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rules
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104
.cursor/rules/roblox/reference/engine/classes/DialogChoice.yaml
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104
.cursor/rules/roblox/reference/engine/classes/DialogChoice.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: DialogChoice
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type: class
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memory_category: Instances
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summary: |
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Used to craft the further choices available to players who have started a
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dialog conversation with an NPC.
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description: |
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Used to craft the further choices available to players who have started a
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dialog conversation with an NPC.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: DialogChoice.GoodbyeChoiceActive
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summary: |
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Toggles whether the goodbye option will be displayed.
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description: |
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Toggles whether the goodbye option will be displayed. If true, the dialog
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will display the content of `Class.DialogChoice.GoodbyeDialog` as the last
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option after other dialog choices. Clicking on the goodbye option will
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exit the dialog.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: DialogChoice.GoodbyeDialog
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summary: |
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Sets the sentence that the dialog will show to the player when the chat
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ends.
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description: |
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Sets the sentence that the dialog will show to the player when the chat
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ends
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code_samples: []
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type: string
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: DialogChoice.ResponseDialog
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summary: |
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Sets what the NPC will say when the player chooses this DialogChoice.
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description: |
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Sets what the NPC will say when the player chooses this DialogChoice.
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code_samples: []
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type: string
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: DialogChoice.UserDialog
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summary: |
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Sets what the player will say when they choose this DialogChoice.
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description: |
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Sets what the player will say when they choose this DialogChoice.
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code_samples: []
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type: string
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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methods: []
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events: []
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callbacks: []
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