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.cursor/rules/roblox/reference/engine/classes/Keyframe.yaml
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.cursor/rules/roblox/reference/engine/classes/Keyframe.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: Keyframe
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type: class
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memory_category: Animation
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summary: |
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A Keyframe holds the `Class.Pose|Poses` applied to joints in a `Class.Model`
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at a given point of time in an animation. `Class.Keyframe|Keyframes` are
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interpolated between during animation playback.
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description: |
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A Keyframe holds the `Class.Pose|Poses` applied to joints in a `Class.Model`
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at a given point of time in an animation. `Class.Keyframe|Keyframes` are
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interpolated between during animation playback.
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Note, in most cases developers do not need to manipulate
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`Class.KeyframeSequence|KeyframeSequences` as the animation editor covers most
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animation functionality. However, in some cases a developer may wish to
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generate an animation from a `Class.Script` or build their own plugin.
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## Structure
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Keyframes are held within a `Class.KeyframeSequence` and contain `Class.Pose`
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objects. The poses are named in accordance with the `Class.BasePart|BaseParts`
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they correspond to and are structured in terms of joint hierarchy. This means
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each `Class.Pose` is parented to the `Class.Pose` corresponding to the part it
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is attached to.
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Note, as `Class.Pose|Poses` are named in accordance with the
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`Class.BasePart|BaseParts` they correspond to, animations require distinct
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part names to play correctly.
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## Interpolation
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During animation playback the poses in different keyframes are interpolated
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between. This allows a smooth animation to be created without needing to
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define every frame. Note, the style of interpolation is determined in the
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`Class.Pose` object. The Keyframe object merely holds the `Class.Pose|Poses`
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at a defined point of time in the animation (`Class.Keyframe.Time`).
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code_samples:
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- Keyframe-Generate-Poses
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: Keyframe.Time
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summary: |
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The `Class.Keyframe` time position (in seconds) in an animation. This
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determines the time at which the `Class.Pose|Poses` inside the keyframe
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will be shown.
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description: |
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This property gives the `Class.Keyframe` time position (in seconds) in an
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animation. This determines the time at which the `Class.Pose|Poses` inside
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the keyframe will be shown.
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Note the `Class.Keyframe` with the highest time value in a
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`Class.KeyframeSequence` is used to determine the length of the animation.
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code_samples:
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- Get-KeyframeSequence-Length
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Animation
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methods:
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- name: Keyframe:AddMarker
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summary: |
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Adds a `Class.KeyframeMarker` to the `Class.Keyframe` by parenting it to
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the keyframe.
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description: |
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This function adds a `Class.KeyframeMarker` to the `Class.Keyframe` by
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parenting it to the keyframe. It is functionally identical to setting the
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marker's `Class.Instance.Parent` to the Keyframe.
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Note, this function will not error when an instance other than a
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KeyframeMarker is given as the parameter and will parent it successfully.
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#### More about Keyframes
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`Class.Keyframe` names do not need to be unique. For example, if an
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Animation has three keyframes named "Particles" the connected event
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returned by `Class.AnimationTrack:GetMarkerReachedSignal()` will fire each
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time one of these keyframes is reached.
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`Class.Keyframe` names can be set in the Roblox Animation Editor when
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creating or editing an animation. They cannot however be set by a
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`Class.Script` on an existing animation prior to playing it.
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See also:
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- `Class.Keyframe:RemoveMarker()`
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- `Class.Keyframe:GetMarkers()`
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- `Class.AnimationTrack:GetMarkerReachedSignal()`
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code_samples:
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- add-marker-remove-marker
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parameters:
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- name: marker
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type: Instance
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default:
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summary: |
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The `Class.KeyframeMarker` being parented to the `Class.Keyframe`.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Animation
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- name: Keyframe:AddPose
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summary: |
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Adds a `Class.Pose` to the `Class.Keyframe` by parenting it to the
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keyframe.
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description: |
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This function adds a `Class.Pose` to the `Class.Keyframe` by parenting it
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to the keyframe. It is functionally identical to setting the pose's
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`Class.Instance.Parent` to the keyframe.
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Note, this function will not error when an instance other than a
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`Class.Pose` is given as the pose parameter and will parent it
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successfully.
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code_samples:
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- Keyframe-Generate-Poses
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- Keyframe-Add-Remove-Pose
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parameters:
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- name: pose
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type: Instance
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default:
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summary: |
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The `Class.Pose` to be added.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Animation
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- name: Keyframe:GetMarkers
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summary: |
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Returns an array containing all `KeyframeMarkers` that have been added to
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the `Class.Keyframe`.
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description: |
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This function returns an array containing all
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`Class.KeyframeMarker|KeyframeMarkers` that have been added to the
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`Class.Keyframe`. Note, this function will only return
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`Class.Instance|instances` of type KeyframeMarker.
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#### More about Keyframes
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`Class.Keyframe` names do not need to be unique. For example, if an
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Animation has three keyframes named "Particles" the connected event
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returned by `Class.AnimationTrack:GetMarkerReachedSignal()` will fire each
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time one of these keyframes is reached.
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`Class.Keyframe` names can be set in the Roblox Animation Editor when
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creating or editing an animation. They cannot however be set by a
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`Class.Script` on an existing animation prior to playing it.
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See also:
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- `Class.Keyframe:AddMarker()`
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- `Class.Keyframe:RemoveMarker()`
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- `Class.AnimationTrack:GetMarkerReachedSignal()`
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code_samples:
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- get-keyframe-markers-attached-to-a-keyframe
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parameters: []
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returns:
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- type: Instances
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summary: |
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An array containing all `Class.KeyframeMarker|KeyframeMarkers` that
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have been added to the `Class.Keyframe`.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Animation
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- name: Keyframe:GetPoses
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summary: |
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Returns an array containing all `Class.Pose|Poses` that have been added to
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a `Class.Keyframe`.
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description: |
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This function returns an array containing all `Class.Pose|Poses` that have
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been added to a `Class.Keyframe`.
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code_samples:
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- Keyframe-Reset-Poses
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parameters: []
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returns:
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- type: Instances
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summary: |
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An array of `Class.Pose|Poses`.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Animation
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- name: Keyframe:RemoveMarker
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summary: |
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Removes a `Class.KeyframeMarker` from the `Class.Keyframe` by settings its
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`Class.Instance.Parent` to `nil`.
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description: |
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This function removes a `Class.KeyframeMarker` from the `Class.Keyframe`
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by settings its `Class.Instance.Parent` to `nil`.
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The KeyframeMarker's `Class.Instance.Parent` is set to `nil` but it is not
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destroyed. This means, provided the marker is referenced it can be
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re-parented later.
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Note, this function will not error when an instance other than a
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KeyframeMarker is given as the parameter.
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#### More about Keyframes
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`Class.Keyframe` names do not need to be unique. For example, if an
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Animation has three keyframes named "Particles" the connected event
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returned by `Class.AnimationTrack:GetMarkerReachedSignal()` will fire each
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time one of these keyframes is reached.
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`Class.Keyframe` names can be set in the Roblox Animation Editor when
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creating or editing an animation. They cannot however be set by a
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`Class.Script` on an existing animation prior to playing it.
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See also:
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- `Class.Keyframe:AddMarker()`
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- `Class.Keyframe:GetMarkers()`
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- `Class.AnimationTrack:GetMarkerReachedSignal()`
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code_samples:
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- add-marker-remove-marker
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parameters:
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- name: marker
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type: Instance
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default:
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summary: |
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The marker being removed from the `Class.Keyframe`.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Animation
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- name: Keyframe:RemovePose
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summary: |
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Removes a `Class.Pose` from the `Class.Keyframe` by setting its
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`Class.Instance.Parent` to `nil`.
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description: |
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This function removes a `Class.Pose` from the `Class.Keyframe` by setting
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its `Class.Instance.Parent` to `nil` without destroying it. This means the
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provided the pose is referenced and it can be re-parented later.
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Note, this function will not error when an instance other than a
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`Class.Pose` is given as the pose parameter.
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code_samples:
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- Keyframe-Add-Remove-Pose
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parameters:
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- name: pose
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type: Instance
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default:
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summary: |
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The `Class.Pose` to be removed.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Animation
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events: []
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callbacks: []
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