mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-24 06:34:09 +00:00
rules
This commit is contained in:
parent
a9b4f8e83b
commit
e6efc04756
8494 changed files with 495610 additions and 0 deletions
|
|
@ -0,0 +1,205 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: MessagingService
|
||||
type: class
|
||||
memory_category: Instances
|
||||
summary: |
|
||||
Allows servers of the same experience to communicate with each other.
|
||||
description: |
|
||||
**MessagingService** allows servers of the same experience to communicate with
|
||||
each other in real time (less than 1 second) using topics. Topics are
|
||||
developer‑defined strings (1–80 characters) that servers use to send and
|
||||
receive messages.
|
||||
|
||||
Delivery is best effort and not guaranteed. Make sure to architect your
|
||||
experience so delivery failures are not critical.
|
||||
|
||||
[Cross-Server Messaging](../../../cloud-services/cross-server-messaging.md)
|
||||
explores how to communicate between servers in greater detail.
|
||||
|
||||
If you want to publish ad-hoc messages to live game servers, or publish across
|
||||
experiences, you can use the
|
||||
[Open Cloud APIs](../../../cloud/guides/usage-messaging.md).
|
||||
|
||||
#### Limitations
|
||||
|
||||
Note that these limits are subject to change.
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Limit</th>
|
||||
<th>Maximum</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Size of message</b>
|
||||
</td>
|
||||
<td>
|
||||
1kB
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Messages sent per game server</b>
|
||||
</td>
|
||||
<td>
|
||||
600 + 240 * (number of players in this game server) per minute
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Messages received per topic</b>
|
||||
</td>
|
||||
<td>
|
||||
(40 + 80 * number of servers) per minute
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Messages received for entire game</b>
|
||||
</td>
|
||||
<td>
|
||||
(400 + 200 * number of servers) per minute
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Subscriptions allowed per game server</b>
|
||||
</td>
|
||||
<td>
|
||||
20 + 8 * (number of players in this game server)
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Subscribe requests per game server</b>
|
||||
</td>
|
||||
<td>
|
||||
240 requests per minute
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
code_samples: []
|
||||
inherits:
|
||||
- Instance
|
||||
descendants: []
|
||||
tags:
|
||||
- NotCreatable
|
||||
- Service
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
properties: []
|
||||
methods:
|
||||
- name: MessagingService:PublishAsync
|
||||
summary: |
|
||||
Invokes the supplied callback whenever a message is pushed to the topic.
|
||||
description: |
|
||||
This function sends the provided message to all subscribers to the topic,
|
||||
triggering their registered callbacks to be invoked.
|
||||
|
||||
Yields until the message is received by the backend.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: topic
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
Determines where the message is sent.
|
||||
- name: message
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The data to include in the message.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Yields
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- ServerCommunication
|
||||
- name: MessagingService:SubscribeAsync
|
||||
summary: |
|
||||
Begins listening to the given topic.
|
||||
description: |
|
||||
This function registers a callback to begin listening to the given topic.
|
||||
The callback is invoked when a topic receives a message. It can be called
|
||||
multiple times for the same topic.
|
||||
|
||||
#### Callback
|
||||
|
||||
The callback is invoked with a single argument, a table with the following
|
||||
entries:
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Field</th>
|
||||
<th>Summary</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Data</b>
|
||||
</td>
|
||||
<td>
|
||||
Developer supplied payload
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<b>Sent</b>
|
||||
</td>
|
||||
<td>
|
||||
Unix time in seconds at which the message was sent
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
It yields until the subscription is properly registered and returns a
|
||||
connection object.
|
||||
|
||||
To unsubscribe, call `Datatype.RBXScriptConnection|Disconnect()` on the
|
||||
returned object. Once called, the callback should never be invoked.
|
||||
Killing the script containing the connections also causes the underlying
|
||||
connect to be unsubscribed.
|
||||
|
||||
See also `Class.MessagingService:PublishAsync()` which sends the provided
|
||||
message to all subscribers to the topic, triggering their registered
|
||||
callbacks to be invoked.
|
||||
code_samples:
|
||||
- subscribing-to-cross-server-messages
|
||||
parameters:
|
||||
- name: topic
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
Determines where to listen for messages.
|
||||
- name: callback
|
||||
type: Function
|
||||
default:
|
||||
summary: |
|
||||
Function to be invoked whenever a message is received.
|
||||
returns:
|
||||
- type: RBXScriptConnection
|
||||
summary: |
|
||||
Connection that can be used to unsubscribe from the topic.
|
||||
tags:
|
||||
- Yields
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- ServerCommunication
|
||||
events: []
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue