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|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: AnalyticsService
|
||||
type: class
|
||||
memory_category: Instances
|
||||
summary: |
|
||||
Collection of methods that allows developers to track how users interact with
|
||||
their experiences.
|
||||
description: |
|
||||
`AnalyticsService` is a collection of methods that allows developers to track
|
||||
how users interact with their experiences, specifically player progression,
|
||||
in-experience economy, funnels, and custom events.
|
||||
code_samples: []
|
||||
inherits:
|
||||
- Instance
|
||||
descendants: []
|
||||
tags:
|
||||
- NotCreatable
|
||||
- Service
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
properties:
|
||||
- name: AnalyticsService.ApiKey
|
||||
summary: |
|
||||
PlayFab API key. Must be set in order to use
|
||||
`Class.AnalyticsService:FireEvent()|FireEvent`.
|
||||
description: |
|
||||
The **ApiKey** property contains the game's PlayFab API key. It must be
|
||||
set and valid in order to use
|
||||
`Class.AnalyticsService:FireEvent()|FireEvent`. It can be set by pasting
|
||||
and editing the following line of code into the Command bar:
|
||||
|
||||
```lua
|
||||
game:GetService("AnalyticsService").ApiKey = "API_KEY"
|
||||
```
|
||||
code_samples: []
|
||||
type: string
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: LocalUserSecurity
|
||||
write: LocalUserSecurity
|
||||
thread_safety: ReadSafe
|
||||
category: Data
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
methods:
|
||||
- name: AnalyticsService:FireCustomEvent
|
||||
summary: |
|
||||
Fires a custom event with a custom event name and data.
|
||||
description: |
|
||||
This function triggers a custom event with a custom event name data.
|
||||
|
||||
#### Limits of events
|
||||
|
||||
Each game server is allowed a certain number of standard events API calls
|
||||
based on the number of players present (more players means more events
|
||||
will be needed). The events that exceed the limit will be dropped and log
|
||||
an error to the developer console. - Per minute limit: 120 + numPlayers \*
|
||||
20, all events shared this limit. - Cooldown: refresh every 10 seconds
|
||||
|
||||
#### Limits of parameters
|
||||
|
||||
Limit the size of parameters. The event that exceeds the limit will be
|
||||
dropped and log an error to the developer console.
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Parameters</th>
|
||||
<th>Maximum Number of Characters</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>customData Variant</td>
|
||||
<td>500 after serialized</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>other string types</td>
|
||||
<td>50</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
See also:
|
||||
|
||||
- `Class.AnalyticsService:FirePlayerProgressionEvent()`, triggers an event
|
||||
used to track player progression through the game
|
||||
- `Class.AnalyticsService:FireInGameEconomyEvent()`, triggers an event
|
||||
used to track player actions pertaining to the in-game economy
|
||||
- `Class.AnalyticsService:FireLogEvent()`, triggers an event used to track
|
||||
errors and warnings experienced by players
|
||||
code_samples:
|
||||
- analytics-event---custom
|
||||
parameters:
|
||||
- name: player
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The player who triggered the custom event. `nil` if not player
|
||||
related.
|
||||
- name: eventCategory
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
User defined category. This should be the name of the event.
|
||||
- name: customData
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
Optional. User defined data, could be a string, a number or a table.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:FireEvent
|
||||
summary: |
|
||||
Report a custom event to PlayFab.
|
||||
description: |
|
||||
**FireEvent** reports a custom event to PlayFab. The event is reported
|
||||
using a **category** and **value**, where the category is a string and the
|
||||
value can be a string or table. In order to use PlayFab, you must have a
|
||||
valid `Class.AnalyticsService.ApiKey|ApiKey` set.
|
||||
|
||||
#### Possible Errors
|
||||
|
||||
- **"AnalyticsService can only be executed by game server."** – Tracking
|
||||
can only be done on the server through a `Class.Script` or
|
||||
`Class.ModuleScript` required by a script. See
|
||||
`Class.RunService:IsServer()`.
|
||||
- **"The ApiKey is invalid."** – The
|
||||
`Class.AnalyticsService.ApiKey|ApiKey` has been set, but it's invalid.
