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Joe 2026-02-02 12:08:47 -06:00
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# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: NumberValue
type: class
memory_category: Instances
summary: |
A container object for a single double-precision floating point number.
description: |
Store a single [Luau number](https://luau.org/syntax#number-literals), defined
to be
[double-precision floating point number](https://en.wikipedia.org/wiki/Double-precision_floating-point_format),
or more commonly known as a **double**. This stores a number in 64 bits (8
bytes) using the IEEE 754 representation (1 sign bit, 11 exponent bits and 52
fractional bits). Maximum and minimum values are
±1.7976931348623157e+308, with a range of ±2^53 for exact
integer representations.
Like all `Class.ValueBase` objects, this single value is stored in the
`Class.NumberValue.Value|Value` property. The `Changed` event fires with the
new value being stored in the object, instead of a string representing the
property being changed.
code_samples:
- Changed-Event
inherits:
- ValueBase
descendants: []
tags: []
deprecation_message: ''
properties:
- name: NumberValue.Value
summary: |
Used to hold a double value.
description: |
Used to hold a double value.
code_samples: []
type: double
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities: []
methods: []
events:
- name: NumberValue.Changed
summary: |
Fires whenever the `Class.NumberValue.Value` is changed.
description: |
Fires whenever the `Class.NumberValue.Value` changes. It runs with the new
value being stored in the argument object, instead of a string
representing the property being changed.
Listening for the `Changed` signal can be useful in games that use
`NumberValues` to track values like leaderboard statistics or item prices.
code_samples:
- NumberValue-Changed1
parameters:
- name: value
type: double
default:
summary: |
The new value after the change.
tags: []
deprecation_message: ''
security: None
capabilities: []
- name: NumberValue.changed
summary: ''
description: ''
code_samples: []
parameters:
- name: value
type: double
default:
summary: ''
tags:
- Deprecated
deprecation_message: |
This event is a deprecated variant of `Class.NumberValue.Changed` which
should be used instead.
security: None
capabilities: []
callbacks: []