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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: NumberPose
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type: class
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memory_category: Animation
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summary: |
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Holds the value applied to a specific FACS control.
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description: |
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A **NumberPose** holds the value applied to a specific FACS control. The
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control which is affected depends on its name.
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**NumberPose** instances are the building blocks of facial animation and, with
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`Class.Keyframe|Keyframes`, make up
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`Class.KeyframeSequence|KeyframeSequences`.
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#### NumberPoses and Facial Animation
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Although a **NumberPose** is assigned to a single FACS control by name, that
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control can in turn affect multiple bones of the face rig. FACS controls act
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as an abstraction layer between facial muscle movements and how they are
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defined in the rig.
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#### NumberPose Hierarchy
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Contrary to `Class.Pose` Instances, **NumberPose** instances cannot be
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parented together. However, they all must be stored in a `Class.Folder` named
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**FaceControls** that is a child of the **Head** `Class.Pose`.
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#### NumberPose Value
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The Roblox animation system applies **NumberPose** values to the corresponding
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FACS controls. Because those controls only respond to values between 0 and 1,
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the values calculated by the animation system are always clamped to that
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range.
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code_samples: []
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inherits:
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- PoseBase
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: NumberPose.Value
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summary: |
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The value that will be applied to the FACS control corresponding to the
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`Class.NumberPose`.
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description: |
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The value that will be applied to the FACS control corresponding with the
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`Class.NumberPose`.
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code_samples: []
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type: double
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Animation
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methods: []
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events: []
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callbacks: []
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