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827
.cursor/rules/roblox/reference/engine/classes/GuiService.yaml
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.cursor/rules/roblox/reference/engine/classes/GuiService.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: GuiService
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type: class
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memory_category: Instances
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summary: |
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Offers numerous properties and methods for working with
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`Class.GuiObject|GuiObjects`, player preferences, and other UI‑related tasks.
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description: |
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`GuiService` offers numerous properties and methods for working with
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`Class.GuiObject|GuiObjects`, player preferences, and other UI‑related tasks.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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- NotReplicated
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deprecation_message: ''
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properties:
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- name: GuiService.AutoSelectGuiEnabled
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summary: |
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If activated, the <kbd>Select</kbd> button on a gamepad or
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<kbd>Backslash</kbd> will automatically set a GUI as the selected object.
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description: |
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If activated, the <kbd>Select</kbd> button on a gamepad or
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<kbd>Backslash</kbd> will automatically set a GUI as the selected object.
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Disabling this means that GUI navigation will still work if
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`Class.GuiService.GuiNavigationEnabled|GuiNavigationEnabled` is enabled,
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but you will have to set `Class.GuiService.SelectedObject|SelectedObject`
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manually to start navigation.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: GuiService.CoreGuiNavigationEnabled
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summary: |
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Toggles whether or not objects in the `Class.CoreGui` can be navigated
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using a gamepad.
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description: |
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Toggles whether or not objects in the `Class.CoreGui` can be navigated
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using a gamepad.
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code_samples: []
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type: boolean
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tags:
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- Hidden
|
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- NotReplicated
|
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deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: GuiService.GuiNavigationEnabled
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summary: |
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Used to enable and disable the default controller GUI navigation.
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description: |
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Used to enable and disable the default controller GUI navigation.
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code_samples: []
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type: boolean
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tags: []
|
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deprecation_message: ''
|
||||
security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: GuiService.IsModalDialog
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summary: |
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Indicates whether a modal dialog is visible.
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description: |
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This property tells whether or not a modal dialog is visible, such as the
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game menu or a purchase prompt.
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code_samples: []
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type: boolean
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tags:
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- ReadOnly
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This item is deprecated. Do not use it for new work.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: GuiService.IsWindows
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summary: |
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Indicates whether the user is playing on a computer running Windows.
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description: |
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The IsWindows property defines if the user is playing on a computer
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running Windows.
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code_samples: []
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type: boolean
|
||||
tags:
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- ReadOnly
|
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- NotReplicated
|
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- Deprecated
|
||||
deprecation_message: |
|
||||
This item is deprecated. Do not use it for new work.
|
||||
security:
|
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read: None
|
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write: None
|
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thread_safety: ReadSafe
|
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category: Data
|
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: GuiService.MenuIsOpen
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summary: |
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Returns `true` if any menu of `Class.CoreGui` is open.
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description: |
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Returns `true` if any menu of `Class.CoreGui` is open.
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code_samples: []
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type: boolean
|
||||
tags:
|
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- ReadOnly
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
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thread_safety: ReadSafe
|
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category: Data
|
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serialization:
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can_load: false
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can_save: true
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capabilities: []
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- name: GuiService.PreferredTextSize
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summary: |
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Gets the player's preferred text size as an `Enum.PreferredTextSize`
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value.
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description: |
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Gets the player's preferred text size as an `Enum.PreferredTextSize` value
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of `Enum.PreferredTextSize.Medium|Medium` (default),
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`Enum.PreferredTextSize.Large|Large`,
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`Enum.PreferredTextSize.Larger|Larger`, or
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`Enum.PreferredTextSize.Largest|Largest`. This property maps to the
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**Text Size** setting available to players from the Roblox and
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in‑game **Settings** menus, and it can be combined with
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`Class.Object.GetPropertyChangedSignal()` to detect text size setting
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changes for purposes of adjusting UI.
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When working with UI elements, note the following behaviors:
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- Text that is constrained to a minimum and/or maximum size through a
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`Class.UITextSizeConstraint` will **not** shrink below or expand above
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the set
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`Class.UITextSizeConstraint.MinTextSize|MinTextSize`/`Class.UITextSizeConstraint.MaxTextSize|MaxTextSize`,
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regardless of the player's text size setting.
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- When `Class.TextLabel.TextScaled|TextScaled` is enabled for a
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`Class.TextLabel.TextScaled|TextLabel` or
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`Class.TextButton.TextScaled|TextButton`, the element's text will
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**not** be scaled by the
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`Class.GuiService.PreferredTextSize|PreferredTextSize` value.
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- UI elements with `Class.GuiObject.AutomaticSize|AutomaticSize` enabled
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will shrink/grow as
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`Class.GuiService.PreferredTextSize|PreferredTextSize`
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decreases/increases (element bounds will resize to fit the resized
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text).
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- When `Class.TextLabel.TextWrapped|TextWrapped` is enabled for a
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`Class.TextLabel.TextWrapped|TextLabel` or
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`Class.TextButton.TextWrapped|TextButton`, the element's text will wrap
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to additional lines as
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`Class.GuiService.PreferredTextSize|PreferredTextSize` increases, within
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limits of the element's absolute size.
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- The results returned by `Class.TextService:GetTextSize()` and
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`Class.TextService:GetTextBoundsAsync()` honor changes related to
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`Class.GuiService.PreferredTextSize|PreferredTextSize`.
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code_samples:
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- GuiService-PreferredTextSize
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type: PreferredTextSize
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tags:
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- ReadOnly
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: GuiService.PreferredTransparency
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summary: |
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Gets the player's preferred transparency as a number between `0` and `1`.
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description: |
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Gets the player's preferred transparency as a number between `0` and `1`.
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This property maps to the **Background Transparency** setting
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available to players from the Roblox and in‑experience **Settings** menus,
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and it can be combined with `Class.Object.GetPropertyChangedSignal()` to
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detect transparency setting changes for purposes of adjusting UI.
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A value of `1` (default) indicates the player prefers the default
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background transparency, while a value of `0` indicates the player prefers
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fully opaque (non‑transparent) background transparency for improved
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readability and contrast. Multiplying a UI element's
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`Class.GuiObject.BackgroundTransparency|BackgroundTransparency` with
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`Class.GuiService.PreferredTransparency|PreferredTransparency` is the
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recommended approach, such that backgrounds become more opaque as
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`Class.GuiService.PreferredTransparency|PreferredTransparency` approaches
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`0`.
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code_samples:
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- GuiService-PreferredTransparency
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type: float
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tags:
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- Hidden
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- ReadOnly
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- NotReplicated
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||||
deprecation_message: ''
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||||
security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: GuiService.ReducedMotionEnabled
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summary: |
|
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Returns `true` if the player has enabled reduced motion.
|
||||
description: |
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||||
Returns `true` if the player has enabled reduced motion, indicating that
|
||||
they want motion effects and animations to be reduced or completely
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||||
removed. This property maps to the **Reduce Motion** toggle available
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||||
from the Roblox and in‑experience **Settings** menus. See
|
||||
[accessibility guidelines](../../../production/publishing/accessibility.md#reduced-motion)
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for usage recommendations.
|
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code_samples: []
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type: boolean
|
||||
tags:
|
||||
- Hidden
|
||||
- ReadOnly
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
security:
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||||
read: None
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||||
write: None
|
||||
thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: GuiService.SelectedObject
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summary: |
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Sets the `Class.GuiObject` currently being focused on by the GUI
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navigator.
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description: |
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Sets the `Class.GuiObject` currently being focused on by the GUI
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navigator. This may reset to `nil` if the object is off screen.
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This property is changed by the
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`Class.GuiObject.SelectionGained|SelectionGained` and
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`Class.GuiObject.SelectionLost|SelectionLost` events. If you would like to
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determine when this property changes without tracking these events for all
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GUI elements, you can use the `Class.Object.Changed|Changed` event.
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code_samples: []
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type: GuiObject
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tags: []
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||||
deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: GuiService.TopbarInset
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summary: |
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Used to determine the absolute size and position of unobstructed area
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within top bar space.
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description: |
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Returns a `Datatype.Rect` object representing the unoccupied area between
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the Roblox left-most controls and the edge of the device safe area.
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The value is dynamic and can be expected to change based on the visibility
|
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of UI controls such as changing the local player's
|
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`Class.Humanoid.Health|Health` property, usage of
|
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`Class.StarterGui:SetCoreGuiEnabled()`, changing the size and position of
|
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Roblox UI Controls, and/or others. For this reason, it's recommend that
|
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you detect and react to changes of this property with
|
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`Class.Object:GetPropertyChangedSignal()`.
|
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code_samples:
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- GuiService-TopbarInset
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type: Rect
|
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tags:
|
||||
- ReadOnly
|
||||
- NotReplicated
|
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deprecation_message: ''
|
||||
security:
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read: None
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write: None
|
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thread_safety: ReadSafe
|
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category: Data
|
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serialization:
|
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can_load: false
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can_save: false
|
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capabilities: []
|
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- name: GuiService.TouchControlsEnabled
|
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summary: |
|
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Used to enable and disable touch controls and touch control display UI.
|
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Defaults to `true`.
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description: |
|
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Used to enable and disable touch controls and touch control display UI.
|
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Defaults to `true`.
|
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code_samples: []
|
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type: boolean
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
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read: None
|
||||
write: None
|
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thread_safety: ReadSafe
|
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category: Data
|
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serialization:
|
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can_load: false
|
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can_save: false
|
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capabilities: []
|
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- name: GuiService.ViewportDisplaySize
|
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summary: |
|
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Read-only property which represents the physical rendering size of the
|
||||
viewport.
|
||||
description: |
|
||||
Read-only property which represents the physical rendering size of the
|
||||
viewport. You can listen for changes to this property through the
|
||||
`Class.Object:GetPropertyChangedSignal()|GetPropertyChangedSignal()`
|
||||
method to adapt UI to various display sizes.
|
||||
code_samples:
|
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- GuiService-ViewportDisplaySize
|
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type: DisplaySize
|
||||
tags:
|
||||
- ReadOnly
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Data
|
||||
serialization:
|
||||
can_load: false
|
||||
can_save: false
|
||||
capabilities: []
|
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methods:
|
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- name: GuiService:AddSelectionParent
|
||||
summary: |
|
||||
Creates a selection group where gamepad GUI navigation will only consider
|
||||
selectable objects that are within the group.
|
||||
description: |
|
||||
Creates a selection group where gamepad GUI navigation will only consider
|
||||
selectable objects that are within the group (children of
|
||||
`selectionParent`). An example is when you have a menu pop open and there
|
||||
are other selectable objects on the screen, possibly from previous menus,
|
||||
but you want the user to only be able to select GUI objects in the new
|
||||
menu.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: selectionName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: selectionParent
|
||||
type: Instance
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:AddSelectionTuple
|
||||
summary: |
|
||||
**AddSelectionTuple** works similarly to
|
||||
`Class.GuiService:AddSelectionParent()`, but you can give it a tuple of
|
||||
`Class.GuiObject` that you want to be contained in the group.
|
||||
|
||||
Beware that the second argument is _not_ a table, but rather the first of
|
||||
several `Class.GuiObject` in the tuple. To pass the contents of a table,
|
||||
use `unpack`/`table.unpack`:
|
||||
|
||||
```lua
|
||||
local frame = script.Parent
|
||||
-- Passing various GuiObject individually
|
||||
GuiService:AddSelectionTuple("InventoryButtons", frame.Sort, frame.Trash, frame.Drop)
|
||||
-- Unpacking a table of GuiObject (unpack/table.unpack are equivalent)
|
||||
local inventoryButtons = { frame.Sort, frame.Trash, frame.Drop }
|
||||
GuiService:AddSelectionTuple("InventoryButtons", unpack(inventoryButtons))
|
||||
```
|
||||
description: |
|
||||
Functions similarly to `Class.GuiService:AddSelectionParent()`, but you
|
||||
can give it a tuple of `Class.GuiObject` that you want to be contained in
|
||||
the group.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: selectionName
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The name of the added selection.
|
||||
- name: selections
|
||||
type: Tuple
|
||||
default:
|
||||
summary: |
|
||||
The selection(s) added.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:CloseInspectMenu
|
||||
summary: |
|
||||
Closes the avatar inspection menu, if open.
|
||||
description: |
|
||||
This method closes the
|
||||
[Avatar Inspect Menu](../../../players/avatar-inspect-menu.md), if open,
|
||||
when run from a `Class.LocalScript`.
|
||||
|
||||
#### See Also
|
||||
|
||||
- `Class.GuiService:InspectPlayerFromHumanoidDescription()|InspectPlayerFromHumanoidDescription()`
|
||||
which allows the avatar inspection menu to appear showing the assets
|
||||
listed in a `Class.HumanoidDescription` object.
|
||||
|
||||
- `Class.GuiService:InspectPlayerFromUserId()|InspectPlayerFromUserId()`
|
||||
which allows the avatar inspection menu to appear showing the user that
|
||||
has the given `Class.Player.UserId|UserId`.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:DismissNotification
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: notificationId
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: boolean
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:GetEmotesMenuOpen
|
||||
summary: |
|
||||
Checks if the player emotes menu is open.
|
||||
description: |
|
||||
Returns a boolean indicating whether or not the player emotes menu is
|
||||
open. You can open or close the emotes menu by calling the
|
||||
`Class.GuiService:SetEmotesMenuOpen()|SetEmotesMenuOpen()` method.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: boolean
|
||||
summary: |
|
||||
Whether the emotes menu is open.
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:GetGameplayPausedNotificationEnabled
|
||||
summary: |
|
||||
Returns whether or not the `Class.Player.GameplayPaused` notification has
|
||||
been disabled.
|
||||
description: |
|
||||
This method returns whether or not the `Class.Player.GameplayPaused`
|
||||
notification has been disabled through
|
||||
`Class.GuiService:SetGameplayPausedNotificationEnabled()|SetGameplayPausedNotificationEnabled()`.
|
||||
|
||||
See also `Class.Workspace.StreamingIntegrityMode` and
|
||||
`Enum.StreamingIntegrityMode` for more details on when gameplay is paused.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: boolean
|
||||
summary: |
|
||||
Whether or not the `Class.Player.GameplayPaused` notification has been
|
||||
disabled.
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:GetGuiInset
|
||||
summary: |
|
||||
Returns two `Datatype.Vector2` values representing the inset of user GUIs
|
||||
in pixels, from the top‑left corner of the screen and the bottom‑right
|
||||
corner of the screen respectively.
|
||||
description: |
|
||||
Returns two `Datatype.Vector2` values representing the inset of user GUIs
|
||||
in pixels, from the top‑left corner of the screen and the bottom‑right
|
||||
corner of the screen respectively.
|
||||
|
||||
The inset values supplied by this method only take effect on
|
||||
`Class.ScreenGui|ScreenGuis` that have their
|
||||
`Class.ScreenGui.IgnoreGuiInset|IgnoreGuiInset` property set to `false`.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: Tuple
|
||||
summary: |
|
||||
A tuple of two `Datatype.Vector2` values describing the current
|
||||
specified GUI inset.
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:GetInspectMenuEnabled
|
||||
summary: |
|
||||
Returns whether the avatar inspection menu is enabled.
|
||||
description: |
|
||||
This method returns whether the
|
||||
[Avatar Inspect Menu](../../../players/avatar-inspect-menu.md) is
|
||||
currently enabled. The feature is enabled by default and can be disabled
|
||||
using the
|
||||
`Class.GuiService:SetInspectMenuEnabled()|SetInspectMenuEnabled()` method.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: boolean
|
||||
summary: |
|
||||
Whether the avatar inspection menu is enabled.
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:InspectPlayerFromHumanoidDescription
|
||||
summary: |
|
||||
Allows the avatar inspection menu to appear showing the assets listed in a
|
||||
`Class.HumanoidDescription` object.
|
||||
description: |
|
||||
This method allows the
|
||||
[Avatar Inspect Menu](../../../players/avatar-inspect-menu.md) to appear
|
||||
showing the assets listed in a `Class.HumanoidDescription` object. This
|
||||
allows further customization with what is shown in the inspection menu
|
||||
when players inspect other players in your experience.
|
||||
|
||||
See also
|
||||
`Class.GuiService:InspectPlayerFromUserId()|InspectPlayerFromUserId()`
|
||||
which allows the avatar inspection menu to appear showing the user that
|
||||
has the given `Class.Player.UserId|UserId`.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: humanoidDescription
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
A `Class.HumanoidDescription` object that contains the assets to show
|
||||
in the inspection menu.
|
||||
- name: name
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The name of the player being inspected to show in the menu.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:InspectPlayerFromUserId
|
||||
summary: |
|
||||
Allows the avatar inspection menu to appear showing the user that has the
|
||||
given `Class.Player.UserId|UserId`.
|
||||
description: |
|
||||
This method allows the
|
||||
[Avatar Inspect Menu](../../../players/avatar-inspect-menu.md) to appear
|
||||
showing the user that has the given `Class.Player.UserId|UserId`. This is
|
||||
especially useful when you want to inspect players who aren't in the
|
||||
current experience.
|
||||
|
||||
See also
|
||||
`Class.GuiService:InspectPlayerFromHumanoidDescription()|InspectPlayerFromHumanoidDescription()`
|
||||
which allows you to bring up the avatar inspection menu showing the assets
|
||||
listed in a `Class.HumanoidDescription` object.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: userId
|
||||
type: int64
|
||||
default:
|
||||
summary: |
|
||||
The `Class.Player.UserId|UserId` of the player to inspect.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:IsTenFootInterface
|
||||
summary: |
|
||||
Returns `true` if the client is using the ten foot interface, a special
|
||||
version of Roblox's UI exclusive to consoles.
|
||||
description: |
|
||||
Returns `true` if the client is using the ten foot interface, a special
|
||||
version of Roblox's UI exclusive to consoles. This is the only guaranteed
|
||||
way to verify if the user is on a console or not.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: boolean
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:RemoveSelectionGroup
|
||||
summary: |
|
||||
Removes a group that was created with
|
||||
`Class.GuiService:AddSelectionParent()|AddSelectionParent()` or
|
||||
`Class.GuiService:AddSelectionTuple()|AddSelectionTuple()`.
|
||||
description: |
|
||||
Removes a group that was created with
|
||||
`Class.GuiService:AddSelectionParent()|AddSelectionParent()` or
|
||||
`Class.GuiService:AddSelectionTuple()|AddSelectionTuple()`.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: selectionName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:Select
|
||||
summary: |
|
||||
Sets `Class.GuiService.SelectedObject` to a child of a provided instance
|
||||
that is the `Class.PlayerGui` or its descendants.
|
||||
description: |
|
||||
When called on an instance `selectionParent` that is the `Class.PlayerGui`
|
||||
or a descendant of it, the engine searches all available selectable,
|
||||
visible and on-screen `Class.GuiObject|GuiObjects` that are descendants of
|
||||
`selectionParent` and sets the
|
||||
`Class.GuiService.SelectedObject|SelectedObject` to the `Class.GuiObject`
|
||||
with the smallest `Class.GuiObject.SelectionOrder|SelectionOrder`.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: selectionParent
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The parent of selection whose descendants are searched.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:SendNotification
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: notificationInfo
|
||||
type: Dictionary
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: string
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:SetEmotesMenuOpen
|
||||
summary: |
|
||||
Opens or closes the player emotes menu.
|
||||
description: |
|
||||
Opens or closes the player emotes menu.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: isOpen
|
||||
type: boolean
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:SetGameplayPausedNotificationEnabled
|
||||
summary: |
|
||||
Lets you disable the built-in notification when a player's gameplay is
|
||||
paused.
|
||||
description: |
|
||||
This method lets you disable the built-in notification when a player's
|
||||
gameplay is paused. You can then add in your own UI and customize it.
|
||||
|
||||
You can query whether the notification is enabled by calling the
|
||||
`Class.GuiService:GetGameplayPausedNotificationEnabled()|GetGameplayPausedNotificationEnabled()`
|
||||
method.
|
||||
|
||||
See also `Class.Workspace.StreamingIntegrityMode` and
|
||||
`Enum.StreamingIntegrityMode` for more details on when gameplay is paused.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: enabled
|
||||
type: boolean
|
||||
default:
|
||||
summary: |
|
||||
Whether or not the built-in notification GUI is disabled.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
- name: GuiService:SetInspectMenuEnabled
|
||||
summary: |
|
||||
Allows you to enable or disable the avatar inspection menu.
|
||||
description: |
|
||||
This method allows you to enable or disable the
|
||||
[Avatar Inspect Menu](../../../players/avatar-inspect-menu.md). The
|
||||
feature is enabled by default.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: enabled
|
||||
type: boolean
|
||||
default:
|
||||
summary: |
|
||||
A boolean indicating whether to enable or disable the menu.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities: []
|
||||
events:
|
||||
- name: GuiService.MenuClosed
|
||||
summary: |
|
||||
Fires when the user **closes** the Roblox `Class.CoreGui` escape menu.
|
||||
description: |
|
||||
Fires when the user **closes** the Roblox `Class.CoreGui` escape menu.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
capabilities: []
|
||||
- name: GuiService.MenuOpened
|
||||
summary: |
|
||||
Fires when the user **opens** the Roblox `Class.CoreGui` escape menu.
|
||||
description: |
|
||||
Fires when the user **opens** the Roblox `Class.CoreGui` escape menu.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
capabilities: []
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue