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574
.cursor/rules/roblox/reference/engine/classes/AudioPlayer.yaml
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574
.cursor/rules/roblox/reference/engine/classes/AudioPlayer.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: AudioPlayer
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type: class
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memory_category: Internal
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summary: |
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Used to play audio assets.
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description: |
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`Class.AudioPlayer` is used to play audio assets. It provides a single
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**Output** pin which can be connected to other pins via `Class.Wire|Wires`.
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code_samples:
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- audio-wiring---device-output
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: AudioPlayer.Asset
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summary: |
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The asset to be loaded into the `Class.AudioPlayer`.
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description: |
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The asset to be loaded into the `Class.AudioPlayer`. If
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`Class.AudioPlayer.AutoLoad|AutoLoad` is `true`, the asset loads
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immediately once this property is assigned. When loading is complete,
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`Class.AudioPlayer.IsReady|IsReady` becomes `true`.
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code_samples: []
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type: ContentId
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.AssetId
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summary: |
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The asset to be loaded into the `Class.AudioPlayer`.
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description: |
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The asset to be loaded into the `Class.AudioPlayer`. If
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`Class.AudioPlayer.AutoLoad|AutoLoad` is `true`, the asset loads
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immediately once this property is assigned. When loading is complete,
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`Class.AudioPlayer.IsReady|IsReady` becomes `true`.
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code_samples: []
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type: string
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tags:
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- Hidden
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- NotReplicated
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- Deprecated
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deprecation_message: |
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This property is deprecated; use `Class.AudioPlayer.Asset|Asset` instead.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Audio
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- name: AudioPlayer.AudioContent
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summary: ''
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description: ''
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code_samples: []
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type: Content
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tags: []
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||||
deprecation_message: ''
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||||
security:
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||||
read: None
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||||
write: None
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||||
thread_safety: ReadSafe
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||||
category: Asset
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.AutoLoad
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summary: |
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Controls whether `Class.AudioPlayer.Asset|Asset` loads automatically once
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assigned.
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description: |
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Controls whether `Class.AudioPlayer.Asset|Asset` loads automatically once
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assigned. If `false`, the asset will load upon the first attempt to play.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Asset
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.AutoPlay
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summary: |
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Denotes whether this `Class.AudioPlayer` starts playing as soon as it
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spawns in for the first time.
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description: |
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Denotes whether this `Class.AudioPlayer` starts playing as soon as it
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enters the `Class.DataModel` for the first time. This only applies to
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`Class.AudioPlayer|AudioPlayers` that are created or deserialized locally,
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and does not apply to `Class.AudioPlayer|AudioPlayers` generated via
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replication. This property is primarily used at edit time in Studio to
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have an `Class.AudioPlayer` begin when entering a play session.
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code_samples: []
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type: boolean
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tags: []
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||||
deprecation_message: ''
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security:
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read: None
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||||
write: None
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||||
thread_safety: ReadSafe
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||||
category: Playback
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||||
serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.IsMutedForCapture
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summary: ''
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||||
description: ''
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||||
code_samples: []
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type: boolean
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||||
tags: []
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||||
deprecation_message: ''
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||||
security:
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read: RobloxScriptSecurity
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write: RobloxScriptSecurity
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.IsPlaying
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summary: |
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Denotes whether this `Class.AudioPlayer` is currently playing.
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description: |
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Denotes whether this `Class.AudioPlayer` is currently playing. This
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property is read-only, but replicates. To play and stop an
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`Class.AudioPlayer` at runtime, use the `Class.AudioPlayer:Play()|Play()`
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and `Class.AudioPlayer:Stop()|Stop()` methods.
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code_samples: []
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type: boolean
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||||
tags: []
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||||
deprecation_message: ''
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security:
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read: None
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write: RobloxEngineSecurity
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||||
thread_safety: ReadSafe
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||||
category: Playback
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Audio
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- name: AudioPlayer.IsReady
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summary: |
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Denotes whether this `Class.AudioPlayer` is loaded, buffered, and ready to
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play.
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description: |
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Denotes whether this `Class.AudioPlayer` is loaded, buffered, and ready to
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play. Although uncommon, `Class.AudioPlayer|AudioPlayers` may have their
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assets unloaded at runtime if there is extreme memory pressure, in which
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case `Class.AudioPlayer.IsReady|IsReady` will become false.
