mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-23 14:01:37 +00:00
rules
This commit is contained in:
parent
a9b4f8e83b
commit
e6efc04756
8494 changed files with 495610 additions and 0 deletions
|
|
@ -0,0 +1,97 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: BloomEffect
|
||||
type: class
|
||||
memory_category: Instances
|
||||
summary: |
|
||||
Simulates the camera viewing a very bright light.
|
||||
description: |
|
||||
The **BloomEffect** simulates the camera viewing a very bright light. It
|
||||
causes brighter colors to glow, similar to applying the neon
|
||||
`Class.BasePart.Material|Material` to everything, including the `Class.Sky`.
|
||||
Multiple **BloomEffect** objects can be applied at once and they will compose
|
||||
their effects together.
|
||||
|
||||
Like other post-processing effects, **BloomEffect** will only work while
|
||||
`Class.PostEffect.Enabled|Enabled` and when parented to `Class.Lighting` or
|
||||
`Class.Workspace.CurrentCamera`. Also, it may render differently depending on
|
||||
your Studio settings (see the **Quality Level** settings in **Rendering**
|
||||
→ **Performance**).
|
||||
|
||||
For more details on this effect and others, see
|
||||
[Post-Processing Effects](../../../environment/post-processing-effects.md).
|
||||
code_samples: []
|
||||
inherits:
|
||||
- PostEffect
|
||||
descendants: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
properties:
|
||||
- name: BloomEffect.Intensity
|
||||
summary: |
|
||||
Determines the additive blending intensity.
|
||||
description: |
|
||||
Intensity determines how intensely the colors that bloom (determined by
|
||||
the `Class.BloomEffect.Threshold|Threshold`) will additively blend with
|
||||
themselves. Higher values will produce brighter colors.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: State
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Environment
|
||||
- name: BloomEffect.Size
|
||||
summary: |
|
||||
Determines the radius of the bloom in pixels.
|
||||
description: |
|
||||
Size determines the radius of the bloom effect in pixels in a similar
|
||||
manner to `Class.BlurEffect.Size`. Larger values create a wider bloom
|
||||
effect, and a value of 0 will disable the bleed (but not the color
|
||||
adjustment).
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: State
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Environment
|
||||
- name: BloomEffect.Threshold
|
||||
summary: |
|
||||
Determines how bright a color must be before it blooms.
|
||||
description: |
|
||||
Threshold determines how bright a color can be before it blooms. If set to
|
||||
1, only pure white colors will bloom. If set to 0, all colors will bloom.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: State
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Environment
|
||||
methods: []
|
||||
events: []
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue