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106
.cursor/rules/roblox/reference/engine/classes/BindableEvent.yaml
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.cursor/rules/roblox/reference/engine/classes/BindableEvent.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: BindableEvent
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type: class
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memory_category: Instances
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summary: |
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An object which enables custom events through asynchronous one-way
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communication between scripts on the same side of the client-server boundary.
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Scripts firing a `Class.BindableEvent` do not yield.
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description: |
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The **BindableEvent** object enables custom events through asynchronous
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one-way communication between scripts on the same side of the
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[client-server](../../../projects/client-server.md) boundary. When you fire a
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`Class.BindableEvent` through the `Class.BindableEvent:Fire()` method, the
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firing script does **not** yield and the target function receives the passed
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arguments with certain [limitations](#argument-limitations).
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`Class.BindableEvent|BindableEvents` create threads of each connected
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function, so even if one firing errors, others continue.
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As an alternative for two-way communication between two scripts on the same
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side of the client-server boundary, consider `Class.BindableFunction`.
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As stated, `Class.BindableEvent|BindableEvents` do not allow for communication
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between the server and clients. If you are looking for this functionality, use
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a `Class.RemoteEvent` as outlined in
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[Remote Events and Callbacks](../../../scripting/events/remote.md).
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See [Bindable events and callbacks](../../../scripting/events/bindable.md) for
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code samples and further details on `Class.BindableEvent`.
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#### Parameter Limitations
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Any type of Roblox object such as an `Datatype.Enum`, `Class.Instance`, or
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others can be passed as a parameter when a `Class.BindableEvent` is fired, as
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well as Luau types such as numbers, strings, and booleans, although you should
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carefully explore the
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[limitations](../../../scripting/events/bindable.md#argument-limitations).
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties: []
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methods:
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- name: BindableEvent:Fire
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summary: |
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Fires the `Class.BindableEvent` which in turn fires the
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`Class.BindableEvent.Event|Event` event.
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description: |
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Fires the `Class.BindableEvent` which in turn fires the
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`Class.BindableEvent.Event|Event` event. This method does not yield, even
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if no script has connected to the event, and even if a connected function
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yields.
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Any type of Roblox object such as an `Datatype.Enum`, `Class.Instance`, or
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others can be passed as a parameter to
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`Class.BindableEvent:Fire()|Fire()`, as well as Luau types such as
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numbers, strings, and booleans, although you should carefully explore the
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[limitations](../../../scripting/events/bindable.md#argument-limitations).
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See [Bindable events and callbacks](../../../scripting/events/bindable.md)
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for code samples and further details on
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`Class.BindableEvent:Fire()|Fire()`.
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code_samples: []
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parameters:
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- name: arguments
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type: Tuple
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default:
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summary: |
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Values to pass to `Class.BindableEvent.Event|Event` events connected
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to the same `Class.BindableEvent`.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Safe
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capabilities: []
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events:
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- name: BindableEvent.Event
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summary: |
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Fires when any script calls the `Class.BindableEvent:Fire()|Fire()` method
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on the same `Class.BindableEvent` instance.
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description: |
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Fires when any script calls the `Class.BindableEvent:Fire()|Fire()` method
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on the same `Class.BindableEvent` instance, using the same arguments as
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parameters.
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See [Bindable events and callbacks](../../../scripting/events/bindable.md)
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for code samples and further details on `Class.BindableEvent.Event|Event`.
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code_samples: []
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parameters:
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- name: arguments
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type: Tuple
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default:
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summary: |
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The parameters sent through `Class.BindableEvent:Fire()|Fire()`.
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tags: []
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deprecation_message: ''
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security: None
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capabilities: []
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callbacks: []
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