|
||||
Check that it is set to the correct value.
|
||||
- **"AnalyticsService can only accept valid UTF-8 characters."** – Thrown
|
||||
when the value can't be serialized as UTF-8 characters. This can happen
|
||||
if you pass a value which has unicode characters, like emojis.
|
||||
- **"AnalyticsService failed in parse event value. Error: ..."** – Thrown
|
||||
when there is an issue when serializing the provided value into a
|
||||
string.
|
||||
- **"AnalyticsService: , " and \r\n are not allowed in category."** – The
|
||||
comma `,`, the double quote `"`, and newline characters `\r\n` cannot be
|
||||
used in the **category** parameter.
|
||||
- **"AnalyticsService: The event value you fired is too long."** – Thrown
|
||||
if the **value** parameter was too long after serialization. The length
|
||||
limit is 1 KiB, or 1024 bytes.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: category
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
'The category of event to report. Cannot contain the following
|
||||
characters: comma `,`, double quote `"` or newline characters `\r\n`'.
|
||||
- name: value
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
A value to be serialized and reported. Serialized length must not
|
||||
exceed 1 KiB, or 1024 bytes.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: |
|
||||
This function has been deprecated in favor of more descriptive methods,
|
||||
including:
|
||||
|
||||
- `Class.AnalyticsService:FireCustomEvent()`
|
||||
- `Class.AnalyticsService:FireInGameEconomyEvent()`
|
||||
- `Class.AnalyticsService:FireLogEvent()`
|
||||
- `Class.AnalyticsService:FirePlayerProgressionEvent()`
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:FireInGameEconomyEvent
|
||||
summary: |
|
||||
Fire an event used to track player actions pertaining to the in-game
|
||||
economy.
|
||||
description: |
|
||||
This function triggers an event used to track player actions pertaining to
|
||||
the in-game economy.
|
||||
|
||||
For example, it should be called to track when players acquire or spend
|
||||
virtual items within the economy like currency.
|
||||
|
||||
#### Limits of events
|
||||
|
||||
Each game server is allowed a certain number of standard events API calls
|
||||
based on the number of players present (more players means more events
|
||||
will be needed). The events that exceed the limit will be dropped and log
|
||||
an error to the developer console. - Per minute limit: 120 + numPlayers \*
|
||||
20, all events shared this limit. - Cooldown: refresh every 10 seconds
|
||||
|
||||
#### Limits of parameters
|
||||
|
||||
Limit the size of parameters. The event that exceeds the limit will be
|
||||
dropped and log an error to the developer console.
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Parameters</th>
|
||||
<th>Maximum Number of Characters</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>customData Variant</td>
|
||||
<td>500 after serialized</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>other string types</td>
|
||||
<td>50</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
See also:
|
||||
|
||||
- `Class.AnalyticsService:FirePlayerProgressionEvent()`, triggers an event
|
||||
used to track player progression through the game
|
||||
- `Class.AnalyticsService:FireLogEvent()`, triggers an event used to track
|
||||
errors and warnings experienced by players
|
||||
- `Class.AnalyticsService:FireCustomEvent()`, triggers an event used to
|
||||
emit a custom event
|
||||
code_samples:
|
||||
- analytics-event---economy
|
||||
parameters:
|
||||
- name: player
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The player who triggered the economy event.
|
||||
- name: itemName
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The name of the item.
|
||||
- name: economyAction
|
||||
type: AnalyticsEconomyAction
|
||||
default:
|
||||
summary: |
|
||||
Indicates the acquisition or spending of an in game resource.
|
||||
- name: itemCategory
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
A user defined category for items such as "Vehicle," "Weapon.".
|
||||
- name: amount
|
||||
type: int
|
||||
default:
|
||||
summary: |
|
||||
The amount of the currency.
|
||||
- name: currency
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The currency used. Examples: 'gold', 'gems', 'life.'.
|
||||
- name: location
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The event location. A dictionary that each key-value represents an
|
||||
entry of location data. The key-value is a string-string pair. With
|
||||
this you can query which are the most popular "stores" then maybe you
|
||||
want to increase/lower the price for the stores.
|
||||
|
||||
See the example below:
|
||||
|
||||
```lua
|
||||
local location = {
|
||||
["placeDesc"] = "Dungeon1",
|
||||
["levelDesc"] = "level2",
|
||||
["mapDesc"] = "LeftChamberMap",
|
||||
["storeName"] = "DarkSmith",
|
||||
["userDefinedKey"] = "0005"
|
||||
}
|
||||
```
|
||||
- name: customData
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
Optional. User defined data, could be a string, a number or a table.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: |
|
||||
No return.