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code_samples: []
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type: boolean
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||||
tags:
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||||
- ReadOnly
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||||
- NotReplicated
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||||
deprecation_message: ''
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||||
security:
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||||
read: None
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||||
write: None
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||||
thread_safety: ReadSafe
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||||
category: Asset
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||||
serialization:
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can_load: false
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.Looping
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summary: |
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Controls whether this `Class.AudioPlayer` loops.
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description: |
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Controls whether this `Class.AudioPlayer` loops when exceeding the end of
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its `Class.AudioPlayer.TimeLength|TimeLength`,
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`Class.AudioPlayer.LoopRegion|LoopRegion`, or
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion`.
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code_samples: []
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type: boolean
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||||
tags: []
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||||
deprecation_message: ''
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||||
security:
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read: None
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write: None
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||||
thread_safety: ReadSafe
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category: Playback
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioPlayer.LoopRegion
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summary: |
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A range, in seconds, denoting a desired loop start and loop end within the
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion` of this
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`Class.AudioPlayer`.
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description: |
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A range, in seconds, denoting a desired loop start and loop end within the
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion` of this
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`Class.AudioPlayer`.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum is **greater**
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than the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum, the
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loop starts from the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum is **less** than
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the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum, the loop
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starts from the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` maximum is **greater**
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than the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum, the
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loop ends at the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion`
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maximum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` maximum is **less** than
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the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum, the loop
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ends at exactly the `Class.AudioPlayer.LoopRegion|LoopRegion` maximum.
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If the `Class.AudioPlayer.LoopRegion|LoopRegion` minimum **equals** the
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`Class.AudioPlayer.LoopRegion|LoopRegion` maximum, the `Class.AudioPlayer`
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uses the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` property
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instead.
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code_samples: []
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type: NumberRange
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||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
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||||
write: None
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||||
thread_safety: ReadSafe
|
||||
category: Regions
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Audio
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||||
- name: AudioPlayer.PlaybackRegion
|
||||
summary: |
|
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Range in seconds denoting a desired start time (minimum) and stop time
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(maximum) within the `Class.AudioPlayer.TimeLength|TimeLength`.
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description: |
|
||||
Range in seconds denoting a desired start time (minimum) and stop time
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(maximum) within the `Class.AudioPlayer.TimeLength|TimeLength`.
|
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|
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum is
|
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**greater** than 0, the sound begins playing from the
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`Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum time.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum is
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**less** than 0, the sound begins playing from 0.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum is
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**greater** than the `Class.AudioPlayer.TimeLength|TimeLength`, the sound
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stops at `Class.AudioPlayer.TimeLength|TimeLength`.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum is
|
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**less** than the `Class.AudioPlayer.TimeLength|TimeLength`, the sound
|
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stops at exactly the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion`
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maximum.
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If the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` minimum
|
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**equals** the `Class.AudioPlayer.PlaybackRegion|PlaybackRegion` maximum,
|
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the sound plays in its entirety.
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code_samples: []
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||||
type: NumberRange
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||||
tags: []
|
||||
deprecation_message: ''
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||||
security:
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||||
read: None
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||||
write: None
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||||
thread_safety: ReadSafe
|
||||
category: Regions
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||||
serialization:
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can_load: true
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||||
can_save: true
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||||
capabilities:
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- Audio
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- name: AudioPlayer.PlaybackSpeed
|
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summary: |
|
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Controls how quickly the asset will be played, which controls its pitch.
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description: |
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Multiplier controlling how quickly the asset will be played, directly
|
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controlling its perceived pitch. Ranges from 0 to 20.
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code_samples: []
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type: double
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tags: []
|
||||
deprecation_message: ''
|
||||
security:
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read: None
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||||
write: None
|
||||
thread_safety: ReadSafe
|
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category: Playback
|
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serialization:
|
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can_load: true
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can_save: true
|
||||
capabilities:
|
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- Audio
|
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- name: AudioPlayer.TimeLength
|
||||
summary: |
|
||||
Denotes the length of the loaded asset.
|
||||
description: |
|
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Denotes the length of the loaded `Class.AudioPlayer.Asset|Asset` in
|
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seconds.
|
||||
code_samples: []
|
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type: double
|
||||
tags:
|
||||
- ReadOnly
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Asset
|
||||
serialization:
|
||||
can_load: false
|
||||
can_save: true
|
||||
capabilities:
|
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- Audio
|
||||
- name: AudioPlayer.TimePosition
|
||||
summary: |
|
||||
Tracks the current position of the playhead within the asset.
|
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description: |
|
||||
Tracks and controls the current position of the playhead within the
|
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`Class.AudioPlayer.Asset|Asset`, in seconds.
