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# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: PolicyService
type: class
memory_category: Instances
summary: |
Helps you query information regarding policy compliance for players around the
world based on age range, location, and platform type.
description: |
`PolicyService` helps you query information regarding policy compliance for
players around the world based on age range, location, and platform type.
code_samples: []
inherits:
- Instance
descendants: []
tags:
- NotCreatable
- Service
- NotReplicated
deprecation_message: ''
properties: []
methods:
- name: PolicyService:CanViewBrandProjectAsync
summary: |
Determines if a user can see brand project assets inside your experience.
description: |
Determines if a user can see brand project assets inside your experience.
This method lets you work with brands to only show commercial assets to
brand-compliant audiences.
To use `CanViewBrandProjectAsync`, you must use a brand project ID
provided by Roblox. To request a brand project ID,
<a href="https://docs.google.com/forms/d/e/1FAIpQLSfGTRQwATB2wUg0P4HUSTtyXrhptFahJifo1ew84SyqtfSBfg/viewform">contact
us</a>.
You must call this method on a server-side Script and wrap it in a
`Global.LuaGlobals.pcall()`.
code_samples:
- PolicyService-BrandProjectIntegrationServer
- PolicyService-BrandProjectIntegrationClient
parameters:
- name: player
type: Player
default:
summary: |
The `Player` object you're trying to show the brand project to.
- name: brandProjectId
type: string
default:
summary: |
The brand project ID provided by Roblox. Represents all assets
associated with a brand project.
returns:
- type: boolean
summary: |
Whether or not the brand project can be shown to the specific user.
tags:
- Yields
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- Basic
- name: PolicyService:GetPolicyInfoForPlayerAsync
summary: |
Returns policy information about a player based on geolocation, age group,
and platform.
description: |
Returns policy information about a player based on geolocation, age group,
and platform. The structure of the returned dictionary is as follows:
<table>
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Required for</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>AreAdsAllowed</code></td>
<td>Boolean</td>
<td>Any experience that includes <a href="../../../production/monetization/immersive-ads.md">immersive ads</a>.</td>
<td>When <code>true</code>, the player might see immersive ads within an experience.</td>
</tr>
<tr>
<td><code>ArePaidRandomItemsRestricted</code></td>
<td>Boolean</td>
<td>Any experience that has paid random items.</td>
<td>When <code>true</code>, the player can <b>not</b> interact with paid random item generators, either via in‑experience currency bought with Robux or Robux directly.</td>
</tr>
<tr>
<td><code>AllowedExternalLinkReferences</code></td>
<td>Array</td>
<td>Any experience that references external links.</td>
<td>A list of external link references such as social media links, handles, or iconography that a player is permitted to see. Possible values include <code>"Discord"</code>, <code>"Facebook"</code>, <code>"Twitch"</code>, <code>"YouTube"</code>, <code>"X"</code>, <code>"GitHub"</code>, and <code>"Guilded"</code>.</td>
</tr>
<tr>
<td><code>IsContentSharingAllowed</code></td>
<td>Boolean</td>
<td>Any feature in the experience that enables users to create content (e.g. text, images, video, audio) that other users can see in the experience or allows user to share content within experiences.</td>
<td>When <code>true</code>, the player can use features related to sharing UGC within an experience, such as uploading a screen capture, sharing a video, or posting an image to a content feed that other users can see.</td>
</tr>
<tr>
<td><code>IsEligibleToPurchaseCommerceProduct</code></td>
<td>Boolean</td>
<td>Any experience that wants to sell <a href="../../../production/monetization/commerce-products.md">commerce products</a>.</td>
<td>When <code>true</code>, the player is eligible to purchase commerce products within an experience.</td>
</tr>
<tr>
<td><code>IsEligibleToPurchaseSubscription</code></td>
<td>Boolean</td>
<td>Any experience that wants to sell subscriptions.</td>
<td>When <code>true</code>, the player is eligible to purchase subscriptions within an experience.</td>
</tr>
<tr>
<td><code>IsPaidItemTradingAllowed</code></td>
<td>Boolean</td>
<td>Any experience that allows users to purchase virtual items that they can trade with other players.</td>
<td>When <code>true</code>, the player can trade virtual items that they purchased with in-experience currency or Robux.</td>
</tr>
<tr>
<td><code>IsPhotoToAvatarAllowed</code></td>
<td>Boolean</td>
<td>Any experience that uses the Photo-to-Avatar APIs.</td>
<td>When <code>true</code>, the Photo-to-Avatar API `Class.AvatarCreationService: PromptSelectAvatarGenerationImageAsync()` is available to the player.</td>
</tr>
<tr>
<td><code>IsSubjectToChinaPolicies</code></td>
<td>Boolean</td>
<td>Any experience that is available in China.</td>
<td>When <code>true</code>, an experience should enforce compliance changes. See <a href="https://devforum.roblox.com/t/new-programs-available-roblox-china-licensed-to-operate/1023361">this forum post</a> for more information.</td>
</tr>
</tbody>
</table>
##### Exceptions
Like any async call, this method needs to be wrapped in
`Global.LuaGlobals.pcall()` and error-handled properly. A full list of
possible error messages and their reasons is:
<table>
<thead>
<tr>
<th>Message</th>
<th>Reason</th>
</tr>
</thead>
<tbody>
<tr>
<td>Instance was not a player</td>
<td>The <code>player</code> parameter is not a <code>Class.Player</code> instance.</td>
</tr>
<tr>
<td>Players not found</td>
<td>Internal error that the <code>Class.Players</code> object is missing.</td>
</tr>
<tr>
<td>This method cannot be called on the client for a non-local player</td>
<td>This method cannot be called on the client for a non-local <code>Class.Player</code>.</td>
</tr>
<tr>
<td>GetPolicyInfoForPlayerAsync is called too many times</td>
<td>Internal error that <code>GetPolicyInfoForPlayerAsync()</code> is called more than 100 (current setting) times before an HTTP response comes back.</td>
</tr>
</tbody>
</table>
See also `Class.LocalizationService:GetCountryRegionForPlayerAsync()`
which returns a country/region code string according to the player's
client IP geolocation.
code_samples:
- getting-policy-information-for-a-player
- getting-policy-for-a-player-for-commerce-products
parameters:
- name: player
type: Instance
default:
summary: |
The `Class.Player` to get policy information for.
returns:
- type: Dictionary
summary: |
A dictionary containing information about the policy information of
the requested player; see above for the dictionary structure.
tags:
- Yields
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- Basic
events: []
callbacks: []