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rules
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.cursor/rules/roblox/reference/engine/classes/Part.yaml
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69
.cursor/rules/roblox/reference/engine/classes/Part.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: Part
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type: class
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memory_category: BaseParts
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summary: |
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A common type of `Class.BasePart` that comes in different primitive shapes.
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description: |
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The Part object is a type of `Class.BasePart`. It comes in five different
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primitive shapes: Ball, Block, Cylinder, Wedge, and CornerWedge.
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code_samples:
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- using-a-script-to-create-a-part
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inherits:
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- FormFactorPart
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descendants:
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- FlagStand
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- Platform
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- Seat
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- SkateboardPlatform
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- SpawnLocation
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tags: []
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deprecation_message: ''
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properties:
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- name: Part.Shape
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summary: |
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Sets the overall shape of the object.
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description: |
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The Shape property sets the overall shape of the object to one of a
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predetermined list of built-in shapes.
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The `Enum.PartType` enum controls the shape value, and has five possible
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shapes:
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| Shape/Value | Description |
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| ----------- | --------------------------------------- |
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| Ball | A spherical shape. |
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| Block | A block shape. |
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| Cylinder | A cylinder shape. |
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| Wedge | A wedge shape with a slope on one side. |
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| CornerWedge | A wedge shape with slopes on two sides. |
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`Class.MeshPart` and [solid modeling](../../../parts/solid-modeling.md)
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can be used to obtain completely custom part shapes.
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Collisions between balls, blocks, and wedges, and corner wedges are exact,
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whereas collisions between terrain, cylinders, TriangleMeshes, and other
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geometry types are approximations. This means that the ball shape can be
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useful to create stable colliders for car wheels.
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code_samples:
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- using-a-script-to-create-a-part
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type: PartType
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tags:
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Part
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Basic
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methods: []
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events: []
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callbacks: []
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