|
||||
code_samples: []
|
||||
type: double
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Playback
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer.Volume
|
||||
summary: |
|
||||
Controls how loudly the asset will be played.
|
||||
description: |
|
||||
Volume level which is multiplied onto the output audio stream, controlling
|
||||
how loudly the asset will be played. Ranges from 0 to 3.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: State
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Audio
|
||||
methods:
|
||||
- name: AudioPlayer:GetConnectedWires
|
||||
summary: |
|
||||
Returns an array of `Class.Wire|Wires` that are connected to the specified
|
||||
pin.
|
||||
description: |
|
||||
Returns an array of `Class.Wire|Wires` that are connected to the specified
|
||||
pin. `Class.AudioPlayer` has one "Output" pin.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: pin
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: Instances
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer:GetInputPins
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: Array
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer:GetOutputPins
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: Array
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer:GetWaveformAsync
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: timeRange
|
||||
type: NumberRange
|
||||
default:
|
||||
summary: ''
|
||||
- name: samples
|
||||
type: int
|
||||
default:
|
||||
summary: ''
|
||||
returns:
|
||||
- type: Array
|
||||
summary: ''
|
||||
tags:
|
||||
- Yields
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer:Play
|
||||
summary: |
|
||||
Plays the `Class.AudioPlayer` from wherever its
|
||||
`Class.AudioPlayer.TimePosition|TimePosition` is.
|
||||
description: |
|
||||
Plays the `Class.AudioPlayer` from wherever its
|
||||
`Class.AudioPlayer.TimePosition|TimePosition` is. Replicates from server
|
||||
to client.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer:Stop
|
||||
summary: |
|
||||
Stops the `Class.AudioPlayer` wherever its
|
||||
`Class.AudioPlayer.TimePosition|TimePosition` is.
|
||||
description: |
|
||||
Stops the `Class.AudioPlayer` wherever its
|
||||
`Class.AudioPlayer.TimePosition|TimePosition` is. Replicates from server
|
||||
to client.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Audio
|
||||
events:
|
||||
- name: AudioPlayer.Ended
|
||||
summary: |
|
||||
Fires when the `Class.AudioPlayer` has completed playback and stopped.
|
||||
description: |
|
||||
Fires after the `Class.AudioPlayer` has completed playback and stopped.
|
||||
Note this event will **not** fire for audio with
|
||||
`Class.AudioPlayer.Looped|Looped` set to `true` since it continues playing
|
||||
upon reaching its end. This event will also **not** fire when the audio is
|
||||
stopped before playback has completed; for this, use
|
||||
`Class.AudioPlayer:GetPropertyChangedSignal()` on the
|
||||
`Class.AudioPlayer.IsPlaying|IsPlaying` property.
|
||||
|
||||
This event is often used to destroy an `Class.AudioPlayer` when it has
|
||||
completed playback.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer.Looped
|
||||
summary: |
|
||||
Fires when the `Class.AudioPlayer` loops.
|
||||
description: |
|
||||
Event that fires after the `Class.AudioPlayer` loops. This happens when
|
||||
the audio reaches the end of its content (or the end of the
|
||||
`Class.AudioPlayer.LoopRegion|LoopRegion` if it is active) and
|
||||
`Class.AudioPlayer.Looping|Looping` is `true`.
|
||||
|
||||
This event does **not** fire if the audio is looped manually by changing
|
||||
its `Class.AudioPlayer.TimePosition|TimePosition`.
|
||||
code_samples: []
|
||||
parameters: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
capabilities:
|
||||
- Audio
|
||||
- name: AudioPlayer.WiringChanged
|
||||
summary: |
|
||||
Fires when another instance is connected to or disconnected from the
|
||||
`Class.AudioPlayer` via a `Class.Wire`.
|
||||
description: |
|
||||
Event that fires after a `Class.Wire` becomes connected or disconnected,
|
||||
and that `Class.Wire` is now or was previously connected to a pin on the
|
||||
`Class.AudioPlayer` and to some other wirable instance.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: connected
|
||||
type: boolean
|
||||
default:
|
||||
summary: |
|
||||
Whether the instance got connected or disconnected.
|
||||
- name: pin
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The pin on the `Class.AudioPlayer` that the `Class.Wire` targets.
|
||||
- name: wire
|
||||
type: Wire
|
||||
default:
|
||||
summary: |
|
||||
The `Class.Wire` between the `Class.AudioPlayer` and the other
|
||||
instance.
|
||||
- name: instance
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The other instance that is or was connected through the `Class.Wire`.
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
capabilities:
|
||||
- Audio
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue