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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: BindableFunction
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type: class
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memory_category: Instances
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summary: |
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An object which allows for synchronous two-way communication between scripts
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on the same side of the client-server boundary. Scripts invoking a
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`Class.BindableFunction` yield until the corresponding callback is found.
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description: |
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The **BindableFunction** object allows for synchronous two-way communication
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between scripts on the same side of the
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[client-server](../../../projects/client-server.md) boundary. You can use it
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to define a custom callback function and invoke it manually by calling
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`Class.BindableFunction:Invoke()`. The code invoking the function **yields**
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until the corresponding callback is found, and the callback receives the
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arguments that you passed to `Class.BindableFunction:Invoke()|Invoke()`. If
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the callback was never set, the script that invokes it will not resume
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execution.
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As an alternative for one-way communication between two scripts on the same
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side of the client-server boundary, consider `Class.BindableEvent` which does
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**not** yield for a return.
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As stated, `Class.BindableFunction|BindableFunctions` do not allow for
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communication between the server and clients. If you are looking for this
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functionality, use a `Class.RemoteFunction` as outlined in
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[Remote events and callbacks](../../../scripting/events/remote.md).
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See [Bindable events and callbacks](../../../scripting/events/bindable.md) for
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code samples and further details on `Class.BindableFunction`.
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#### Parameter Limitations
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Any type of Roblox object such as an `Datatype.Enum`, `Class.Instance`, or
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others can be passed as a parameter when a `Class.BindableFunction` is
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invoked, as well as Luau types such as numbers, strings, and booleans,
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although you should carefully explore the
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[limitations](../../../scripting/events/bindable.md#argument-limitations).
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties: []
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methods:
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- name: BindableFunction:Invoke
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summary: |
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Invokes the `Class.BindableFunction` which in turn calls the
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`Class.BindableFunction.OnInvoke|OnInvoke` callback, returning any values
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returned by the callback.
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description: |
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Invokes the `Class.BindableFunction` which in turn calls the
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`Class.BindableFunction.OnInvoke|OnInvoke` callback, returning any values
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returned by the callback. Invocations yield until the corresponding
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callback is found, and if the callback was never set, the script that
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invokes it will not resume execution.
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Any type of Roblox object such as an `Datatype.Enum`, `Class.Instance`, or
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others can be passed as a parameter to
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`Class.BindableFunction:Invoke()|Invoke()`, as well as Luau types such as
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numbers, strings, and booleans, although you should carefully explore the
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[limitations](../../../scripting/events/bindable.md#argument-limitations).
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Only one function can be bound to
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`Class.BindableFunction:Invoke()|Invoke()` at a time. If you assign
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multiple functions, only the last one assigned will be used.
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See [Bindable events and callbacks](../../../scripting/events/bindable.md)
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for code samples and further details on
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`Class.BindableFunction:Invoke()|Invoke()`.
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code_samples: []
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parameters:
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- name: arguments
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type: Tuple
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default:
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summary: |
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Values to pass to the `Class.BindableFunction.OnInvoke|OnInvoke`
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callback.
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returns:
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- type: Tuple
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summary: |
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Values returned from the `Class.BindableFunction.OnInvoke|OnInvoke`
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callback.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities: []
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events: []
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callbacks:
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- name: BindableFunction.OnInvoke
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summary: |
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Callback for when the `Class.BindableFunction` is invoked with
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`Class.BindableFunction:Invoke()|Invoke()`.
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description: |
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This callback is called when the `Class.BindableFunction` is invoked with
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`Class.BindableFunction:Invoke()|Invoke()`. It can be set multiple times
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but cannot be called directly. Invocations will yield until this callback
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is found and, if it is never set, the script that invoked it will not
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resume execution.
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See [Bindable events and callbacks](../../../scripting/events/bindable.md)
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for code samples and further details on
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`Class.BindableFunction.OnInvoke|OnInvoke`.
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code_samples: []
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parameters:
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- name: arguments
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type: Tuple
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default:
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summary: |
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The parameters sent through
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`Class.BindableFunction:Invoke()|Invoke()`.
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returns:
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- type: Tuple
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summary: |
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Values returned by the callback function.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities: []
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writeCapabilities: []
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