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353
.cursor/rules/roblox/reference/engine/classes/GroupService.yaml
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353
.cursor/rules/roblox/reference/engine/classes/GroupService.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: GroupService
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type: class
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memory_category: Instances
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summary: |
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GroupService is a service that allows developers to fetch information about a
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Roblox group from within a game.
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description: |
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`GroupService` is a service that allows developers to fetch information about
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a Roblox group from within a game.
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Basic information on the group, including its name, description, owner, roles
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and emblem can be fetched using `Class.GroupService:GetGroupInfoAsync()`.
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Lists of a group's allies and enemies can be fetched using
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`Class.GroupService:GetAlliesAsync()` and
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`Class.GroupService:GetEnemiesAsync()`.
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`GroupService` can also be used to fetch a list of groups a player is a member
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of, using `Class.GroupService:GetGroupsAsync()`. If you wish to verify if a
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player is in a group, use the `Class.Player:IsInGroupAsync()` method rather
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than `Class.GroupService:GetGroupsAsync()`.
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The service has a number of useful applications, such as detecting if a player
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is an ally or enemy upon joining the game, or prompting a player to join a
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group using the `Class.GroupService:PromptJoinAsync()` method.
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code_samples:
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- Group-Ally-Enemy-Checker
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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- NotReplicated
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deprecation_message: ''
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properties: []
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methods:
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- name: GroupService:GetAlliesAsync
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summary: |
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Returns a `Class.StandardPages` object including information on all of the
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specified group's allies.
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description: |
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Returns a `Class.StandardPages` object including information on all of the
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specified group's allies.
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This pages does not include a list of group IDs but instead a list of
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group information tables, mirroring the format of those returned by
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`Class.GroupService:GetGroupInfoAsync()`. See below for the structure of
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these tables.
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```lua
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group = {
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Name = "Knights of the Seventh Sanctum",
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Id = 377251,
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Owner = {
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Name = "Vilicus",
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Id = 23415609
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},
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EmblemUrl = "http://www.roblox.com/asset/?id=60428602",
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Description = "We fight alongside the balance to make sure no one becomes to powerful",
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Roles = {
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[1] = {
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Name = "Apprentice",
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Rank = 1
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},
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[2] = {
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Name = "Warrior",
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Rank = 2
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},
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[3] = {
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Name = "Earth Walker",
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Rank = 255
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}
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}
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}
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```
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Note, as this function returns a `Class.StandardPages` object rather than
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an array, developers may wish to convert it to an array for ease of use
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(see examples).
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This function has a number of useful applications, including detecting if
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a player is a member of an allied group.
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For enemies, use `Class.GroupService:GetEnemiesAsync()`.
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code_samples:
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- GroupService-GetAlliesAsync1
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- Group-Ally-Enemy-Checker
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parameters:
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- name: groupId
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type: int64
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default:
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summary: |
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The group's ID.
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returns:
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- type: StandardPages
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summary: ''
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Groups
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- name: GroupService:GetEnemiesAsync
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summary: |
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Returns a `Class.StandardPages` object including information on all of the
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specified group's enemies.
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description: |
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Returns a `Class.StandardPages` object including information on all of the
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specified group's enemies.
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This pages does not include a list of group IDs but instead a list of
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group information tables, mirroring the format of those returned by
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`Class.GroupService:GetGroupInfoAsync()`. See below for the structure of
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these tables.
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```lua
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group = {
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Name = "Knights of the Seventh Sanctum",
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Id = 377251,
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Owner = {
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Name = "Vilicus",
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Id = 23415609
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},
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EmblemUrl = "http://www.roblox.com/asset/?id=60428602",
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Description = "We fight alongside the balance to make sure no one becomes to powerful",
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Roles = {
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[1] = {
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Name = "Apprentice",
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Rank = 1
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},
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[2] = {
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Name = "Warrior",
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Rank = 2
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},
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[3] = {
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Name = "Earth Walker",
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Rank = 255
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}
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}
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}
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```
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Note, as this function returns a `Class.StandardPages` object rather than
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an array, developers may wish to convert it to an array for ease of use
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(see examples).
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This function has a number of useful applications, including detecting if
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a player is a member of an enemy group.
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For allies, use `Class.GroupService:GetAlliesAsync()`.
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code_samples:
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- GroupService-GetEnemiesAsync1
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- Group-Ally-Enemy-Checker
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parameters:
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- name: groupId
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type: int64
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default:
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summary: |
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The group's ID.
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returns:
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- type: StandardPages
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summary: ''
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Groups
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- name: GroupService:GetGroupInfoAsync
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summary: |
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Returns a table containing information about the given group.
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description: |
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Returns a table containing information about the given group.
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The table returned is the same format as that returned in
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`Class.GroupService:GetAlliesAsync()` and
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`Class.GroupService:GetEnemiesAsync()`. This format can be seen below.
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```lua
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group = {
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Name = "Knights of the Seventh Sanctum",
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Id = 377251,
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Owner = {
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Name = "Vilicus",
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Id = 23415609
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},
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EmblemUrl = "http://www.roblox.com/asset/?id=60428602",
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Description = "We fight alongside the balance to make sure no one becomes to powerful",
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Roles = {
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[1] = {
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Name = "Apprentice",
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Rank = 1
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},
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[2] = {
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Name = "Warrior",
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Rank = 2
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},
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[3] = {
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Name = "Earth Walker",
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Rank = 255
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}
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}
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}
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```
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Note, if a group has no owner the Owner field will be set to `nil`.
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This function has a number of useful applications, including loading the
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latest description and logo of a group for display in a group base.
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code_samples:
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- GroupService-GetGroupInfoAsync1
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- Load-Group-Emblem
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parameters:
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- name: groupId
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type: int64
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default:
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summary: |
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The group ID of the group.
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returns:
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- type: Variant
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summary: |
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A dictionary of information about the group.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Groups
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- name: GroupService:GetGroupsAsync
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summary: |
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Returns a list of tables containing information on all of the groups a
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given player is a member of.
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description: |
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**Warning:** The **IsInClan** property in the returned table will always
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return **false** and exists for backwards compatibility. The Clans feature
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was sunset from the Roblox platform in 2016.
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This function returns a list of tables containing information on all of
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the groups a given `Class.Player` is a member of.
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The list returned will include an entry for every group the player is a
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member of. These entries are tables with the following fields.
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<table>
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<thead>
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<tr>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><b>Name</b></td>
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<td>The group's name</td>
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</tr>
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<tr>
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<td><b>Id</b></td>
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<td>The group ID</td>
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</tr>
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<tr>
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<td><b>EmblemUrl</b></td>
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<td>An asset url linking to the group's thumbnail (for example: http://www.roblox.com/asset/?id=276165514)</td>
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</tr>
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<tr>
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<td><b>EmblemId</b></td>
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<td>The assetId of the emblem, the same which is used in the EmblemUrl</td>
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</tr>
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<tr>
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<td><b>Rank</b></td>
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<td>The rankId the player has (for example: 255 for the owner)</td>
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</tr>
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<tr>
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<td><b>Role</b></td>
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<td>The name of the player's grouprank (for example: Group Owner)</td>
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</tr>
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<tr>
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<td><b>IsPrimary</b></td>
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<td>A boolean indicating if this is the player's primary group</td>
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</tr>
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<tr>
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<td><b>IsInClan</b></td>
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<td>A boolean indicating if the player is in this group's clan</td>
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</tr>
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</tbody>
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</table>
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Note unlike `Class.GroupService:GetAlliesAsync()` and
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`Class.GroupService:GetEnemiesAsync()`, GetGroupsAsync returns a table
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rather than a `Class.StandardPages` object.
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code_samples:
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- GetGroupsAsync
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parameters:
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- name: userId
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type: int64
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default:
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summary: |
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The `Class.Player.UserId` of the user.
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returns:
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- type: Array
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summary: |
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An array of dictionaries containing information on the group's the
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`Class.Player` is a member of.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Groups
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- name: GroupService:PromptJoinAsync
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summary: |
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Prompts the local `Class.Player` to join a specified Roblox group via a
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native modal.
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description: |
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`PromptJoinAsync()` displays a prompt to the local player through which
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they may join the specified Roblox group. The group must exist and the
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player must meet the eligibility criteria to join. If the player is
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ineligible, this method will return `Enum.GroupMembershipStatus.None`.
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Note that you can use `Class.Player:IsInGroupAsync()` to check the
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player's current membership status before calling this method.
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code_samples:
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- GroupService-PromptJoinAsync1
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parameters:
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- name: groupId
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type: int64
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default:
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summary: |
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ID of the group to prompt the player to join. This must be a valid
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group ID.
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returns:
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- type: GroupMembershipStatus
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summary: |
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`Enum.GroupMembershipStatus` indicating the player's group membership
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status after the prompt is closed. If the player closes the prompt
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without joining, this will return `Enum.GroupMembershipStatus.None` or
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their previous status if they were already a member.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Groups
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events: []
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callbacks: []
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