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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: ObjectValue
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type: class
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memory_category: Instances
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summary: |
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A container object for a reference to another instance.
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description: |
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Stores a single reference to another object. If this object is duplicated
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within Studio and the value refers to an object also being copied, then the
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new `ObjectValue` points to the copied object instead of the original.
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Otherwise, the same value is kept. Copying and pasting this object clears the
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value field.
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You can set the value within Studio like other reference-type fields (such as
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`Class.Model.PrimaryPart`): click the field within the Properties window, then
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click the object you wish to set it to within the game view or Explorer
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window. You can clear the field (set it to `nil`) by clicking the X that
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appears when you click the field.
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Like all `Class.ValueBase` objects, this single value is stored in the
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`Class.ObjectValue.Value|Value` property. The `Changed` event fires with the
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new value being stored in the object, instead of a string representing the
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property being changed.
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If [streaming](../../../workspace/streaming.md) is enabled, the `Value`
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property is nil until the referenced object streams in, at which point the
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`Changed` event fires.
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code_samples:
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- ObjectValue-Example
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inherits:
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- ValueBase
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: ObjectValue.Value
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summary: |
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Holds a reference to an instance.
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description: |
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Holds a reference to an instance.
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code_samples: []
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type: Instance
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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methods: []
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events:
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- name: ObjectValue.Changed
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summary: |
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Fires whenever the `Class.ObjectValue.Value` is changed.
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description: |
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Fires whenever the `Class.ObjectValue.Value` changes. It runs with the new
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value being stored in the argument object, instead of a string
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representing the property being changed.
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Listening for the `Changed` signal can be useful in games that use
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`ObjectValues` to track game state, such as an RPG targeting system.
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code_samples:
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- ObjectValue-Changed1
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parameters:
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- name: value
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type: Instance
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default:
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summary: |
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The new value after the change.
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tags: []
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deprecation_message: ''
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security: None
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capabilities: []
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- name: ObjectValue.changed
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summary: ''
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description: ''
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code_samples: []
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parameters:
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- name: value
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type: Instance
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default:
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summary: ''
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tags:
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- Deprecated
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deprecation_message: |
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This event is a deprecated variant of `Class.ObjectValue.Changed` which
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should be used instead.
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security: None
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capabilities: []
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callbacks: []
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