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179
.cursor/rules/roblox/reference/engine/classes/BodyGyro.yaml
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179
.cursor/rules/roblox/reference/engine/classes/BodyGyro.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: BodyGyro
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type: class
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memory_category: Instances
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summary: |
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Applies a torque to maintain a constant orientation.
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description: |
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The `BodyGyro` object applies a torque (rotational force) on an assembly such
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that it maintains a constant angular displacement, or orientation. This allows
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for the creation of assemblies that point in a certain direction, as if a real
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gyroscope were acting upon it. Essentially, it's the rotational counterpart to
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a `Class.BodyPosition`.
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If you would like to maintain a constant angular velocity, use a
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`Class.BodyAngularVelocity` instead.
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The `Class.BodyGyro.CFrame|CFrame` property controls the goal orientation.
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Only the angular components of the `Datatype.CFrame` are used; position will
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make no difference. `Class.BodyGyro.MaxTorque|MaxTorque` limits the amount of
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angular force that may be applied, `Class.BodyGyro.P|P` controls the power
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used in achieving the goal orientation, and `Class.BodyGyro.D|D` controls
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dampening behavior.
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code_samples: []
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inherits:
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- BodyMover
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descendants: []
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tags:
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- Deprecated
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deprecation_message: |
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This object is deprecated and should not be used for new work. Use
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`Class.AlignOrientation` instead, and see the
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[legacy conversion notes](../../../physics/mover-constraints.md#legacy-mover-conversion).
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properties:
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- name: BodyGyro.CFrame
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summary: |
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Determines the target orientation (translational component ignored).
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description: |
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This property (not to be confused with `Class.BasePart.CFrame`) determines
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the target orientation towards which torque will be exerted. Since
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`Class.BodyGyro` does not apply translational force, the
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translational/positional component of the `Datatype.CFrame` is ignored.
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Consider using one of the following CFrame constructors in setting this
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property: `Datatype.CFrame.fromAxisAngle()`,
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`Datatype.CFrame.fromEulerAnglesXYZ()`, or
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`Datatype.CFrame.fromEulerAnglesYXZ()`.
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code_samples: []
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type: CFrame
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: BodyGyro.cframe
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summary: ''
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description: ''
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code_samples: []
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type: CFrame
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tags:
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This property is a deprecated variant of `Class.BodyGyro.CFrame` which
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should be used instead.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Physics
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- name: BodyGyro.D
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summary: |
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Determines the amount of dampening to use in reaching the goal
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`Class.BodyGyro.CFrame|CFrame`.
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description: |
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This property defines how much dampening will be applied to the torque
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used to reach the goal `Class.BodyGyro.CFrame|CFrame`. When the assembly
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approaches the goal orientation, it needs to decelerate, otherwise it will
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rotate past the goal and have to stop and re-accelerate back toward the
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goal. This often creates an undesirable "rubber‑banding" effect, avoided
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by applying dampening. The higher this value is set, the greater the
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dampening curve becomes, or the slower the assembly will approach the goal
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orientation.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: BodyGyro.MaxTorque
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summary: |
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Determines the limit on how much torque that may be applied to each axis.
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description: |
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This property determines the limit on the amount of torque that may be
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applied on each axis in reaching the goal orientation
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(`Class.BodyGyro.CFrame|CFrame`). If an assembly isn't moving, consider
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increasing this value and also check that it is not
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`Class.BasePart.Anchored|Anchored` or attached to any anchored assemblies.
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code_samples: []
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type: Vector3
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: BodyGyro.maxTorque
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summary: ''
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description: ''
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code_samples: []
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type: Vector3
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tags:
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This property is a deprecated variant of `Class.BodyGyro.MaxTorque` which
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should be used instead.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Physics
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- name: BodyGyro.P
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summary: |
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Determines how aggressive of a torque is applied in reaching the goal
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orientation.
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description: |
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This property determines how much power is used while applying torque in
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order to reach the goal `Class.BodyGyro.CFrame|CFrame`. The higher this
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value, the more power will be used and the faster it will be used.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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methods: []
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events: []
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callbacks: []
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