it to `nil`.
|
||||
This is functionally identical to setting the new pose's
|
||||
`Class.Instance.Parent` to `nil`.
|
||||
|
||||
Note: If an `Class.Instance` other than `Class.Pose` is used as a
|
||||
`Class.Pose` parameter, this function removes that `Class.Instance` and
|
||||
does not provide an error.
|
||||
code_samples:
|
||||
- Keyframe-Add-Remove-Pose
|
||||
parameters:
|
||||
- name: pose
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The `Class.Pose` to be removed.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Animation
|
||||
events: []
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue