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rules
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: AnimationConstraint
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type: class
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memory_category: BaseParts
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summary: |
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Aligns two `Class.BasePart|BaseParts` with an animate-able kinematic or
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force-based joint.
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description: |
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An **AnimationConstraint** constrains its `Class.Attachment|Attachments` so
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that they're offset by the `Class.AnimationConstraint.Transform|Transform`
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`CFrame`. The `Class.AnimationConstraint.Transform|Transform` can be set
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manually during `Class.RunService.PreSimulation` or by an `Class.Animator`.
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code_samples: []
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inherits:
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- Constraint
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descendants: []
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tags:
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- NotBrowsable
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deprecation_message: ''
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properties:
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- name: AnimationConstraint.C0
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summary: ''
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description: |
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The `Class.AnimationConstraint.Attachment0|Attachment0`
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`Class.Attachment.CFrame|CFrame` for backwards compatibility with
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`Class.Motor6D.C0`.
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code_samples: []
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type: CFrame
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tags:
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- Hidden
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- ReadOnly
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- NotReplicated
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- Deprecated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Physics
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- Animation
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- name: AnimationConstraint.C1
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summary: ''
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description: |
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The `Class.AnimationConstraint.Attachment1|Attachment1`
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`Class.Attachment.CFrame|CFrame` for backwards compatibility with
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`Class.Motor6D.C1`.
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code_samples: []
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type: CFrame
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tags:
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- Hidden
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- ReadOnly
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- NotReplicated
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- Deprecated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Physics
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- Animation
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- name: AnimationConstraint.IsKinematic
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summary: |
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Toggles whether the `Class.AnimationConstraint` is kinematic or physically
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simulated.
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description: |
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When true, the connected parts follow the
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`Class.AnimationConstraint.Transform|Transform` perfectly without
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participating in physics simulation. When false, the connected parts
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follow the trajectory using forces and torques limited by
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`Class.AnimationConstraint.MaxForce` and
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`Class.AnimationConstraint.MaxTorque`.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- Animation
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- name: AnimationConstraint.MaxForce
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summary: |
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Maximum force magnitude the constraint can apply to achieve its goal.
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description: |
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Maximum force magnitude the constraint can apply to achieve its goal. Only
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used if `Class.AnimationConstraint.IsKinematic|IsKinematic` is false.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Compliance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- Animation
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- name: AnimationConstraint.MaxTorque
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summary: |
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Maximum torque the constraint can apply to reach its goal.
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description: |
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Maximum torque the constraint can use to reach its goal. Only used if
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`Class.AnimationConstraint.IsKinematic|IsKinematic` is false.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Compliance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- Animation
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- name: AnimationConstraint.Part0
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summary: ''
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description: |
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The `Class.AnimationConstraint.Attachment0|Attachment0`
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`Class.Instance.Parent|Parent` for backwards compatibility with
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`Class.Motor6D.Part0`.
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code_samples: []
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type: BasePart
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tags:
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- Hidden
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- ReadOnly
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- NotReplicated
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- Deprecated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Physics
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- Animation
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- name: AnimationConstraint.Part1
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summary: ''
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description: |
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The `Class.AnimationConstraint.Attachment1|Attachment1`
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`Class.Instance.Parent|Parent` for backwards compatibility with
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`Class.Motor6D.Part1`.
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code_samples: []
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type: BasePart
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tags:
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- Hidden
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- ReadOnly
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- NotReplicated
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- Deprecated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- Physics
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- Animation
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- name: AnimationConstraint.Transform
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summary: |
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Describes the current animation offset of the `Class.AnimationConstraint`
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joint.
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description: |
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The internal `Datatype.CFrame` that is manipulated when a
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`Class.AnimationConstraint` is being animated.
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##### Timing
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`Class.AnimationConstraint` transforms are not applied immediately, but
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rather as a batch in a parallel job after
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`Class.RunService.PreSimulation`, immediately before physics steps. The
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deferred batch update is much more efficient than many immediate updates.
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If the `Class.AnimationConstraint` is part of an animated model with an
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`Class.Animator`, then `Class.AnimationConstraint.Transform` is usually
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overwritten every frame by the `Class.Animator` after
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`Class.RunService.PreAnimation` and before
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`Class.RunService.PreSimulation`.
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code_samples: []
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type: CFrame
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Physics
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- Animation
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methods: []
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events: []
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callbacks: []
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