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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: GroundController
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type: class
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memory_category: Instances
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summary: ''
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description: ''
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code_samples: []
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inherits:
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- ControllerBase
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: GroundController.AccelerationLean
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summary: ''
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description: ''
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Balance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.AccelerationTime
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summary: |
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Estimated time taken to reach the desired speed.
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description: |
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Estimated time (in seconds) taken to reach the desired speed after walking
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input begins. The character will accelerate linearly at the computed rate,
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impacted by friction, so a given time may be less accurate with lower
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friction.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.BalanceMaxTorque
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summary: |
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The maximum torque used to keep the `Class.ControllerManager.RootPart`
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aligned upright.
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description: |
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The maximum torque used to keep the `Class.ControllerManager.RootPart`
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aligned upright. When misaligned, this amount of torque is applied to
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reach the `Class.GroundController.BalanceSpeed|BalanceSpeed` and realign
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the root part. A higher torque means more force is required to cause the
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root part to tilt. A lower torque means it's easer for the root part to
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get knocked over when running into things. This property is hidden and has
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no effect when `Class.ControllerBase.BalanceRigidityEnabled` is true.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Balance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.BalanceSpeed
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summary: |
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The maximum angular speed used to align the
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`Class.ControllerManager.RootPart` upright.
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description: |
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The maximum angular speed used to align the
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`Class.ControllerManager.RootPart` upright. A lower value means it takes
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longer for the root part to recover to the upright position when
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misaligned. A higher value results in a quicker recovery.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Balance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.DecelerationTime
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summary: |
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Estimated time taken to reach a complete stop from full speed.
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description: |
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Estimated time (in seconds) taken to reach a complete stop from full speed
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after walking input ends. The character will decelerate linearly at the
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computed rate, impacted by friction, so a given time may be less accurate
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with lower friction.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.Friction
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summary: |
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The coefficient of friction of the character on the ground.
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description: |
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The coefficient of friction for the character at the point between it and
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the ground. Determines how much force is available for locomotion or to
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keep the character stationary on slopes.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.FrictionWeight
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summary: |
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Amount the character's friction is weighed against the ground friction.
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description: |
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Amount the character's friction is weighed against the ground friction,
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equal in behavior to the
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`Datatype.PhysicalProperties.FrictionWeight|FrictionWeight` data type of
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`Class.BasePart.CustomPhysicalProperties`. Higher values mean more of a
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part's `Datatype.PhysicalProperties.Friction|Friction` will be used.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.GroundOffset
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summary: |
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The target distance above the ground to keep the
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`Class.ControllerManager.RootPart` at.
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description: |
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The target distance above the
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`Class.ControllerManager.GroundSensor.HitPosition` to keep the
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`Class.ControllerManager.RootPart` at. If the root part is below this
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offset from the ground, a force is applied to raise up to this height. If
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it's above, nothing happens.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.StandForce
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summary: ''
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description: ''
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.StandSpeed
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summary: ''
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description: ''
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: GroundController.TurnSpeedFactor
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summary: |
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The value multiplied by the `Class.ControllerManager.BaseTurnSpeed`.
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description: |
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The value multiplied by the `Class.ControllerManager.BaseTurnSpeed` to
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determine the final target angular velocity while this controller is
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active. The angular velocity is applied when turning towards the
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`Class.ControllerManager.FacingDirection.`
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Movement
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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methods: []
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events: []
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callbacks: []
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