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376
.cursor/rules/roblox/reference/engine/classes/AudioReverb.yaml
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376
.cursor/rules/roblox/reference/engine/classes/AudioReverb.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: AudioReverb
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type: class
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memory_category: Internal
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summary: |
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Reverberates audio streams.
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description: |
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`Class.AudioReverb` reverberates audio streams, modeling the natural echoes of
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a room or enclosed space. It provides one **Input** pin and one **Output** pin
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which can be connected to/from by `Class.Wire|Wires`.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: AudioReverb.Bypass
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summary: |
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Whether audio streams are passed-through unaffected by this effect.
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description: |
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If `true`, audio streams are passed-through unaffected by this effect.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.DecayRatio
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summary: |
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Controls how quickly high frequency sound decays compared to the overall
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reverb.
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description: |
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A ratio of high frequency decay time to total decay time, where high
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frequencies are determined to be anything above
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`Class.AudioReverb.ReferenceFrequency|ReferenceFrequency`, in hertz.
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Ranges from 0.1 to 1.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.DecayTime
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summary: |
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Controls how long it takes for the reverb to dissipate.
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description: |
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Time, in seconds, that it will take for the reverb to fully decay. Ranges
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from 0.1 to 20.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.Density
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summary: |
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Controls how many reflections are generated.
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description: |
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A number controlling how many reflections are generated. Ranges from 0
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to 1.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.Diffusion
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summary: |
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Controls how smooth and reflective the simulated surfaces are.
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description: |
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A number controlling how smooth and reflective the reverb's simulated
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surfaces are. Ranges from 0 to 1.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.DryLevel
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summary: |
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Gain level determining how loud the original, unaltered audio stream will
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be.
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description: |
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Gain level, in decibels, determining how loud the original, unaltered
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audio stream will be. Ranges from -80 to 20.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.EarlyDelayTime
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summary: |
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Controls the amount of time before reverberation begins .
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description: |
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Time, in seconds, before any reverberation begins. Ranges from 0 to 0.3.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.HighCutFrequency
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summary: |
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Frequency above which sound is filtered out of the reverb.
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description: |
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Frequency, in hertz, which acts as a cutoff for a low-pass filter. Any
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audio that has a higher frequency than this is excluded from the reverb.
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Ranges from 20 to 20,000.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.LateDelayTime
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summary: |
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Time, following early delays, before diffuse reverberations begin.
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description: |
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Time in seconds, following early delays, before diffuse reverberations
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begin. Ranges from 0 to 0.1.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.LowShelfFrequency
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summary: |
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Frequency below which audio can be boosted or reduced in the reverb.
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description: |
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Frequency, in hertz, below which audio can be boosted or reduced in the
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reverb via `Class.AudioReverb.LowShelfGain|LowShelfGain`. Ranges from 20
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to 20,000.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.LowShelfGain
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summary: |
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Controls the presence of low frequency content in the reverb.
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description: |
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Gain level, in decibels, that controls the presence of low frequency
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content in the reverb. Ranges from -36 to 12.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.ReferenceFrequency
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summary: |
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Frequency that separates low frequency decay speeds from high frequency
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decay speeds.
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description: |
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Frequency, in hertz, that separates low frequency decay speeds from high
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frequency decay speeds. This is used by
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`Class.AudioReverb.DecayRatio|DecayRatio` to determine whether low or high
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frequencies decay faster. Ranges from 20 to 20,000.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioReverb.WetLevel
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summary: |
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Gain level determining how loud the reverberated stream will be.
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description: |
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Gain level, in decibels, determining how loud the reverberated stream will
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be. Ranges from -80 to 20.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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methods:
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- name: AudioReverb:GetConnectedWires
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summary: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified
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pin.
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description: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified
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pin. `Class.AudioReverb` has one "Input" pin and one "Output" pin.
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code_samples: []
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parameters:
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- name: pin
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type: string
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default:
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summary: ''
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returns:
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- type: Instances
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioReverb:GetInputPins
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summary: ''
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description: ''
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code_samples: []
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parameters: []
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returns:
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- type: Array
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioReverb:GetOutputPins
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summary: ''
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description: ''
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code_samples: []
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parameters: []
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returns:
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- type: Array
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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events:
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- name: AudioReverb.WiringChanged
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summary: |
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Fires when another instance is connected to or disconnected from the
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`Class.AudioReverb` via a `Class.Wire`.
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description: |
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Event that fires after a `Class.Wire` becomes connected or disconnected,
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and that `Class.Wire` is now or was previously connected to a pin on the
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`Class.AudioReverb` and to some other wirable instance.
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code_samples: []
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parameters:
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- name: connected
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type: boolean
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default:
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summary: |
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Whether the instance got connected or disconnected.
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- name: pin
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type: string
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default:
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summary: |
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The pin on the `Class.AudioReverb` that the `Class.Wire` targets.
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- name: wire
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type: Wire
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default:
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summary: |
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The `Class.Wire` between the `Class.AudioReverb` and the other
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instance.
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- name: instance
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type: Instance
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default:
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summary: |
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The other instance that is or was connected through the `Class.Wire`.
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Audio
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callbacks: []
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