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rules
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.cursor/rules/roblox/reference/engine/classes/PartOperation.yaml
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.cursor/rules/roblox/reference/engine/classes/PartOperation.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: PartOperation
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type: class
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memory_category: Instances
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summary: |
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An abstract class that all parts based on solid modeling inherit from.
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description: |
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An abstract class that all parts based on
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[solid modeling](../../../parts/solid-modeling.md) inherit from.
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code_samples: []
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inherits:
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- TriangleMeshPart
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descendants:
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- IntersectOperation
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- NegateOperation
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- UnionOperation
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tags: []
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deprecation_message: ''
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properties:
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- name: PartOperation.RenderFidelity
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summary: |
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The level of detail used to render the solid modeled part.
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description: |
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This property determines the level of detail that the solid modeled part
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will be shown in. It can be set to the possible values of the
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`Enum.RenderFidelity` enum.
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The default value is `Enum.RenderFidelity.Automatic|Automatic`, meaning
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the part's detail is based on its distance from the camera as outlined in
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the following table.
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<table>
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<thead>
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<tr>
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<th>Distance From Camera</th>
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<th>Render Fidelity</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Less than 250 studs</td>
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<td>Highest</td>
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</tr>
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<tr>
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<td>250-500 studs</td>
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<td>Medium</td>
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</tr>
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<tr>
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<td>500 or more studs</td>
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<td>Lowest</td>
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</tr>
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</tbody>
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</table>
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code_samples: []
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type: RenderFidelity
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: PluginSecurity
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- CSG
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- name: PartOperation.SmoothingAngle
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summary: |
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An angle in degrees which affects the smooth shading of a solid modeled
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part.
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description: |
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This property represents an angle in degrees for a threshold value between
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face normals on a [solid modeled](../../../parts/solid-modeling.md) part.
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If the normal difference is less than the value, normals will be adjusted
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to smooth the difference. While a value between 30 and 70 degrees usually
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produces a good result, values between 90 and 180 are not recommended as
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they may cause a "shadowing" effect on unions with sharp edges.
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Note that smoothing does not affect the normals between different
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materials or different colors.
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<figure>
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<img
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src="../../../assets/modeling/solid-modeling/CSG-SmoothingAngle-0.jpg" width="400"
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alt="Solid modeled part with SmoothingAngle of 0" />
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<figcaption><code>Class.PartOperation.SmoothingAngle|SmoothingAngle</code>
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= 0</figcaption>
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</figure>
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<figure>
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<img
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src="../../../assets/modeling/solid-modeling/CSG-SmoothingAngle-50.jpg"
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width="400" alt="Solid modeled part with SmoothingAngle of 50" />
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<figcaption><code>Class.PartOperation.SmoothingAngle|SmoothingAngle</code>
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= 50</figcaption>
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</figure>
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: PluginSecurity
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- CSG
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- name: PartOperation.TriangleCount
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summary: |
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The number of polygons in this solid model.
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description: |
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The number of polygons in this solid model.
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code_samples: []
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type: int
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tags:
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- ReadOnly
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: true
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capabilities:
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- Basic
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- CSG
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- name: PartOperation.UsePartColor
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summary: |
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Sets whether the `Class.PartOperation` can be recolored using inherited
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color properties.
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description: |
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Sets whether the `Class.PartOperation` can be recolored using the
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`Class.BasePart.Color` or `Class.BasePart.BrickColor` properties. When
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true, the entire union will be colored as per `Class.BasePart.Color|Color`
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or `Class.BasePart.BrickColor|BrickColor`. When false, the parts in the
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union will maintain their original colors from before the onion operation
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was performed.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- CSG
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methods:
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- name: PartOperation:SubstituteGeometry
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summary: |
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Substitutes the geometry of this `Class.PartOperation` with the geometry
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of another `Class.PartOperation`.
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description: |
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Substitutes the geometry of this `Class.PartOperation` with the geometry
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of another `Class.PartOperation`. This makes it easier to utilize the
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geometry of a solid modeling operation like
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`Class.GeometryService:UnionAsync()|UnionAsync()`,
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`Class.GeometryService:SubtractAsync()|SubtractAsync()`, or
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`Class.GeometryService:IntersectAsync()|IntersectAsync()` but maintain
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properties, attributes, tags, and children of the main part such as
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`Class.Attachment|Attachments`, `Class.Constraint|Constraints`,
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`Class.ParticleEmitter|ParticleEmitters`, light objects, decals, and more.
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This approach also circumvents the potential "flicker" of completely
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replacing the original `Class.PartOperation` with another.
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Note that if you're calling this method on a `Class.PartOperation` with
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child `Class.Attachment|Attachments` or `Class.Constraint|Constraints`,
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you should calculate the affected instances with
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`Class.GeometryService:CalculateConstraintsToPreserve()|CalculateConstraintsToPreserve()`,
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then drop those whose recommended parent is `nil`.
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code_samples:
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- PartOperation-SubstituteGeometry
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parameters:
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- name: source
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type: Instance
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default:
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summary: |
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The `Class.PartOperation` whose geometry will substitute the geometry
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of this `Class.PartOperation`.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Basic
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- CSG
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events: []
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callbacks: []
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