mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-24 06:34:09 +00:00
rules
This commit is contained in:
parent
a9b4f8e83b
commit
e6efc04756
8494 changed files with 495610 additions and 0 deletions
230
.cursor/rules/roblox/reference/engine/classes/BodyPosition.yaml
Normal file
230
.cursor/rules/roblox/reference/engine/classes/BodyPosition.yaml
Normal file
|
|
@ -0,0 +1,230 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: BodyPosition
|
||||
type: class
|
||||
memory_category: Instances
|
||||
summary: |
|
||||
Applies a force to maintain a constant position.
|
||||
description: |
|
||||
The `BodyPosition` object applies a force on an assembly such that it will
|
||||
maintain a constant position in the world. The
|
||||
`Class.BodyPosition.Position|Position` property, not to be confused with
|
||||
`Class.BasePart.Position`, controls the target world position. This is the
|
||||
translational counterpart to a `Class.BodyGyro`.
|
||||
|
||||
If you need further control on a force applied to an object, consider using a
|
||||
`Class.BodyForce` or `Class.BodyThrust` instead.
|
||||
|
||||
The strength of the force applied by this object is controlled by several
|
||||
factors, namely the distance to the goal position: the force is stronger when
|
||||
farther away from the goal. This is amplified by `Class.BodyPosition.P|P`
|
||||
(power). The present velocity will also dampen the force applied by this
|
||||
object, and this is amplified by `Class.BodyPosition.D|D` (dampening). The
|
||||
resulting force is then capped by `Class.BodyPosition.MaxForce|MaxForce`. Note
|
||||
the force applied on the assembly to achieve the goal position may vary on a
|
||||
per-axis basis.
|
||||
code_samples: []
|
||||
inherits:
|
||||
- BodyMover
|
||||
descendants: []
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: |
|
||||
This object is deprecated and should not be used for new work. Use
|
||||
`Class.AlignPosition` instead, and see the
|
||||
[legacy conversion notes](../../../physics/mover-constraints.md#legacy-mover-conversion).
|
||||
properties:
|
||||
- name: BodyPosition.D
|
||||
summary: |
|
||||
Determines the amount of dampening to use in reaching the goal
|
||||
`Class.BodyPosition.Position|Position`.
|
||||
description: |
|
||||
This property determines how much dampening will be applied to the force
|
||||
used toward reaching the goal `Class.BodyPosition.Position|Position`. When
|
||||
the assembly approaches the goal position it needs to decelerate,
|
||||
otherwise it will move past the goal and have to stop and re-accelerate
|
||||
back toward the goal. This is often creates an undesirable
|
||||
"rubber‑banding" effect, avoided by applying dampening. The higher this
|
||||
value is set, the greater the dampening curve becomes, or the slower the
|
||||
assembly will approach the goal position.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Goals
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Physics
|
||||
- name: BodyPosition.MaxForce
|
||||
summary: |
|
||||
Determines the limit on how much force that may be applied to each axis.
|
||||
description: |
|
||||
This property determines the limit on the amount of force that may be
|
||||
applied on each axis in reaching the goal
|
||||
`Class.BodyPosition.Position|Position`. If an assembly isn't moving,
|
||||
consider increasing this value and also check that it is not
|
||||
`Class.BasePart.Anchored|Anchored` or attached to any anchored assemblies.
|
||||
code_samples: []
|
||||
type: Vector3
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Goals
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Physics
|
||||
- name: BodyPosition.maxForce
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
type: Vector3
|
||||
tags:
|
||||
- NotReplicated
|
||||
- Deprecated
|
||||
deprecation_message: |
|
||||
This property is a deprecated variant of `Class.BodyPosition.MaxForce`
|
||||
which should be used instead.
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Goals
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: false
|
||||
capabilities:
|
||||
- Physics
|
||||
- name: BodyPosition.P
|
||||
summary: |
|
||||
Determines how aggressive of a force is applied in reaching the goal
|
||||
position.
|
||||
description: |
|
||||
This property determines how much power is used while applying force in
|
||||
order to reach the goal `Class.BodyPosition.Position|Position`. The higher
|
||||
this value, the more power will be used and the faster it will be used.
|
||||
The force the `Class.BodyPosition` exerts increases as the difference
|
||||
between the assembly's current position and the goal position increases.
|
||||
This property is multiplied to this force to either amplify or diminish
|
||||
it.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Goals
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Physics
|
||||
- name: BodyPosition.Position
|
||||
summary: |
|
||||
Determines the goal position towards which force will be applied.
|
||||
description: |
|
||||
This property determines the goal position towards which the
|
||||
`Class.BodyPosition` will apply force.
|
||||
code_samples: []
|
||||
type: Vector3
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Goals
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Physics
|
||||
- name: BodyPosition.position
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
type: Vector3
|
||||
tags:
|
||||
- NotReplicated
|
||||
- Deprecated
|
||||
deprecation_message: |
|
||||
This is a deprecated variant of `Class.BodyPosition.Position` which should
|
||||
be used instead.
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Goals
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: false
|
||||
capabilities:
|
||||
- Physics
|
||||
methods:
|
||||
- name: BodyPosition:GetLastForce
|
||||
summary: |
|
||||
Returns the last force in the object.
|
||||
description: |
|
||||
This function returns the last force in the object.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: Vector3
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Physics
|
||||
- name: BodyPosition:lastForce
|
||||
summary: |
|
||||
Returns the last force in the object.
|
||||
description: |
|
||||
The lastForce function returns the last force in the object.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: Vector3
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: |
|
||||
This property has been superseded by `Class.BodyPosition:GetLastForce()`
|
||||
which should be used in new work instead,
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Physics
|
||||
events:
|
||||
- name: BodyPosition.ReachedTarget
|
||||
summary: |
|
||||
Fired when the Parent of the BodyPosition reaches the desired
|
||||
`Class.BodyPosition.Position` (within .1 studs). Once this event fires it
|
||||
will not fire again until `Class.BodyPosition.Position` is updated.
|
||||
description: |
|
||||
Fired when the Parent of the BodyPosition reaches the desired
|
||||
`Class.BodyPosition.Position` (within .1 studs). Once this event fires it
|
||||
will not fire again until `Class.BodyPosition.Position` is updated.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
capabilities:
|
||||
- Physics
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue