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.cursor/rules/roblox/reference/engine/classes/Path.yaml
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.cursor/rules/roblox/reference/engine/classes/Path.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: Path
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type: class
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memory_category: Instances
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summary: |
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Stores the result of paths created by `Class.PathfindingService:CreatePath()`.
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description: |
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**Path** objects store the result of paths created by
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`Class.PathfindingService:CreatePath()`.
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Once a path object is created, you can call `Class.Path:ComputeAsync()` with a
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starting point and ending point. This will attempt to compute a valid path for
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a character to move along, based on default or custom parameters passed to
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`Class.PathfindingService:CreatePath()|CreatePath()`. If
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`Class.Path:ComputeAsync()|ComputeAsync()` successfully finds a path, the
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`Class.Path` object will have a `Class.Path.Status` value of
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`Enum.PathStatus.Success`. Otherwise the status will be
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`Enum.PathStatus.NoPath` which can occur if there are obstacles between the
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two points (and no way around) or if the points are inside of solid objects.
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In addition to `Class.Path:ComputeAsync()|ComputeAsync()`, `Class.Path`
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objects have the `Class.Path:GetWaypoints()|GetWaypoints()` method which
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returns a list of waypoints representing the points a character should follow
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in sequence to get from the beginning to the end of the path.
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Finally, `Class.Path` objects can be **connected** to the `Class.Path.Blocked`
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event. This event will fire if, at any time during the path's existence, the
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path is blocked. Note that this can occur **behind** a character moving along
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the path, not just in front of it.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- NotReplicated
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deprecation_message: ''
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properties:
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- name: Path.Status
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summary: |
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The success of the generated `Class.Path`.
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description: |
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The success of the generated `Class.Path`.
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code_samples: []
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type: PathStatus
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tags:
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- ReadOnly
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: true
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capabilities:
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- Basic
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methods:
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- name: Path:CheckOcclusionAsync
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summary: |
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Checks if a path is blocked starting at a specific waypoint.
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description: |
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This function checks if a path is blocked starting at the waypoint
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indicated by **start**.
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It returns the first waypoint of occlusion if blocked, -1 if not. it
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returns an error if **start** is less than 0 or greater than the number of
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waypoints in the `Class.Path`.
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code_samples: []
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parameters:
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- name: start
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type: int
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default:
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summary: ''
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returns:
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- type: int
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summary: ''
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tags:
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- Yields
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deprecation_message: |
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This function has been superseded by the `Class.Path.Blocked` event which
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you can connect to a `Class.Path` object and should be used instead. This
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lets you detect if the path becomes blocked at any time during its
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existence.
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security: None
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thread_safety: Unsafe
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capabilities:
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- Basic
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- name: Path:ComputeAsync
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summary: |
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Computes a `Class.Path` from a start position to an end position.
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description: |
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This function computes a `Class.Path` from a start position to an end
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position. This function is not automatically called when a path is created
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and must be invoked each time the path needs to be updated.
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Once the Path is computed, it will have a series of waypoints that, when
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followed, can lead a character along the path. These points are gathered
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with the `Class.Path:GetWaypoints()` function.
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code_samples:
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- using-the-pathfinding-service
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parameters:
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- name: start
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type: Vector3
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default:
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summary: |
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The world position where the computed path begins.
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- name: finish
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type: Vector3
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default:
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summary: |
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The world position where the computed path finishes.
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returns:
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- type: ()
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summary: ''
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Basic
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- name: Path:GetPointCoordinates
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summary: |
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Returns a table of `Class.Path` instances.
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description: |
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This function returns a table of `Class.Path` instances.
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code_samples: []
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parameters: []
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returns:
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- type: Array
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summary: ''
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tags:
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- Deprecated
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deprecation_message: |
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This item has been superseded by `Class.Path:GetWaypoints()` which should
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be used in all new work instead.
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security: None
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thread_safety: Unsafe
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capabilities:
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- Basic
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- name: Path:GetWaypoints
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summary: |
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Returns an array of points in the path.
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description: |
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This function returns an array of all the
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`Datatype.PathWaypoint|PathWaypoints` in a `Class.Path`, as computed by
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`Class.Path:ComputeAsync()`.
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Each waypoint in the array specifies a `Datatype.Vector3` position and
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`Enum.PathWaypointAction|action` to take when this PathWaypoint is
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reached. The array is arranged in the order of waypoints from the path
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start to path end.
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If a path could not be computed, this function will return an empty array.
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code_samples:
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- Path-GetWaypoints1
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parameters: []
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returns:
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- type: Array
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summary: |
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An array of `Datatype.PathWaypoint|PathWaypoints` ordered from path
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start to path end.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Basic
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events:
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- name: Path.Blocked
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summary: |
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Fires when the computed path becomes blocked.
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description: |
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Fires when the computed path becomes blocked. Note that paths may become
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blocked somewhere **behind** the agent, such as a pile of rubble falling
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on a path as the agent runs away. See
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[Handling Blocked Paths](../../../characters/pathfinding.md#handling-blocked-paths)
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for details on checking the forward waypoint progress of an agent along a
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path.
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code_samples: []
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parameters:
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- name: blockedWaypointIdx
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type: int
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default:
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Basic
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- name: Path.Unblocked
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summary: |
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Fires when a computed path that was blocked becomes unblocked.
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description: |
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Fires when a computed path that was blocked becomes unblocked. Note that a
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blocked path may become unblocked somewhere **behind** the agent,
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effectively making reaction to this event unnecessary. See
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[Handling Blocked Paths](../../../characters/pathfinding.md#handling-blocked-paths)
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for details on checking the forward waypoint progress of an agent along a
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path.
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code_samples: []
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parameters:
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- name: unblockedWaypointIdx
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type: int
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default:
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Basic
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callbacks: []
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