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:FireLogEvent
|
||||
summary: |
|
||||
Fire a log event used to track errors and warnings experienced by players.
|
||||
description: |
|
||||
This function triggers an event used to track errors and warnings
|
||||
experienced by players.
|
||||
|
||||
For example, it could be called to indicate when a function call fails -
|
||||
such as a datastore save or `Class.TeleportService:Teleport()`. See the
|
||||
example below.
|
||||
|
||||
#### Limits of events
|
||||
|
||||
Each game server is allowed a certain number of standard events API calls
|
||||
based on the number of players present (more players means more events
|
||||
will be needed). The events that exceed the limit will be dropped and log
|
||||
an error to the developer console. - Per minute limit: 120 + numPlayers \*
|
||||
20, all events shared this limit. - Cooldown: refresh every 10 seconds
|
||||
|
||||
#### Limits of parameters
|
||||
|
||||
Limit the size of parameters. The event that exceeds the limit will be
|
||||
dropped and log an error to the developer console.
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Parameters</th>
|
||||
<th>Maximum Number of Characters</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>FireLogEvent stackTrace</td>
|
||||
<td>1000</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>FireLogEvent message</td>
|
||||
<td>500</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>customData Variant</td>
|
||||
<td>500 after serialized</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>other string types</td>
|
||||
<td>50</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
See also:
|
||||
|
||||
- `Class.AnalyticsService:FireInGameEconomyEvent()`, triggers an event
|
||||
used to track player actions pertaining to the in-game economy
|
||||
- `Class.AnalyticsService:FirePlayerProgressionEvent()`, triggers an event
|
||||
used to track player progression through the game
|
||||
- `Class.AnalyticsService:FireCustomEvent()`, triggers an event used to
|
||||
emit a custom event
|
||||
code_samples:
|
||||
- analytics-event---log
|
||||
parameters:
|
||||
- name: player
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The player who triggered the error event, `nil` if not player related.
|
||||
- name: logLevel
|
||||
type: AnalyticsLogLevel
|
||||
default:
|
||||
summary: |
|
||||
The specified log level (e.g. Debug, Error).
|
||||
- name: message
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
User defined message.
|
||||
- name: debugInfo
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
Optional. A dictionary which contains predefined keys including
|
||||
"errorCode" and "stackTrace". Both keys values are strings. stackTrace
|
||||
is a traceback of the current function call stack.
|
||||
|
||||
```lua
|
||||
local debugInfo = {
|
||||
errorCode = '123',
|
||||
stackTrace = debug.traceback()
|
||||
}
|
||||
```
|
||||
- name: customData
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
Optional. User defined data, could be a string, a number or a table.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: |
|
||||
No return.
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:FirePlayerProgressionEvent
|
||||
summary: |
|
||||
Fire an event used to track player progression through the game.
|
||||
description: |
|
||||
This function triggers an event used to track player progression through
|
||||
the game.
|
||||
|
||||
For example, it should be called when a player starts an in-game tutorial
|
||||
and again that player finishes the tutorial. Another example (see below)
|
||||
includes tracking when a player gains experience, collects objects, and
|
||||
levels up.
|
||||
|
||||
#### Limits of events
|
||||
|
||||
Each game server is allowed a certain number of standard events API calls
|
||||
based on the number of players present (more players means more events
|
||||
will be needed). The events that exceed the limit will be dropped and log
|
||||
an error to the developer console. - Per minute limit: 120 + numPlayers \*
|
||||
20, all events shared this limit. - Cooldown: refresh every 10 seconds
|
||||
|
||||
#### Limits of parameters
|
||||
|
||||
Limit the size of parameters. The event that exceeds the limit will be
|
||||
dropped and log an error to the developer console.
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Parameters</th>
|
||||
<th>Maximum Number of Characters</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>FirePlayerProgressionEvent location</td>
|
||||
<td>5 pairs of Key and Value, each Key and Value are 50</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>FirePlayerProgressionEvent statistics</td>
|
||||
<td>5 pairs of Key and Value, each Key and Value are 50</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>customData Variant</td>
|
||||
<td>500 after serialized</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>other string types</td>
|
||||
<td>50</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
See also:
|
||||
|
||||
- `Class.AnalyticsService:FireInGameEconomyEvent()`, triggers an event
|
||||
used to track player actions pertaining to the in-game economy
|
||||
- `Class.AnalyticsService:FireLogEvent()`, triggers an event used to track
|
||||
errors and warnings experienced by players
|
||||
- `Class.AnalyticsService:FireCustomEvent()`, triggers an event used to
|
||||
emit a custom event
|
||||
code_samples:
|
||||
- analytics-event---progression
|
||||
parameters:
|
||||
- name: player
|
||||
type: Instance
|
||||
default:
|
||||
summary: |
|
||||
The player who triggered the event.
|
||||
- name: category
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
A user defined category for progression.
|
||||
- name: progressionStatus
|
||||
type: AnalyticsProgressionStatus
|
||||
default:
|
||||
summary: |
|
||||
Indicates the status of the progression.
|
||||
- name: location
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
The event location. A dictionary that each key-value represents an
|
||||
entry of location data. The key-value is a string-string pair. With
|
||||
this developers can query where is the most frequent location for a
|
||||
specific progression event category. For example, the category could
|
||||
be "LevelUp".
|
||||
|
||||
```lua
|
||||
local location = {
|
||||
["placeDesc"] = "Dungeon1",
|
||||
["levelDesc"] = "level2",
|
||||
["mapDesc"] = "LeftChamberMap",
|
||||
["ProgresionType"] = "LevelUp",
|
||||
["userDefinedKey5"] = "0005"
|
||||
}
|
||||
```
|
||||
- name: statistics
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
Optional. A dictionary that each key-value represents an entry of
|
||||
statistics data that allows developers to track any specific data that
|
||||
they want to collect as players progress through their game. Key-Value
|
||||
is a string-number pair.
|
||||
|
||||
```lua
|
||||
local statistics = {
|
||||
["numberOfKills"] = 111,
|
||||
["numberOfExp"] = 222,
|
||||
["userDefinedKey3"] = number,
|
||||
["userDefinedKey4"] = number,
|
||||
["userDefinedKey5"] = number
|
||||
}
|
||||
```
|
||||
- name: customData
|
||||
type: Variant
|
||||
default:
|
||||
summary: |
|
||||
Optional. User defined data, could be a string, a number or a table.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: |
|
||||
No return.
|
||||
tags:
|
||||
- Deprecated
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogCustomEvent
|
||||
summary: |
|
||||
Logs an event used to track custom metrics of a user in experience.
|
||||
description: |
|
||||
Logs an event used to track custom metrics of a user in experience. For
|
||||
additional information, see
|
||||
[custom events](../../../production/analytics/custom-events.md).
|
||||
code_samples:
|
||||
- Log-Custom-Event
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The user who triggered the event.
|
||||
- name: eventName
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The name of the custom event.
|
||||
- name: value
|
||||
type: double
|
||||
default: 1
|
||||
summary: |
|
||||
The value of the event that will be used in aggregation.
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: |
|
||||
Optional dictionary of custom fields that will provide breakdowns in
|
||||
Roblox-provided charts. Only specific keys, provided by
|
||||
`Enum.AnalyticsCustomFieldKeys`, will be used for these breakdowns.
|
||||
Limited to 8,000 unique combinations of values across the three custom
|
||||
fields per experience.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogEconomyEvent
|
||||
summary: |
|
||||
Logs an event used to track player actions related in experience.
|
||||
description: |
|
||||
Logs an event used to track player actions related in experience.
|
||||
code_samples:
|
||||
- AnalyticsService-LogEconomyEvent-IAP
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The user who triggered the event.
|
||||
- name: flowType
|
||||
type: AnalyticsEconomyFlowType
|
||||
default:
|
||||
summary: |
|
||||
Should specify the direction that currency is flowing using
|
||||
`Enum.AnalyticsEconomyFlowType`.
|
||||
- name: currencyType
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The name of the currency being added or removed, for example `"gold"`,
|
||||
`"gems"`, or `"energy"`. Limited to 5 unique currency types per
|
||||
experience.
|
||||
- name: amount
|
||||
type: float
|
||||
default:
|
||||
summary: |
|
||||
The amount of currency being added or removed. This value should
|
||||
always be positive.
|
||||
- name: endingBalance
|
||||
type: float
|
||||
default:
|
||||
summary: |
|
||||
The user's balance after the currency has been added or removed. This
|
||||
value should always be greater than or equal to `0`.
|
||||
- name: transactionType
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The type of transaction that occurred. While you're free to use any
|
||||
transaction type, it's recommended to use the provided types from
|
||||
`Enum.AnalyticsEconomyTransactionType` such as `"IAP"` or
|
||||
`"ContextualPurchase"` to enable future insights from Roblox tools and
|
||||
charts.
|
||||
|
||||
Because this field type is a string, you'll need to pass the `Name`
|
||||
value of the enum. For example
|
||||
`Enum.AnalyticsEconomyTransactionType|Enum.AnalyticsEconomyTransactionType.IAP.Name`.
|
||||
|
||||
Limited to 20 unique types per experience.
|
||||
- name: itemSku
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
Optional SKU of the item or bundle being purchased. This is a unique
|
||||
identifier for the item being purchased. Limited to 100 unique SKUs
|
||||
per experience.
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: |
|
||||
Optional dictionary of custom fields that will provide breakdowns in
|
||||
Roblox-provided charts. Only specific keys, provided by
|
||||
`Enum.AnalyticsCustomFieldKeys`, will be used for these breakdowns.
|
||||
Limited to 8,000 unique combinations of values across the three custom
|
||||
fields per experience.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogFunnelStepEvent
|
||||
summary: |
|
||||
Logs an event used to track user actions stepping through a pre-planned
|
||||
funnel.
|
||||
description: |
|
||||
Logs an event used to track user actions stepping through a pre-planned
|
||||
funnel. Funnel breakdowns will only consider the user and event values
|
||||
from the first step in a funnel session.
|
||||
code_samples:
|
||||
- AnalyticsService-LogFunnelStepEvent-Shop
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The user who triggered the event.
|
||||
- name: funnelName
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
The name of the funnel. This should be the same for all steps in the
|
||||
funnel. Limited to 10 unique funnels per experience.
|
||||
- name: funnelSessionId
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
Optional unique identifier for the funnel session. This should be the
|
||||
same for all steps in the funnel.
|
||||
|
||||
Note that this field is only necessary for **recurring** funnels, for
|
||||
example a purchase flow funnel or an item upgrade funnel. If you don't
|
||||
have a natural funnel session identifier, it's recommended to use
|
||||
`Class.HttpService:GenerateGUID()`.
|
||||
- name: step
|
||||
type: int
|
||||
default: 1
|
||||
summary: |
|
||||
The step number in the funnel. This should be unique for each step in
|
||||
the funnel. All funnels start at step 1. Limited to steps 1-100.
|
||||
|
||||
Repeated steps by the same user in the same funnel session, or when
|
||||
`funnelSessionId` is `nil` will be ignored.
|
||||
|
||||
Note that if any steps are skipped, the intermediate steps will be
|
||||
considered completed.
|
||||
- name: stepName
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
Optional name of the step in the funnel. This field is only used for
|
||||
display purposes in Roblox-provided charts.
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: |
|
||||
Optional dictionary of custom fields that will provide breakdowns in
|
||||
Roblox-provided charts. Only specific keys, provided by
|
||||
`Enum.AnalyticsCustomFieldKeys`, will be used for these breakdowns.
|
||||
Limited to 8,000 unique combinations of values across the three custom
|
||||
fields per experience.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogOnboardingFunnelStepEvent
|
||||
summary: |
|
||||
Logs an event used to track user actions stepping through an onboarding
|
||||
funnel.
|
||||
description: |
|
||||
Logs an event used to track user actions stepping through an onboarding
|
||||
funnel. Funnel breakdowns will only consider the user and event values
|
||||
from the first step in a funnel session.
|
||||
code_samples:
|
||||
- AnalyticsService-LogOnboardingFunnelStepEvent-TwoSteps
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The user who triggered the event.
|
||||
- name: step
|
||||
type: int
|
||||
default:
|
||||
summary: |
|
||||
The step number in the funnel. This should be unique for each step in
|
||||
the funnel. All funnels start at step 1. Limited to steps 1-100.
|
||||
|
||||
Note that if any steps are skipped, the intermediate steps will be
|
||||
considered completed.
|
||||
- name: stepName
|
||||
type: string
|
||||
default:
|
||||
summary: |
|
||||
Optional name of the step in the funnel. This field is only used for
|
||||
display purposes in Roblox-provided charts.
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: |
|
||||
Optional dictionary of custom fields that will provide breakdowns in
|
||||
Roblox-provided charts. Only specific keys, provided by
|
||||
`Enum.AnalyticsCustomFieldKeys`, will be used for these breakdowns.
|
||||
Limited to 8,000 unique combinations of values across the three custom
|
||||
fields per experience.
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogProgressionCompleteEvent
|
||||
summary: |
|
||||
Logs an event for when a user has completed a level attempt.
|
||||
description: |
|
||||
Logs an event for when a user has completed a level attempt. This event
|
||||
does not currently display in any Roblox-provided charts.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The player who triggered the event.
|
||||
- name: progressionPathName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: level
|
||||
type: int
|
||||
default:
|
||||
summary: ''
|
||||
- name: levelName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogProgressionEvent
|
||||
summary: |
|
||||
Logs an event for when a user has started, completed, or failed a level
|
||||
attempt.
|
||||
description: |
|
||||
Logs an event for when a user has started, completed, or failed a level
|
||||
attempt. This event does not currently display in any Roblox-provided
|
||||
charts.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The player who triggered the event.
|
||||
- name: progressionPathName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: status
|
||||
type: AnalyticsProgressionType
|
||||
default:
|
||||
summary: ''
|
||||
- name: level
|
||||
type: int
|
||||
default:
|
||||
summary: ''
|
||||
- name: levelName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogProgressionFailEvent
|
||||
summary: |
|
||||
Logs an event for when a user has failed a level attempt.
|
||||
description: |
|
||||
Logs an event for when a user has failed a level attempt. This event does
|
||||
not currently display in any Roblox-provided charts.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The user who triggered the event.
|
||||
- name: progressionPathName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: level
|
||||
type: int
|
||||
default:
|
||||
summary: ''
|
||||
- name: levelName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AnalyticsService:LogProgressionStartEvent
|
||||
summary: |
|
||||
Logs an event for when a user has started a level attempt.
|
||||
description: |
|
||||
Logs an event for when a user has started a level attempt. This event does
|
||||
not currently display in any Roblox-provided charts.
|
||||
code_samples: []
|
||||
parameters:
|
||||
- name: player
|
||||
type: Player
|
||||
default:
|
||||
summary: |
|
||||
The player who triggered the event.
|
||||
- name: progressionPathName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: level
|
||||
type: int
|
||||
default:
|
||||
summary: ''
|
||||
- name: levelName
|
||||
type: string
|
||||
default:
|
||||
summary: ''
|
||||
- name: customFields
|
||||
type: Dictionary
|
||||
default: nil
|
||||
summary: ''
|
||||
returns:
|
||||
- type: ()
|
||||
summary: ''
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security: None
|
||||
thread_safety: Unsafe
|
||||
capabilities:
|
||||
- Basic
|
||||
events: []
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue