mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-24 15:01:38 +00:00
rules
This commit is contained in:
parent
a9b4f8e83b
commit
e6efc04756
8494 changed files with 495610 additions and 0 deletions
204
.cursor/rules/roblox/reference/engine/classes/AirController.yaml
Normal file
204
.cursor/rules/roblox/reference/engine/classes/AirController.yaml
Normal file
|
|
@ -0,0 +1,204 @@
|
|||
# This file is automatically generated. Please don't edit it manually.
|
||||
# To submit a bug report on the content, see
|
||||
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
||||
|
||||
name: AirController
|
||||
type: class
|
||||
memory_category: Instances
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
inherits:
|
||||
- ControllerBase
|
||||
descendants: []
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
properties:
|
||||
- name: AirController.BalanceMaxTorque
|
||||
summary: |
|
||||
The maximum torque the character can use to remain balanced upright.
|
||||
description: |
|
||||
The maximum torque the character can use to remain balanced upright. When
|
||||
misaligned, this amount of torque is applied to reach the
|
||||
`Class.AirController.BalanceSpeed|BalanceSpeed` and realign the character.
|
||||
A higher torque means more force is required to cause the character to
|
||||
tilt. A lower torque means it's easer for the character to flip in the
|
||||
air. This property is hidden and has no effect when
|
||||
`Class.ControllerBase.BalanceRigidityEnabled` is true.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Balance
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AirController.BalanceSpeed
|
||||
summary: |
|
||||
The maximum angular speed used to align the character upright.
|
||||
description: |
|
||||
The maximum angular speed used to align the character upright. A lower
|
||||
value means it takes longer for the character to recover to the upright
|
||||
position when misaligned. A higher value results in a quicker recovery.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Balance
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AirController.LinearImpulse
|
||||
summary: ''
|
||||
description: ''
|
||||
code_samples: []
|
||||
type: Vector3
|
||||
tags:
|
||||
- Hidden
|
||||
- NotReplicated
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Movement
|
||||
serialization:
|
||||
can_load: false
|
||||
can_save: false
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AirController.MaintainAngularMomentum
|
||||
summary: |
|
||||
Determines whether angular momentum is preserved when input has stopped.
|
||||
description: |
|
||||
Determines whether angular momentum is preserved when input has stopped.
|
||||
If false, the character will apply
|
||||
`Class.AirController.TurningMaxTorque|TurningMaxTorque` to bring the
|
||||
angular velocity toward 0 when there is no input.
|
||||
code_samples: []
|
||||
type: boolean
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Turn
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AirController.MaintainLinearMomentum
|
||||
summary: |
|
||||
Determines whether linear momentum is preserved when input has stopped.
|
||||
description: |
|
||||
Determines whether linear momentum is preserved when input has stopped. If
|
||||
false, the character will apply
|
||||
`Class.AirController.MoveMaxForce|MoveMaxForce` to bring the linear
|
||||
velocity towards 0 when there is no input.
|
||||
code_samples: []
|
||||
type: boolean
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Movement
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AirController.MoveMaxForce
|
||||
summary: |
|
||||
The maximum force that can be applied on the
|
||||
`Class.ControllerManager.RootPart` for moving in the
|
||||
`Class.ControllerManager.MovingDirection`.
|
||||
description: |
|
||||
The maximum force that can be applied on the
|
||||
`Class.ControllerManager.RootPart` for moving in the
|
||||
`Class.ControllerManager.MovingDirection`. This affects how quickly
|
||||
different target linear velocities are reached and how quick the linear
|
||||
acceleration is if
|
||||
`Class.AirController.MaintainLinearMomentum|MaintainLinearMomentum` is
|
||||
off.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Movement
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AirController.TurnMaxTorque
|
||||
summary: |
|
||||
The maximum torque that can be applied on the
|
||||
`Class.ControllerManager.RootPart` for turning towards the
|
||||
`Class.ControllerManager.FacingDirection`.
|
||||
description: |
|
||||
The maximum torque that can be applied on the
|
||||
`Class.ControllerManager.RootPart` for turning towards the
|
||||
`Class.ControllerManager.FacingDirection`. This effects how quickly
|
||||
different target angular velocities are reached and how quick angular
|
||||
deceleration is if
|
||||
`Class.AirController.MaintainAngularMomentum|MaintainAngularMomentum` is
|
||||
off.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Turn
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
- name: AirController.TurnSpeedFactor
|
||||
summary: |
|
||||
The value multiplied by the `Class.ControllerManager.BaseTurnSpeed`.
|
||||
description: |
|
||||
The value multiplied by the `Class.ControllerManager.BaseTurnSpeed` to
|
||||
determine the final target angular velocity while this controller is
|
||||
active. The angular velocity is applied when turning towards the
|
||||
`Class.ControllerManager.FacingDirection`.
|
||||
code_samples: []
|
||||
type: float
|
||||
tags: []
|
||||
deprecation_message: ''
|
||||
security:
|
||||
read: None
|
||||
write: None
|
||||
thread_safety: ReadSafe
|
||||
category: Turn
|
||||
serialization:
|
||||
can_load: true
|
||||
can_save: true
|
||||
capabilities:
|
||||
- Basic
|
||||
methods: []
|
||||
events: []
|
||||
callbacks: []
|
||||
Loading…
Add table
Add a link
Reference in a new issue