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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: BodyAngularVelocity
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type: class
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memory_category: Instances
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summary: |
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Applies a torque to maintain a constant angular velocity.
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description: |
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The `BodyAngularVelocity` object applies a torque (rotational force) on an
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assembly such that it maintains a constant angular velocity as determined by
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its `Class.BodyAngularVelocity.AngularVelocity|AngularVelocity` property. This
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allows for the creation of assemblies that continually rotate. It is the
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rotational counterpart to a `Class.BodyVelocity`. If you would like to
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maintain a constant angular displacement, use a `Class.BodyGyro` instead.
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code_samples: []
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inherits:
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- BodyMover
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descendants: []
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tags:
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- Deprecated
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deprecation_message: |
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This object is deprecated and should not be used for new work. Use
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`Class.AngularVelocity` instead, and see the
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[legacy conversion notes](../../../physics/mover-constraints.md#legacy-mover-conversion).
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properties:
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- name: BodyAngularVelocity.AngularVelocity
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summary: |
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Determines the axis of rotation (direction) and the rotational velocity
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(magnitude) in radians/s.
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description: |
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This property is a `Datatype.Vector3` which determines the goal angular
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velocity a `Class.BodyAngularVelocity` should maintain through the
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exertion of torque. For this property, the direction of the vector is the
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axis of rotation. The magnitude is the angular velocity in **radians per
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second**.
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You can multiply a `Datatype.Vector3` by `Library.math.rad(360)`, or `2π`,
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in order to convert angular frequency (rotations per second) into the
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desired angular velocity (radians per second).
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code_samples: []
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type: Vector3
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: BodyAngularVelocity.angularvelocity
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summary: ''
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description: ''
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code_samples: []
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type: Vector3
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tags:
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This deprecated property is a variant of
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`Class.BodyAngularVelocity.AngularVelocity` which should be used instead.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Physics
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- name: BodyAngularVelocity.MaxTorque
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summary: |
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Determines the limit of torque that may be exerted on each world axis.
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description: |
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This property determines the limit of the torque that may be exerted on
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each world axis. If an assembly isn't moving, consider raising this value
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and also check that it is not `Class.BasePart.Anchored|Anchored` or
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attached to another anchored assembly). See also
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`Class.BodyAngularVelocity.P|P` (power).
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code_samples: []
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type: Vector3
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- name: BodyAngularVelocity.maxTorque
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summary: |
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Determines how much force can be applied to each axis.
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description: |
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The maxTorque property is a deprecated variant of
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`Class.BodyAngularVelocity.MaxTorque` that lets you set how much force
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could be applied to each axis.
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code_samples: []
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type: Vector3
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tags:
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This deprecated property is a variant of
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`Class.BodyAngularVelocity.MaxTorque` which should be used instead.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Physics
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- name: BodyAngularVelocity.P
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summary: |
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Determines how aggressive of a torque is applied in reaching the goal
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angular velocity.
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description: |
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This property determines how much power is used while applying torque in
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order to reach the goal
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`Class.BodyAngularVelocity.AngularVelocity|AngularVelocity`. The higher
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this value, the more power will be used and the faster it will be used.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Goals
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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methods: []
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events: []
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callbacks: []
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