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Joe 2026-02-02 12:08:47 -06:00
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# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: BloomEffect
type: class
memory_category: Instances
summary: |
Simulates the camera viewing a very bright light.
description: |
The **BloomEffect** simulates the camera viewing a very bright light. It
causes brighter colors to glow, similar to applying the neon
`Class.BasePart.Material|Material` to everything, including the `Class.Sky`.
Multiple **BloomEffect** objects can be applied at once and they will compose
their effects together.
Like other post-processing effects, **BloomEffect** will only work while
`Class.PostEffect.Enabled|Enabled` and when parented to `Class.Lighting` or
`Class.Workspace.CurrentCamera`. Also, it may render differently depending on
your Studio settings (see the **Quality Level** settings in **Rendering**
→ **Performance**).
For more details on this effect and others, see
[Post-Processing Effects](../../../environment/post-processing-effects.md).
code_samples: []
inherits:
- PostEffect
descendants: []
tags: []
deprecation_message: ''
properties:
- name: BloomEffect.Intensity
summary: |
Determines the additive blending intensity.
description: |
Intensity determines how intensely the colors that bloom (determined by
the `Class.BloomEffect.Threshold|Threshold`) will additively blend with
themselves. Higher values will produce brighter colors.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- Environment
- name: BloomEffect.Size
summary: |
Determines the radius of the bloom in pixels.
description: |
Size determines the radius of the bloom effect in pixels in a similar
manner to `Class.BlurEffect.Size`. Larger values create a wider bloom
effect, and a value of 0 will disable the bleed (but not the color
adjustment).
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- Environment
- name: BloomEffect.Threshold
summary: |
Determines how bright a color must be before it blooms.
description: |
Threshold determines how bright a color can be before it blooms. If set to
1, only pure white colors will bloom. If set to 0, all colors will bloom.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- Environment
methods: []
events: []
callbacks: []