This commit is contained in:
Joe 2026-02-02 12:08:47 -06:00
parent a9b4f8e83b
commit e6efc04756
8494 changed files with 495610 additions and 0 deletions

View file

@ -0,0 +1,114 @@
# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: ExperienceInviteOptions
type: class
memory_category: Instances
summary: |
Used to customize a player invite prompt.
description: |
Used to customize a
[player invite prompt](../../../production/promotion/invite-prompts.md), such
as to customize the prompt message, target a specific connection, or include
launch data in the invite.
code_samples: []
inherits:
- Instance
descendants: []
tags:
- NotReplicated
deprecation_message: ''
properties:
- name: ExperienceInviteOptions.InviteMessageId
summary: |
Asset ID that maps to a **Notification** asset type.
description: |
Asset ID that maps to a **Notification** asset type. This asset is used to
store/localize a custom string for the invite notification that
connections receive. See
[Setting Notification Options](../../../production/promotion/invite-prompts.md#setting-notification-options)
for details.
code_samples: []
type: string
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Social
- name: ExperienceInviteOptions.InviteUser
summary: |
Roblox `Class.Player.UserId|UserId` of the specific connection to invite.
description: |
Roblox `Class.Player.UserId|UserId` of the specific connection to invite;
if not provided, the player will be prompted to pick from a list of
connections.
code_samples: []
type: int64
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Social
- name: ExperienceInviteOptions.LaunchData
summary: |
Used to set a parameter in `Class.Player:GetJoinData()` when a connection
joins from the invite notification.
description: |
Used to set a parameter in `Class.Player:GetJoinData()` when a connection
joins from the invite notification; maximum of 200 characters. See
[Include launch data](../../../production/promotion/invite-prompts.md#include-launch-data)
for a usage example.
code_samples: []
type: string
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Social
- name: ExperienceInviteOptions.PromptMessage
summary: |
Custom text shown on the invite prompt for the sending player.
description: |
Custom text shown on the invite prompt for the sending player, for example
"Ask your connections to join the adventure!" for a multi-connection
invite prompt, or "Invite this connection to join the adventure!" for a
specific connection invite prompt.
code_samples: []
type: string
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Social
methods: []
events: []
callbacks: []