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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: AudioEqualizer
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type: class
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memory_category: Internal
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summary: |
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Adjusts the frequency content of audio streams.
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description: |
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`Class.AudioEqualizer` adjusts the frequency content of audio streams. It
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provides one **Input** pin and one **Output** pin which can be connected
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to/from by `Class.Wire|Wires`. `Class.AudioEqualizer` has 3 frequency bands
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whose gain values can be controlled, and the crossover points between bands
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can be moved.
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code_samples:
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- audio-wiring---listener-equalization
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: AudioEqualizer.Bypass
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summary: |
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Whether audio streams are passed-through unaffected by this effect.
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description: |
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If `true`, audio streams are passed-through unaffected by this effect.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioEqualizer.Editor
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summary: ''
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description: ''
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code_samples: []
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type: boolean
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tags:
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- NotReplicated
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deprecation_message: ''
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security:
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read: RobloxScriptSecurity
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write: RobloxScriptSecurity
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thread_safety: ReadSafe
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category: State Editing
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serialization:
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can_load: true
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can_save: false
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capabilities:
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- Audio
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- name: AudioEqualizer.HighGain
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summary: |
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Gain value to be applied to the frequency content of the highest band in
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the equalizer.
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description: |
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Gain value, in decibels, to be applied to the frequency content of the
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highest band in the equalizer. Ranges from -80 to 10.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioEqualizer.LowGain
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summary: |
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Gain value to be applied to the frequency content of the lowest band in
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the equalizer.
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description: |
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Gain value, in decibels, to be applied to the frequency content of the
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lowest band in the equalizer. Ranges from -80 to 10.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioEqualizer.MidGain
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summary: |
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Gain value to be applied to the frequency content of the middle band in
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the equalizer.
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description: |
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Gain value, in decibels, to be applied to the frequency content of the
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middle band in the equalizer. Ranges from -80 to 10.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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- name: AudioEqualizer.MidRange
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summary: |
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The frequency range of the band influenced by
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`Class.AudioEqualizer.MidGain|MidGain`.
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description: |
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The frequency range in hertz of the band influenced by
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`Class.AudioEqualizer.MidGain|MidGain`. The lower value of the range
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determines the crossover frequency between the low and mid bands. The
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higher value of the range determines the crossover frequency between the
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mid and high bands. Both crossover frequencies range from 200 to 20,000.
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code_samples: []
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type: NumberRange
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: State
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Audio
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methods:
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- name: AudioEqualizer:GetConnectedWires
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summary: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified
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pin.
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description: |
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Returns an array of `Class.Wire|Wires` that are connected to the specified
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pin. `Class.AudioEqualizer` has one "Input" pin and one "Output" pin.
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code_samples: []
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parameters:
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- name: pin
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type: string
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default:
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summary: ''
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returns:
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- type: Instances
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioEqualizer:GetInputPins
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summary: ''
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description: ''
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code_samples: []
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parameters: []
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returns:
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- type: Array
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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- name: AudioEqualizer:GetOutputPins
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summary: ''
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description: ''
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code_samples: []
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parameters: []
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returns:
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- type: Array
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Audio
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events:
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- name: AudioEqualizer.WiringChanged
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summary: |
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Fires when another instance is connected to or disconnected from the
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`Class.AudioEqualizer` via a `Class.Wire`.
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description: |
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Event that fires after a `Class.Wire` becomes connected or disconnected,
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and that `Class.Wire` is now or was previously connected to a pin on the
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`Class.AudioEqualizer` and to some other wirable instance.
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code_samples: []
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parameters:
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- name: connected
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type: boolean
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default:
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summary: |
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Whether the instance got connected or disconnected.
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- name: pin
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type: string
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default:
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summary: |
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The pin on the `Class.AudioEqualizer` that the `Class.Wire` targets.
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- name: wire
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type: Wire
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default:
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summary: |
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The `Class.Wire` between the `Class.AudioEqualizer` and the other
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instance.
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- name: instance
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type: Instance
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default:
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summary: |
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The other instance that is or was connected through the `Class.Wire`.
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tags: []
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deprecation_message: ''
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security: None
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capabilities:
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- Audio
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callbacks: []
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