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---
title: Custom thumbnails
description: Explains how to create your own custom thumbnail for marketplace items.
---
Thumbnail images provide a preview of the 3D asset in the [Marketplace](https://www.roblox.com/catalog), user inventories, and avatar editors. Before [uploading an asset to the Marketplace](../marketplace/publish-to-marketplace.md), you can create your own thumbnails to customize the exact look and feel of your item preview thumbnails. This step is optional, but can help ensure that the thumbnail accurately portrays your item.
<GridContainer numColumns="3">
<figure>
<img src="../assets/publishing/marketplace/Thumbnail-Example-A.png" width="100%" />
<figcaption>
<Alert severity="error">The default thumbnail may not correctly represent your item.</Alert>
</figcaption>
</figure>
<figure>
<img src="../assets/publishing/marketplace/Thumbnail-Example-B.png" width="100%" />
<figcaption>
<Alert severity="success">A custom thumbnail can create a more accurate preview.</Alert>
</figcaption>
</figure>
</GridContainer>
### Create thumbnails
You must create thumbnails before [publishing your asset on the Marketplace](../marketplace/publish-to-marketplace.md). You can quickly create these thumbnail configuration instances with the [Custom Thumbnail Tool](https://www.roblox.com/library/11628621048/UGC-Custom-Thumbnail-Tool). Roblox stores custom thumbnail information in a child `ThumbnailConfiguration` object that parents a `CameraTarget` and `CameraValue`.
<img src="../assets/publishing/marketplace/Thumbnail-Configuration-Example.png" width="300" />
To use the Custom Thumbnail Tool:
1. Install the [Custom Thumbnail Tool plugin](https://www.roblox.com/library/11628621048/UGC-Custom-Thumbnail-Tool). This may require restarting Studio.
2. In the **Explorer** window, select the `Class.Accessory` you intend to create a thumbnail for.
3. With the `Class.Accessory` highlighted in the **Explorer** window, navigate to the **Plugins** tab and click the **UGC Thumbnail Tool**. The viewport display updates and centers on the selected accessory in the workspace.
4. Adjust the viewport to center on your accessory. Use the following controls to help navigate the camera:
- <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> to pan the camera.
- Hold **right-click** to rotate the camera.
- Hold **middle-click** to pan the camera.
- Hold <kbd>Shift</kbd> for fine adjustment.
5. When complete, click **Accept** to generate the thumbnail configuration objects.
6. You can preview the thumbnail by right-clicking the accessory in the **Explorer** window and selecting **Save To Roblox…**. The **Asset Configuration** window appears and displays the current thumbnail.
If your thumbnail does not look correct, **repeat steps 2-5** to overwrite the existing thumbnail data.
<Alert severity = 'warning'>
Once you upload an asset, you can't modify or change an asset's thumbnail.
</Alert>
### Troubleshooting thumbnails
If your thumbnails don't look the way you expect, you might need to manually resolve these issues or attempt to use the Custom Thumbnail tool again. See the following for common issues and fixes:
<table>
<thead>
<tr>
<th>Issue</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Incorrect Thumbnail Zoom</td>
<td>The scale of the thumbnail depends on the `Handle` size of the `Class.Accessory`. For the best thumbnail, make sure your `Handle` covers the entire item. <br /><br />When changing the size of the `Handle` object, adjust the `Size` property instead of using the resize tool. The resize tool can cause other unintended changes to the item.<br /><br /> You can resolve this issue by using the [Custom Thumbnail Tool](https://www.roblox.com/library/11628621048/UGC-Custom-Thumbnail-Tool).</td>
</tr>
<tr>
<td>Backward Thumbnails</td>
<td>When importing meshes, Studio may change the orientation of the custom model by 180°. To resolve this, you can rotate your mesh 180° in your third party modeling tool, such as Blender or Maya, and then re-import the 3D model into Studio. <br /><br />Regardless of import orientation, Studio equips the `Class.Accessory` on a character with the same fit and attachment.</td>
</tr>
</tbody>
</table>

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---
title: Frequently asked questions
description: Marketplace FAQ providing answers and resources for common questions.
---
<dl>
<dt>**What do I need to do to be eligible to sell in Marketplace?**</dt>
<dd><p />Creators who are [ID-verified](https://en.help.roblox.com/hc/en-us/articles/4407282410644-Age-ID-Verification), have [Roblox Premium 1000 or 2200](https://www.roblox.com/premium/membership), and consistently follow our [Community Standards](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Standards) and [Marketplace Policies](./marketplace-policy.md) can upload, publish, and sell in Marketplace. These eligibility requirements allow us to more effectively enforce our Marketplace policies and prevent violators from circumventing moderation. You can learn more about the requirements to upload and publish as an individual or a group [here](./marketplace-policy.md#creator-requirements). <p /> Roblox also requires a [publishing advance](./marketplace-fees-and-commissions.md#publishing-advance) for all items published on Marketplace, with the exception of free Limited items. A publishing advance is a rebatable upfront fee that you pay at the time of publishing an item. <p /></dd><br />
<dt>**Why is Roblox providing more transparent eligibility requirements to create and sell?**</dt>
<dd><p />By providing more transparent eligibility requirements, we are making it possible for a larger and more diverse community of creators to publish items and grow their businesses on Roblox.<p /></dd><br />
<dt>**Can I publish as part of a group and as an individual?**</dt>
<dd><p />Yes! Creators can publish as part of a group and as an individual. You can read more about the requirements to publish as a group and as an individual [here](./marketplace-policy.md#creator-requirements).<p /></dd><br />
<dt>**What types of items can I create?**</dt>
<dd><p />Creators can create 3D avatar items which include clothing, accessories, bodies, and heads. Creators can choose to make items that are non-Limited (unlimited quantity) or [Limited](./marketplace-fees-and-commissions.md#limiteds) (3D items with a fixed quantity).<p /></dd><br />
<dt>**Why does Roblox have a publishing advance?**</dt>
<dd><p />When the number of items in a single category goes up faster than community interest in that category, it can make it harder for people to discover unique items and for creators to earn. A publishing advance allows us to raise the bar on selling in Marketplace with a goal of incentivizing more original and unique creations. You can learn more about the Publishing Advance [here](./marketplace-fees-and-commissions.md#publishing-advance).<p /></dd><br />
<dt>**Will the publishing advance ever change?**</dt>
<dd><p />Yes. As our market evolves, we will reevaluate our publishing advance from time to time. We expect this advance to change 2 - 3 times per quarter at most.<p /><p /></dd><br />
<dt>**Is there a cap on the number of items we can upload and publish?**</dt>
<dd><p />There is no cap on the number of 3D accessories, clothing, bodies, or heads that you can upload from Studio. Once your items are uploaded, you can publish any number of non-Limited items and only 1 Limited item per day.<p /></dd><br />
<dt>**Why is Premium a requirement?**</dt>
<dd><p />We care about creating a marketplace with items that people love and where creativity is protected. We also care about ensuring Marketplace remains a safe and civil space for all. Requiring that creators have Premium and be ID verified brings more accountability to the ecosystem and motivates creators who want to sell in Marketplace to publish items they believe will sell.<p /></dd><br />
<dt>**Will the price floors ever change?**</dt>
<dd><p />Yes. Our system can help support smarter pricing to better reflect market conditions by automatically setting the lowest price in an item category based on demand. We also give creators controls that let them set rules for how much to charge for their items relative to these dynamic prices. We're confident this will help make sure creators can earn while giving consumers more access to items at fair market prices.<p /></dd><br />
<dt>**Can creators still make free items? How much does it cost to publish free items?**</dt>
<dd><p />Yes, creators can make free Limited items only and these will be charged for each unit created ([per-unit fee](./marketplace-fees-and-commissions.md#per-unit-fee)). As of today, the per-unit fee for free Limited items is 100 Robux. These per-unit fees will continue to be dynamic and can be changed in the future.<p /></dd><br />
<dt>**How much can I earn from selling my items in Marketplace?**</dt>
<dd><p />Creators will earn at least 30% of the gross of any item sales. The remainder is shared between the platform and, if your item is sold in an experience, the developer who created that experience (who could be you). You can learn about earnings from creating, selling, and reselling avatar items [here](./marketplace-fees-and-commissions.md).<p /></dd><br />
<dt>**Does this mean you are sunsetting the [UGC Program](https://devforum.roblox.com/t/updates-and-changes-to-the-ugc-catalog-application/1974990)?**</dt>
<dd><p />Yes, we will be sunsetting the legacy application process to join the UGC Program. Creators who were part of the UGC Program who consistently meet our eligibility requirements mentioned above can continue to create, publish, and sell items in Marketplace.<p /></dd><br />
<dt>**How does Roblox ensure creators are following the Community Standards and Marketplace policies?**</dt>
<dd><p />We recently revamped our enforcement and now may revoke access to creation temporarily or permanently for creators who violate our policies. Our changes included requiring ID verification to sell in Marketplace, which helps us prevent people from easily making an alternative account to rejoin the program and circumvent moderation.<p /></dd><br />
<dt>**How can I protect my [intellectual property (IP)](./intellectual-property.md)?**</dt>
<dd><p />IP owners are the ones best positioned to tell us what they believe infringes on their rights. Use the [Rights Manager](../production/publishing/rights-manager.md) for managing IP infringement removal requests. You can use Rights Manager to report experiences, avatar items, and assets such as models, audio, and images that infringe on your IP. <p /> Roblox investigates each report and takes appropriate action, which may include removing or disabling the infringing content, and, in appropriate circumstances, permanently terminating the accounts of users who have repeatedly infringed on the IP of others.<p /></dd><br />
<dt>**One of my items was taken down. How do I appeal?**</dt>
<dd><p />All moderation decisions can be appealed via our [appeals page](https://www.roblox.com/report-appeals#/).<p /></dd><br />
<dt>**Can I take down my infringing material myself?**</dt>
<dd><p />You can submit a request to archive your uploaded items. See [Archiving Assets](./moderation.md#archive-assets) for more details. </dd><br />
<dt>**What's the difference between a DSA request and a DMCA request? What happens after I file that request?**</dt>
<dd><p />We provide several distinct channels to report potentially violating content found in our Marketplace. These channels have different use cases and we ask the person making the report to choose the one that best suits the situation. After you submit your report or request to the correct channel, it will be reviewed and investigated, and appropriate action will be applied should the content prove violative of the laws or guidelines that the channel monitors for.<p /></dd><br />
<dt>**DSA:**</dt>
<dd><p />If you are located in the European Union (EU) who would like to report content that they believe violates the law of EU member states, you can use our [Illegal Content Reporting Form](https://www.roblox.com/illegal-content-reporting). This process is available as part of Roblox's recent updates in response to the European Union's Digital Services Act (DSA) and should only be used by EU residents to report content that is believed to be in violation of EU and Member States law.<p /></dd><br />
<dt>**DMCA:**</dt>
<dd><p />If you believe that your own intellectual property rights have been infringed or violated by user-created accessories, clothing, bodies, or heads, you may submit a DMCA request via the [Rights Manager](../production/publishing/rights-manager.md). Rights Manager handles infringement of any copyrights you either own or are authorized to report on behalf of. If you are not the rights holder or authorized representative, your request will not be processed. <p />For 3D accessories, clothing, bodies, or heads that may violate Roblox's Community Standards, please use the Report Abuse feature available on an item's catalog page or submit a report via [support ticket](https://www.roblox.com/support).<p /></dd><br />
</dl>

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---
title: UGC Homestore
description: Showcase and sell your published avatar items in a easily customizable shop template.
---
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/6MPWLQmIKLk" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> <br />
The **UGC Homestore** is a user-friendly template that avatar item creators can use to showcase and sell their marketplace items. This template is ideal for creators with an existing UGC catalog who want a dedicated space to promote their assets. Creators who sell their own avatar items from their own experience also benefit from a [larger commission split](../marketplace/marketplace-fees-and-commissions.md#commissions).
The homestore template provides the following features that you can quickly customize with minimal scripting:
- **Mannequins** — 3D displays that can showcase avatar items. Users can interact with mannequins and purchase the showcased items.
- **Integrated shop** — Conveniently located shop button at the bottom of the screen opens a catalog where users can view and purchase items.
- **Modular Building Parts** — Customizable building components for creating a unique and personalized shopfront.
You can find the UGC Homestore Template in Roblox Studio's start screen. To access Studio's provided templates at any time, select **File** ⟩ **Open from Roblox** and select **Templates**.
## Customize Homestore
You can modify the features of the homestore to showcase and sell your assets as well as add your own distinct theme and design. If the place is unpublished, the homestore showcases Roblox-created assets on the mannequins and shop as reference.
### Mannequins
Each mannequin includes custom attributes that allow you to add avatar items, display different poses, use different skin tones, and more.
<GridContainer numColumns='2'>
<figure><img src="../assets/publishing/marketplace/Mannequin-Example.png" alt="A store mannequin wearing a custom hair, sweater, skirt, and shoes"/>
<figcaption>When playtesting, the mannequin loads all the accessories and settings defined in its Attributes properties.</figcaption>
</figure>
<figure><img src="../assets/publishing/marketplace/Mannequin-Explorer.png" alt="The Properties window with the Attributes tab expanded - various components of the mannequin are added as property fields"/>
<figcaption>Custom Attributes properties allow you to edit accessories, body types, and other configurations.</figcaption>
</figure>
</GridContainer> <br/>
To customize a mannequin:
1. Select an existing mannequin object.
2. In **Properties Panel** ⟩ **Attributes**, modify the following fields:
1. `accessoryIds` — Comma separated list of accessory IDs that display on mannequin.
2. `bundleIds` — Comma separated list of bundle IDs that display on the mannequin.
1. To add shoes, you must set them as a bundle to include the right and left shoe.
3. `poseAnimation` — Animation ID for the mannequin, can be still or looped.
4. `skinColor` — Sets color tone for the surface skin of the mannequin.
<Alert severity = 'info'>
If scripting mannequin behavior, each mannequin includes the <code>Mannequin</code> tag for easy referencing.
</Alert>
### Shop
The template includes a shop button at the bottom of the screen visible for all users. When selected, a catalog interface opens displaying all available catalog items from the creator.
<img src="../assets/publishing/marketplace/Catalog-Example.png" alt="Catalog interface with the default Roblox marketplace items" width = "50%"/><br />
By default, the catalog applies the following behavior:
- If the place is unpublished, such as during initial playtesting, the catalog displays Roblox's marketplace items as reference.
- If the place is published, the catalog automatically displays the current experience owner's available marketplace items.
- If the current experience owner doesn't have any available marketplace items, the catalog doesn't display any items.
- You can [set a different creator's catalog](#specify-another-creators-catalog) as the default by modifying `ReplicatedStorage.Settings`.
#### Specify another creator's catalog
To set the catalog to use another creator's marketplace items:
1. In the **Security** section of [Experience Settings](../studio/experience-settings.md), enable **Allow Third Party Sales**.
<img src="../assets/publishing/marketplace/Enable-Third-Party-Sales.png" alt="Section of the Explorer window highlighting the Settings file in Replicated Storage." width = "70%"/>
2. Ensure that the marketplace items have their sale location set to `Marketplace and All Experiences` or have specified this specific experience as a valid [sale location](../marketplace/publish-to-marketplace.md#sale-location).
1. If the experience is added as a unique sale location, the experience owner [must enable the specific asset for sale using the Creator Dashboard](../production/monetization/avatar-items.md#adding-items-to-experience).
<Alert severity = 'warning'>
Failure to properly link and enable a third-party asset means that users can only see the added items, but can't purchase them.
</Alert>
3. In **ReplicatedStorage**, open the **Settings** ModuleScript object.
<img src="../assets/publishing/marketplace/ReplicatedStorage-Settings.png" alt="Section of the Explorer window highlighting the Settings file in Replicated Storage."/>
4. Modify **DEFAULT_CREATOR_NAME** to the name of the creator.
1. If empty, the shop displays the entire Marketplace catalog from all creators.
5. Set **FETCH_CREATOR_NAME** to `false`. This sets the catalog to always reference the **DEFAULT_CREATOR_NAME** instead of the experience owner.
### Building
Each building component is designed to be modular and extendible. You can quickly duplicate pieces, rotate, and rearrange them to create larger and more intricate structures. For more information on working with modular environments, see [Assembling Modular Environments](../tutorials/use-case-tutorials/modeling/assemble-modular-environments.md).
### Advanced customizations
For an advanced technical breakdown of the template project, including descriptions of various scripts, components, and behaviors, navigate to `ServerScriptService` and open the `README` ModuleScript. This content is intended for creators who intend to modify the underlying scripts and behaviors of the template project.
<img src="../assets/publishing/marketplace/ServerScriptStorage-Readme.png" alt="Section of the Explorer window highlighting the README file in ServerScriptService."/>

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---
title: Marketplace overview
description: Understand how to create and sell items on the Marketplace, including policies, fees and commissions, and managing IP.
---
<img src="../assets/accessories/Layered-Clothing-Banner.jpg"/>
The **Marketplace** is where all Roblox users can find avatar items to purchase and equip to their global avatar character. In the Marketplace, you can find character bodies and heads, clothing, accessories, animations, and other cosmetic items.
Users can access the Marketplace [through the web](https://www.roblox.com/catalog) or within the Roblox App. Developers can also set up access to the Marketplace within their experiences by using the [Avatar Editor Service](../players/avatar-editor.md). Developers receive a commission based of sales of Marketplace items within their experience.
<Alert severity ='warning'>
The Marketplace is not the same as the [Creator Store](../production/creator-store.md). The Creator Store provides assets for creators to use for the development of their experiences, such as models, images, and plugins.
</Alert>
## Sell on the Marketplace
Creators can sell 3D accessories, clothing, and character bodies on the Marketplace. To ensure that assets you create meet Roblox's technical and community standards, make sure to review the following important policies and guidelines:
- [Marketplace policy](../marketplace/marketplace-policy.md) &mdash; covers the rules and policies for Marketplace creators and their assets.
- [Intellectual property](../marketplace/intellectual-property.md) &mdash; provides an overview of how intellectual property works on the Marketplace.
- [Moderation](../marketplace/moderation.md) &mdash; describes the process in which assets are moderated, including instructions on filing appeals and submitting DMCA requests.
If you have an asset ready to sell, and both you and your asset meets Roblox's policies and guidelines, you can begin [uploading and publishing](../marketplace/publish-to-marketplace.md) your assets to the Marketplace. Depending on the type of item sold, various fees and commissions can apply. For more information, see [Fees and Commissions](../marketplace/marketplace-fees-and-commissions.md).

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---
title: Intellectual property for avatar items
description: Explains protected intellectual property, both for individual and Roblox creations.
---
<Alert severity="warning">
The information below is provided for general informational purposes
only and is not legal advice. If you have any questions about this
information or your specific situation or rights, please contact an
attorney.
</Alert>
**Intellectual property (IP)** refers to creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce. Copyright is a legal protection for original works of authorship. Copyright protects many different types of creative works including music, movies, pictures, books and virtual goods among others.
Typically when you create an original work, the things that are unique about it – your intellectual property – automatically get legal copyright protection as soon as you create it. Only the unique, inventive aspects can be protected by copyright so **the more original and creative your design is, the more its design elements are protected by copyright**.
**Publishing a design on Roblox that you found elsewhere does not necessarily give you IP ownership for that design specifically on Roblox**, which means that you may not be able to prevent other Roblox users from also making that design.
For example, users that create virtual baseball caps on Roblox will not be able to request the removal of other completely different baseball caps, as shown below:
<GridContainer numColumns="4">
<figure><img src="../assets/art/Cap-A.png" width = "100%"/></figure>
<figure><img src="../assets/art/Cap-B.png" width = "100%"/></figure>
<figure><img src="../assets/art/Cap-C.png" width = "100%"/></figure>
<figure><img src="../assets/art/Cap-D.png" width = "100%"/></figure>
</GridContainer>
<p />
Other examples where you may not have IP ownership:
- If you see an interesting hat in the real world or on another platform and want to create a virtual replica of that hat on Roblox, you may still need the permission of the original creator of the hat.
- If you give credit to the copyright owner, you don't automatically have the rights to use their copyrighted work.
- If you want to create a hat on Roblox inspired by a well-known style of hat, such as a top hat, you may not be able to stop other users from uploading similar hats.
## Protect your own IP
In order to protect your IP, it's important that your creations are unique. For example, the creation below takes a well-established concept (a Trojan helmet) and adds intricate details that make the design an original expression of the idea, such as the shape and orientation of the gold adornments and the shape of the facial opening.
<center>
<figure>
<img src="../assets/art/Helmet-A.png" width = "250px" />
<figcaption>Trojan helmet with design detail elements that may be copyright-protected due to their unique nature. </figcaption>
</figure>
</center>
When the creator sees others using those specific original design elements in their designs, such as the examples below, they can request the removal of those items.
<figure>
<Grid container numColumns="2" spacing={3} justifyContent={"center"}>
<Grid item>
<img src="../assets/art/Helmet-B.png" width = "250px" />
</Grid>
<Grid item>
<img src="../assets/art/Helmet-C.png" width = "250px" />
</Grid>
<Grid item>
<img src="../assets/art/Helmet-D.png" width = "250px" />
</Grid>
<figcaption>Potentially infringing Trojan helmets using unique design elements of the original.</figcaption>
</Grid>
</figure>
But just because the original creator can request the removal of those three Trojan helmets does not mean that they can remove _all_ Trojan helmets from the platform. For example, the helmet below is likely not infringing because it does not include any of the creator's unique elements:
<figure>
<Grid container numColumns="2" spacing={3} justifyContent={"center"}>
<Grid item>
<img src="../assets/art/Helmet-A.png" width = "250px" />
</Grid>
<Grid item>
<img src="../assets/art/Helmet-E.png" width = "250px" />
</Grid>
<center><figcaption>Substantially differentiated Trojan helmet sharing none of the unique design elements of the original, reducing the likelihood that it would be removed for IP infringement.</figcaption> </center>
</Grid>
</figure>
Another way to strengthen your IP protection is incorporating your own unique trademark into your items. This can be a helpful way to build your own brand natively on Roblox and visually differentiate your creations from others.
To protect the creativity of others, the Roblox [Terms of Use](https://www.roblox.com/catalog/10546552/Trojan-Infantry-Helmet) states that **any content you create must respect the intellectual property rights of others – both on and off our platform**.
- This means you should not upload content you do not own or did not get the owner's permission to use.
- Infringing on someone's intellectual property is not only a violation of Roblox's Terms of Use, but it's also a violation of the law.
## Roblox protecting your IP
Roblox complies with the [Digital Millennium Copyright Act (DMCA)](https://www.copyright.gov/dmca/) and has a designated process for receiving and handling copyright takedown reports from the owner of the original work.
- Roblox must adopt and reasonably implement a policy providing for the termination in appropriate circumstances of users who are repeat copyright infringers.
- Roblox investigates each report and takes appropriate action, which may include removing or disabling the infringing content, and permanently terminating the accounts of users who have repeatedly infringed on the IP of others.
- If the filing is compliant with legal requirements and the infringing item is taken down, the infringing creator will lose any [per-unit fee(s)](marketplace-fees-and-commissions.md#per-unit-fee) from publishing Limiteds, as well as Robux earned from sales of the item.
Only the IP rights holder knows what rights they have and who they have given permission to use their creations. Because of that, **we rely on rights holders to let us know what they believe infringes their rights by filing a takedown report**.
If you find content on Roblox that you believe infringes your IP rights, please see our [DMCA Guidelines](../production/publishing/dmca-guidelines.md#what-is-the-dmca) for additional information on how to submit an intellectual property takedown notice to us.
- Submitting an IP takedown notice to us is a legal process.
- Only the rights holder or their authorized representative can report content that infringes on their intellectual property rights.
- If Roblox receives a takedown notice about content from someone other than the IP owner or the owner's representative, Roblox cannot legally take action against the infringer unless contacted by the actual owner.
## Roblox-created IP
What we shared above equally applies to items that we created as well. We've found that the majority of complaints we see about copies of Roblox-created items do not in fact _infringe on our IP_. We do enforce our own rights when items infringe on our IP, but IP protections do not necessarily extend to every idea presented in a work, but rather the original and unique elements of a work.
For example, Roblox may publish a virtual item that's a replica of an ordinary, common item in the real world where countless versions (both physical and digital) already exist from many different makers. This might be an unbranded baseball cap or an [orange traffic cone](https://www.roblox.com/catalog/1082932/Traffic-Cone). With so few distinguishing elements of the Roblox-created item, even items that appear similar to our creations may not infringe on our IP rights.
<center>
<figure>
<img src="../assets/art/Traffic-Cone.png" width = "250px" />
<figcaption>Roblox-created traffic cone. Just because other creators make traffic cones, Roblox will not request the removal of other completely different traffic cones made by other creators.</figcaption>
</figure>
</center>

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---
title: Marketplace fees and commissions
description: Explains upload fees and commission from selling accessories and clothes on the Marketplace.
comments: Updates to this page require careful internal review. We generally don't accept pull requests on it.
---
You can create and sell bodies, heads, accessories, and clothes on the [Marketplace](https://www.roblox.com/catalog). After you pay any applicable upload fees, you can upload your new asset for marketplace approval. Once the moderation team reviews and approves your asset, you can set your item for sell on the Marketplace.
You receive a commission every time users purchase your item. If users purchase your item within an experience using the [Avatar Inspect Menu](../players/avatar-inspect-menu.md), [Avatar Editor Service](../players/avatar-editor.md), or `Class.MarketplaceService`, the experience owner also receives a commission. For information on viewing your sales data, see [Sales Data analytics](../production/analytics/analytics-dashboard.md#sales-data).
## Upload fees
Uploading a 3D avatar item, such as accessories, bodies, and animations, requires an upload fee of **750 Robux** per submission. In general, fees are not refunded if an item is rejected through moderation. If your asset clears the uploading process, your asset is ready to publish to the Marketplace.
## Publishing advance
A publishing advance is a refundable upfront fee that you pay at the time of publishing an item. The publishing advance does not apply for **free Limited items** which require a [per-unit fee](#per-unit-fee). Items taken off-sale and put back on-sale do not require another publishing advance.
This publishing advance is dependent on the type of Marketplace item being sold:
<table>
<thead>
<tr>
<th>Asset type</th>
<th>Non-limited publishing advance</th>
<th>Paid limited publishing advance</th>
</tr>
</thead>
<tbody>
<tr>
<td>Hat</td>
<td>1500</td>
<td>13000</td>
</tr>
<tr>
<td>Face</td>
<td>1500</td>
<td>13000</td>
</tr>
<tr>
<td>Hair</td>
<td>1000</td>
<td>6000</td>
</tr>
<tr>
<td>Neck</td>
<td>1000</td>
<td>15000</td>
</tr>
<tr>
<td>Shoulder</td>
<td>1000</td>
<td>15000</td>
</tr>
<tr>
<td>Front</td>
<td>1000</td>
<td>15000</td>
</tr>
<tr>
<td>Back</td>
<td>1000</td>
<td>15000</td>
</tr>
<tr>
<td>Waist</td>
<td>1000</td>
<td>15000</td>
</tr>
<tr>
<td>Jacket</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>T-Shirt</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>Shirt</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>Sweater</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>Pants</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>Dress/Skirt</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>Shorts</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>Body</td>
<td>2500</td>
<td>20000</td>
</tr>
<tr>
<td>Head</td>
<td>1500</td>
<td>10000</td>
</tr>
<tr>
<td>Shoes</td>
<td>600</td>
<td>5000</td>
</tr>
<tr>
<td>Emotes</td>
<td>1500</td>
<td>10000</td>
</tr>
</tbody>
</table>
<BaseAccordion>
<AccordionSummary>Publishing advance example scenario</AccordionSummary>
<AccordionDetails>
For an example of how the publishing advance is recouped, the following table represents a hypothetical situation where the **publishing advance is 1000 Robux**, and the **item is sold in an experience at 400 Robux**:
<table>
<thead>
<tr>
<th></th>
<th colspan="2">**Creator Receives**</th>
<th>**Roblox Receives**</th>
<th>**Affiliate Receives**</th>
</tr>
</thead>
<tbody>
<tr>
<td></td>
<td>30% Creator Commission</td>
<td>Publishing Advance Rebate (from Platform Commission)</td>
<td>30% Platform Commission</td>
<td>40% Affiliate (experience owner) Commission</td>
</tr>
<tr>
<td>Unit 1 sold</td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 2 sold</td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 3 sold</td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 4 sold </td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 5 sold</td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 6 sold</td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 7 sold</td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 8 sold<br /><br />*Creator has received 960 Robux in total publishing advance rebates*</td>
<td>120 Robux</td>
<td>120 Robux</td>
<td>← Given to creator</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 9 sold<br /><br />*Creator has received 1000 Robux in total publishing advance rebates*</td>
<td>120 Robux</td>
<td>40 Robux</td>
<td>80 Robux</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Unit 10 sold<br /><br />*No more publishing advance rebate*</td>
<td>120 Robux</td>
<td>0 Robux</td>
<td>120 Robux</td>
<td>160 Robux</td>
</tr>
<tr>
<td>Continues with each unit sold</td>
<td>…</td>
<td>…</td>
<td>…</td>
<td>…</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</BaseAccordion>
Rebate credits are reimbursed once per day. See the following guidelines:
- Once per day, Roblox processes rebates from your sales and adds them to your transaction report.
- If you see the rebate on your transaction report, the credit has been applied to your account.
- The 30 day escrow does not apply for rebates.
- You can access this data on the Creator Dashboard's [My Transactions](https://create.roblox.com/dashboard/transactions) report, by filtering **Type of Transaction** to **Publishing Advance Rebates**.
<img src="../assets/publishing/marketplace/Transaction-Report.png" alt="Transaction report filtered by Publishing Advance Rebates." width="100%" />
- If a sale occurs after Roblox processes rebates, you may need to wait until the next day's processing to receive the rebate credit and see the rebate in the transaction report.
## Commissions
When community items are sold on Roblox, a portion of the sales is split between the item creator and Roblox. If the item is sold within an experience, the revenue share will additionally be split with the owner of the experience.
<Alert severity = 'warning'>
Your account must follow [Marketplace Creator Requirements](./marketplace-policy.md#creator-requirements) to keep items listed on the Marketplace and eligible for commissions.
</Alert>
There is a 30 day escrow hold for each purchase. Roblox holds the commission from the sale of your items for 30 days starting from the date of sale and your Robux share of the sale.
| Item Type | Marketplace Purchase | In-Experience Purchase |
| :----------------------------------------------- | :------------------: | :-----------------------------------------------------: |
| 3D assets (bodies, heads, clothing, accessories) | Creator receives 30% | Creator receives 30%<br />Experience owner receives 40% |
| Classic clothing | Creator receives 70% | Creator receives 60%<br />Experience owner receives 10% |
<Alert severity = 'info'>
Limited items that are sold for free follow a different per-unit payout structure. See [Per-Unit Fee](#per-unit-fee) for more information.
</Alert>
### Progressive revenue share
Avatar items sold in the Marketplace use a progressive revenue share system: the more an item is priced above its asset type's [price floor](#price-ranges), the greater the share of revenue the creator earns. <br /><br />
Additional guidelines:
- Progressive revenue share **only applies to purchases in the Marketplace**. In-experience purchases receive the base 30% commission.
- The revenue share % is progressive. For example, an item priced at 1.15x the price floor will receive ~33% of the creator revenue share.
- [Regional pricing](../production/monetization/regional-pricing.md) adjustments do not affect revenue share percentage. Revenue share is based solely on the listed price relative to current floor.
<table><thead>
<tr>
<th>Price floor multiple</th>
<th>Total creator revenue share</th>
</tr></thead>
<tbody>
<tr>
<td>1</td>
<td>30%</td>
</tr>
<tr>
<td>1.3</td>
<td>37%</td>
</tr>
<tr>
<td>1.5</td>
<td>41%</td>
</tr>
<tr>
<td>2</td>
<td>50%</td>
</tr>
<tr>
<td>2.5</td>
<td>57%</td>
</tr>
<tr>
<td>3</td>
<td>62%</td>
</tr>
<tr>
<td>3.5</td>
<td>65%</td>
</tr>
<tr>
<td>4</td>
<td>67%</td>
</tr>
<tr>
<td>5</td>
<td>69%</td>
</tr>
<tr>
<td>6</td>
<td>70%</td>
</tr>
<tr>
<td>8</td>
<td>70%</td>
</tr>
<tr>
<td>10</td>
<td>70%</td>
</tr>
</tbody>
</table>
<BaseAccordion>
<AccordionSummary>Progressive commission example scenario</AccordionSummary>
<AccordionDetails>
The following is an example of a hypothetical breakdown of various item prices and expected creator share returns. The price floor in this scenario is set to 100.
<table><thead>
<tr>
<th>**Item price** <br/> *(Price floor at 100)*</th>
<th>**Revenue share %**</th>
<th>**Creator share**</th>
</tr></thead>
<tbody>
<tr>
<td>100</td>
<td>30%</td>
<td>30</td>
</tr>
<tr>
<td>130</td>
<td>37%</td>
<td>48</td>
</tr>
<tr>
<td>150</td>
<td>41%</td>
<td>62</td>
</tr>
<tr>
<td>200</td>
<td>50%</td>
<td>100</td>
</tr>
<tr>
<td>250</td>
<td>57%</td>
<td>142</td>
</tr>
<tr>
<td>300</td>
<td>62%</td>
<td>186</td>
</tr>
<tr>
<td>350</td>
<td>65%</td>
<td>228</td>
</tr>
<tr>
<td>400</td>
<td>67%</td>
<td>268</td>
</tr>
<tr>
<td>500</td>
<td>69%</td>
<td>345</td>
</tr>
<tr>
<td>600</td>
<td>70%</td>
<td>420</td>
</tr>
<tr>
<td>800</td>
<td>70%</td>
<td>560</td>
</tr>
<tr>
<td>1000</td>
<td>70%</td>
<td>700</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</BaseAccordion>
## Limiteds
When setting assets on sale, you can [configure your creation](../marketplace/publish-to-marketplace.md#marketplace-settings) as a **Limited** item to set an available quantity for that asset.
At this time, only Roblox-created Limiteds are tradeable.
### Per-unit fee
When publishing free Limiteds, you must provide a per-unit fee depending on the quantity being published and other factors like the type of asset being uploaded. This payment depends on a range of market-based factors and may change over time.
As a hypothetical case where limited hat items are 100 Robux per-unit, if 200 limited hats are listed at a **0** Robux price, the creator pays **20,000** Robux to list this free limited item. For free Limiteds, **Roblox keeps the entire per-unit fee**.
### Reselling
If reselling is enabled by the original creator, [Premium](https://www.roblox.com/premium/membership) members can resell purchased Limited items. Every time a creator's item is resold, the creator benefits from a 10% original creator commission. After purchasing a Limited, there is up to a 30 day holding period when the item cannot be resold.
<Alert severity = 'info'>
Reselling community-created Limiteds is not available for accounts based in Japan.
</Alert>
**Selling Limiteds**: As a reminder, when selling anything on Roblox, the item creator, the seller, and Roblox receive a split of every transaction as follows:
- 30% to creator
- 40% to seller/affiliate
- 30% to Roblox
**Reselling community-created Limiteds**: The following is the breakdown of the earning percentages for community-created Limited resales:
- 50% to reseller
- 10% to creator
- 10% to seller/affiliate
- 30% to Roblox
Similar to other commission and payment breakdowns, a single party can receive one or more commissions for a single transaction, such as the case where the original creator is also the reseller.
<Alert severity = 'warning'>
Robux acquired from trading or selling items that you didn't create are not considered earned and are ineligible for the Developer Exchange program. For more information on earning Robux, see [Earned Robux & DevEx Rates](https://en.help.roblox.com/hc/en-us/articles/203314100-Developer-Exchange-DevEx-FAQs#h_01FTN4PJV8AS4JHD2YHS363TDE).
</Alert>
### Rate limits
To protect against automated purchases, Roblox sets purchase limits for Limiteds sold in-experience or in the Marketplace. For Limiteds, the following applies:
- Users are subject to the following purchase rate limits:
- 9 successful purchases per minute per user.
- 1 purchase request every 2 seconds per item per user.
- A maximum of 3 successful purchases per user per item.
- For in-experience purchases, users must be in the experience for 60 seconds to successfully complete a purchase.
## Price ranges
Depending on the 3D asset type, you must set the price of the item within the marketplace price range. If you are selling a [Limited](#limiteds) item, you can set your item price as **0**, or any value after the **Limiteds Price Floor**.
[View Current Marketplace Ranges](https://create.roblox.com/dashboard/creations/pricing)
## Classic clothing
You can upload and sell [classic clothing](../art/classic-clothing.md) through the Roblox website. It costs **10 Robux** to upload these assets.
Classic t-shirts do not require a fee when uploading, but they do require a **10 Robux** fee when going on sale for the first time. If the seller takes the item off sale, it does not require an additional fee when they place it on sale again.

View file

@ -0,0 +1,556 @@
---
title: Marketplace policy
description: Marketplace Requirements lists the specific requirements for Marketplace Assets.
---
3D accessories and clothing assets you sell on the [Marketplace](https://www.roblox.com/catalog), such as clothing accessories, must follow specific requirements. Some requirements may require additional configuration on a third-party modeling software, such as Blender or Maya.
If you are ready to sell an item and the item meets the requirements below, see [Publish Marketplace items](../marketplace/publish-to-marketplace.md) for details on publishing the asset.
## Creator requirements
To upload, publish, and maintain existing content on-sale, Roblox requires users and groups to have [ID verification](https://en.help.roblox.com/hc/en-us/articles/4407282410644) and [Premium membership](https://www.roblox.com/premium/membership). Your ID-verified account must participate in an active Premium 1000/2200 membership to keep your Marketplace items on sale after uploading and publishing.
See the following breakdown of the user and group requirements:
<table>
<thead>
<tr>
<th colspan="2"><center>Creator is able to…</center></th>
<th>ID/Premium Requirements</th>
</tr>
</thead>
<tbody>
<tr>
<td rowspan="3">Individually</td>
<td>Upload content from Studio</td>
<td>&mdash; ID Verification</td>
</tr>
<tr>
<td>Publish content to the Marketplace</td>
<td>&mdash; ID Verification<br />&mdash; Premium 1000/2200</td>
</tr>
<tr>
<td>Keep existing content on-sale</td>
<td>&mdash; ID Verification<br />&mdash; Premium 1000/2200</td>
</tr>
<tr>
<td rowspan="3">As a Group</td>
<td>Upload content from Studio</td>
<td>Uploading user needs: <br /><br />&mdash; ID Verification<br />&mdash; Premium 1000/2200</td>
</tr>
<tr>
<td>Publish content to the Marketplace</td>
<td>Publishing user needs: <br /><br />&mdash; ID Verification<br /><br />&mdash; Premium 1000/2200<br /><br />Group owner needs:<br /><br />&mdash; Premium 1000/2200</td>
</tr>
<tr>
<td>Keep existing content on-sale</td>
<td>Group owner needs:<br /><br />&mdash; Premium 1000/2200</td>
</tr>
</tbody>
</table>
## General creation guidelines
When designing and creating your assets, follow these guidelines to ensure that your item passes moderation and allows Roblox users to express themselves with safety and civility. Failure to follow these guidelines may result in [moderation](../marketplace/moderation.md) and item removal.
Whether or not you are the original creator of the asset, you must ensure that you have the right to upload the asset and that your item adheres to the following program guidelines:
- Follow the [Roblox Community Standards](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Standards). For instance, do not create items that are political, religious, gory, violent, self-harm-related, drug-related, sexual/wedding/dating-related, or items that are likely to be used for these types of roleplay. These are some examples of items that violate the Community Standards.
- Do not use any Roblox-created assets or official [Roblox branding or iconography](https://en.help.roblox.com/hc/en-us/articles/115001708126) as part of your items.
- Do not create items that are overly similar to existing items, such as valuable and limited items. This includes scenarios such as:
- Creators who have already published an item and re-publish the same item as a Limited item.
- Creators who publish a Limited item and then re-publish the same Limited item.
- Creators who copy another creator's item or Roblox's item.
- Only sell items that you have permission to sell. If you are not the original creator or owner of the IP, you must have permission from the IP owner to sell their content or inspired content.
- Be especially careful when submitting items in or near the mouth or waist of the avatar. Make sure to frequently test your assets on multiple types of characters to avoid design issues.
- Do not create items that intentionally disrupt a user's experience, such as:
- Obscuring the majority of the user's avatar.
- Obscuring the user's in-experience UI.
- Obscuring other users' avatars or in-experience view.
- Making a user's avatar disappear (completely or partially).
- Do not create items that depend on issues or glitches on the Roblox platform.
- Do not include excessive text on items.
- Do not miscategorize your items, such as listing a pants asset in the Shirt category. See [Miscategorization](#miscategorization).
## Accessory and clothing guidelines
Submissions of accessory and clothing items to the Marketplace must follow additional guidelines, along with the [general guidelines](#general-creation-guidelines), [Community Standards](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Standards), and respective technical specifications for [Accessory](../art/accessories/specifications.md) or [Clothing](../art/accessories/clothing-specifications.md) items.
### Miscategorization
Do not miscategorize items when you upload them. Proper categorization includes the following:
- Complete hairstyles (hair with full head coverage) must be in the Hair category.
- Partial hairstyles (e.g. Bangs and Braids) can be in Hat, Face, or Hair categories.
- Facial hair must be in the Face category.
- Non-hair accessories that are primarily visible above the neck must be in either Hat or Face categories. Accessories not primarily visible above the neck cannot be in these categories.
- Items that sit on only the avatar shoulders can be in Shoulder.
- Clothing categories must be in their proper grouping of either Tops or Bottoms.
- Designs that are distinctly Tops (T-Shirt, Shirt, Jacket) must be in one of those Tops categories.
- Designs that are distinctly Bottoms (Shorts, Pants, Skirt) must be in one of those Bottoms categories.
- Hat designs (e.g. baseball caps, beanies, cowboy hats) must be in the Hat category.
- Designs that combine items with hair designs (e.g. beanie with hair sticking out, mohawk with headphones) can be in the Hat or Hair category.
- Designs that are components of facial anatomy (e.g. noses, mustache) or accessories that augment facial anatomy (e.g. eyeshadow, blush, wrinkles) must be in the Face category.
- Roblox automatically detects bodysuits, clothing items that completely cover a body below the head, and automatically categorizes them after upload.
## Avatar body guidelines
Submissions of avatar bodies to the Marketplace must follow additional guidelines, along with the [general guidelines](#general-creation-guidelines), [Community Standards](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Standards), and [Avatar technical specifications](../art/characters/specifications.md).
### Body part requirements
Each body can only include the following parts, and cannot have additional appendages:
- Body Parts
- 1 right arm, comprising of an upper arm, a lower arm, and a hand.
- 1 left arm, comprising of an upper arm, a lower arm, and a hand.
- 1 torso, comprising of an upper torso and a lower torso.
- 1 right leg, comprising of an upper leg, a lower leg, and a foot.
- 1 left leg, comprising of an upper leg, a lower leg, and a foot.
- Heads
- Head (includes baked-in eyes, nose, ears, and mouth, if applicable)
- All heads must include the 17 minimum [FACS controls](../art/characters/facial-animation/facs-poses-reference.md).
- It's recommended to include more poses to increase facial animation quality and fidelity.
- Eyebrows (optional)
- Eyelashes (optional)
Avatars must adhere to the [appropriate size requirements](../art/characters/specifications.md#body-scale) and cannot have any invisible or non-rendering body parts. See [Avatar character specifications](../art/characters/specifications.md) for more information.
Roblox moderates avatars that do not follow the body part requirements under the [Misusing Roblox Systems Community Standard](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Rules).
### Modesty layers
A _modesty layer_ is a layer of clothing that covers an avatar's upper torso and lower torso. In general, modesty layers are required if your character resembles a human. See the following for specific policies for when modesty layers are required:
<br />
Modesty layers are **required** if your avatar character:
- Has smooth and flat skin-like surface texture in the groin and chest area.
<br />Modesty layers are **optional** if your avatar character:
- Resembles an **animal**.
- **Animal**: Living creature that exists in the real world, doesn't resemble humans, and doesn't normally wear clothes. Examples include: dogs, sharks, insects, bears.
- Resembles an **inanimate object**.
- **Inanimate object**: Object in the real world that is not alive and doesn't resembles a human or animal. Examples include: food items, rocks, books, houses.
<table>
<thead>
<tr>
<th><center>Requires modesty layer</center></th>
<th><center>Does not require modesty layer</center></th>
</tr>
</thead>
<tbody>
<tr>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-A.png" /></center>
<figcaption><center></center>
</figcaption></figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-B.png" /></center>
<figcaption><center></center>
</figcaption></figure>
</td>
</tr>
</tbody>
</table>
<BaseAccordion>
<AccordionSummary>
<Typography>Additional modesty layer examples</Typography>
</AccordionSummary>
<AccordionDetails>
<table>
<thead>
<tr>
<th><center>Requires modesty layer</center></th>
<th><center>Does not require modesty layer</center></th>
</tr>
</thead>
<tbody>
<tr>
<td>
<figure>
<center><img src="../assets/art/avatar/Modesty-Layer-Example-C-Giga.png" /></center>
<figcaption><center>[GigaChad](https://www.roblox.com/bundles/2836/GigaChad)</center></figcaption>
</figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-C-Cyber.png" /></center>
<figcaption><center>[Cybernetic Superhero](https://www.roblox.com/bundles/808/Cybernetic-Superhero)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-F-Scarlett.png" /></center>
<figcaption><center>[Scarlett](https://www.roblox.com/bundles/3968/Scarlett)</center></figcaption>
</figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-D-Greaser.png" /></center>
<figcaption><center>[Greaser Chicken](https://www.roblox.com/bundles/1178/Greaser-Chicken)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-Claire.png" /></center>
<figcaption><center>[Claire](https://www.roblox.com/bundles/128/Claire)</center></figcaption>
</figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-E-Great-Bear.png" /></center>
<figcaption><center>[The Great Bear War Grizzly Warrior](https://www.roblox.com/bundles/370/The-Great-Bear-War-Grizzly-Warrior)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-Ivory.png" /></center>
<figcaption><center>[Octavia The Ivory Spider Girl](https://www.roblox.com/bundles/473/Octavia-The-Ivory-Spider-Girl)</center></figcaption>
</figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-F-Scare.png" /></center>
<figcaption><center>[Scarecrow](https://www.roblox.com/bundles/6506/Scarecrow)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-G-Dragon.png" /></center>
<figcaption><center>[Custom Dragon Colour](https://www.roblox.com/bundles/7735/Custom-Dragon-Colour)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-H-Pumpkin.png" /></center>
<figcaption><center>[Living Pumpkin](https://www.roblox.com/bundles/8734/Living-Pumpkin)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-D-Tela.png" /></center>
<figcaption><center>[Telamons Business Casual](https://www.roblox.com/bundles/210/Telamons-Business-Casual)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-E-Polar.png" /></center>
<figcaption><center>[Polar Bear](https://www.roblox.com/bundles/195/Polar-Bear)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-G-Teddy.png" /></center>
<figcaption><center>[Teddy Bear](https://www.roblox.com/bundles/2094/Teddy-Bear)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-H-Bungling.png" /></center>
<figcaption><center>[Bungling](https://www.roblox.com/bundles/115561/Bungling)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-Gang-O-Fries.png" /></center>
<figcaption><center>[Gang O' Fries](https://www.roblox.com/bundles/671/Gang-O-Fries)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-Mr-Toilet.png" /></center>
<figcaption><center>[Mr. Toilet](https://www.roblox.com/bundles/591/Mr-Toilet)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-Skeleton.png" /></center>
<figcaption><center>[Skeleton](https://www.roblox.com/bundles/295/Skeleton)</center></figcaption>
</figure>
</td>
</tr>
<tr>
<td>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Modesty-Layer-Example-Clawed-Companion.png" /></center>
<figcaption><center>[Clawed Companion](https://www.roblox.com/bundles/593/Clawed-Companion)</center></figcaption>
</figure>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</BaseAccordion>
For all modesty layers, the following applies:
- All modesty layers must be fully opaque. While they can include artistic highlights, shadows, or textures, modesty layers that are sheer or partially transparent are not permitted.
- The modesty layer must be a different color from the avatar's skin tone.
- Modesty layers designed to be sexually suggestive, such as lingerie, are not permitted.
- Both upper and lower torso modesty layers are required if your avatar character resembles a minor.
<figure>
<center><img src="../assets/art/avatar/Modesty-Layer-Variations.png" width = "60%"/></center>
<figcaption><center>Examples of appropriate modesty layers</center></figcaption>
</figure>
Roblox moderates avatars that do not follow the modesty layers requirements under the [Romantic and Sexual Content Community Standard](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Rules).
#### Lower torso
The **lower torso** modesty layer must provide full coverage from the avatar's hips to the bottom of the groin and buttocks. Lower torso modesty layers can include clothing styles such as briefs, high-waisted underwear, boxers, or boy shorts that fully cover the buttocks.
#### Upper torso
You must add an **upper torso** modesty layer if your avatar uses a skin-like texture in the chest where the breasts protrude off the chest and have a rounded or oblong shape. Upper torso modesty layers are not required for characters with flat, muscle-shaped pectorals.
For upper torso modesty layers, the following applies:
- For characters that resemble minors, the upper torso modesty layer must provide full coverage of the entire breast and stomach area, such as a tank top.
- For characters that don't resemble minors, the upper torso modesty layer must provide full coverage of the entire breast area.
- Cleavage can be depicted using outlines but must be completely covered by the modesty layer.
- Full coverage of the back is not required, but it must be clear that the avatar character is not naked if seen from the back.
<figure>
<center><img src="../assets/art/avatar/Modesty-Layer-Upper-Torso-Back.png" width = "20%" /></center>
<figcaption><center>Upper torso layers must be clearly visible from the back</center></figcaption>
</figure>
Upper torso modesty layers can include strapless bras, racerback bras, balconette bras, tube tops, crop tops, or bandeau tops.
### Age appropriate
Avatar bodies must not be sexually suggestive, or depict or suggest nudity in genital areas. This includes:
- Any depiction of exposed pubic hair, genitalia, or nipples
- Any depiction of genitalia, buttock or chest cleavage, or nipples through or around the [modesty layers](#modesty-layers)
- Excessive highlighting or shadowing of breasts, pelvis, or buttocks
- Avatars where, due to exaggerated size, the focal point of the body is on the breasts, pelvis, or buttocks
Roblox moderates avatars that do not follow the modesty layers requirements under the [Romantic and Sexual Content Community Standard](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Rules).
### Accessories and clothing
Avatar bodies cannot include any accessories or clothing. Accessories are items that you can find separately in the Marketplace that are not part of the body part requirements, such as equipable tails, wings, extra limbs, glasses, clothing, [tattoos](#tattoos), and [makeup](#makeup). You must upload and sell these items separately. Heads can include hair, eyelashes, and eyebrows, but these must also be separate items.
<GridContainer numColumns='2'>
<figure>
<img src="../assets/art/avatar/Acc-Antenna.png" />
<figcaption>Antennas are an example of an accessory you can find in the Marketplace and must be sold separately.</figcaption>
</figure>
<figure>
<img src="../assets/art/avatar/Acc-Robot-Arms.png" />
<figcaption>Robot tentacles are an example of an accessory you can find in the Marketplace and must be sold separately.</figcaption>
</figure>
</GridContainer>
<BaseAccordion>
<AccordionSummary>
<Typography>Additional accessory examples</Typography>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<GridContainer numColumns='2'>
<img src="../assets/art/avatar/Acc-Wings-A.png" />
<img src="../assets/art/avatar/Acc-Wings-B.png" />
</GridContainer>
<center>Wings</center>
</td>
</tr>
<tr>
<td>
<GridContainer numColumns='2'>
<img src="../assets/art/avatar/Acc-Horn-A.png" />
<img src="../assets/art/avatar/Acc-Horn-B.png" />
</GridContainer>
<center>Horns</center>
</td>
</tr>
<tr>
<td>
<GridContainer numColumns='2'>
<img src="../assets/art/avatar/Acc-Antlers-A.png" />
<img src="../assets/art/avatar/Acc-Antlers-B.png" />
</GridContainer>
<center>Antlers</center>
</td>
</tr>
<tr>
<td>
<GridContainer numColumns='2'>
<img src="../assets/art/avatar/Acc-Tail-A.png"/>
<img src="../assets/art/avatar/Acc-Tail-B.png"/>
</GridContainer>
<center>Tails</center>
</td>
</tr>
<tr>
<td>
<center><img src="../assets/art/avatar/Acc-Feathers.png"/></center>
<center>Tail Feathers</center>
</td>
</tr>
<tr>
<td>
<center><img src="../assets/art/avatar/Acc-Glasses.png"/></center>
<center>[Hipster Glasses](https://www.roblox.com/catalog/125369932/Hipster-Glasses)</center>
</td>
</tr>
<tr>
<td>
<center><img src="../assets/art/avatar/Acc-Sunglasses.png"/></center>
<center>[Sunglasses](https://www.roblox.com/catalog/42847660/Epic-Sunglasses)</center>
</td>
</tr>
<tr>
<td>
<center><img src="../assets/art/avatar/Acc-Whiskers.png"/></center>
<center>[Whiskers](https://www.roblox.com/catalog/13209067084/Whiskers)</center>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</BaseAccordion>
The following is an example of rejected and accepted version of the same asset:
<GridContainer numColumns="2">
<figure>
<center><img src="../assets/art/avatar/Acc-Demon-Horns-A.png" /></center>
<figcaption>Body rejected for accessories (horns).</figcaption>
</figure>
<figure>
<center><img src="../assets/art/avatar/Acc-Demon-Horns-B.png" /></center>
<figcaption> [Demon3](https://www.roblox.com/bundles/2485/Demon3) approved after removal of accessories on body upload.</figcaption>
</figure>
</GridContainer>
Roblox moderates avatars with accessories or clothing under the [Misusing Roblox Systems Community Standard](https://en.help.roblox.com/hc/en-us/articles/203313410-Roblox-Community-Rules).
#### Tattoos
Tattoos are drawings, patterns, or shapes that are distinct from the body's texture and differ in color from the rest of the body, You must upload and sell tattoos separately. Avatars can have textures, but not tattoos. Textures are a repeating pattern that looks like a tangible/physical object and covers at least 50% of the avatar. Examples of textures include: scales, feathers, rocks, and fur.
<GridContainer numColumns='2'>
<figure>
<img src="../assets/art/avatar/Acc-Tattoos.png" />
<figcaption>Tattoo markings on the upper arm</figcaption>
</figure>
<figure>
<img src="../assets/art/avatar/Acc-Skin-Example.png" />
<figcaption>Texture that makes up natural lizard skin</figcaption>
</figure>
</GridContainer>
The following is an example of rejected and accepted version of the same asset:
<GridContainer numColumns="2">
<figure>
<center><img src="../assets/art/avatar/Tattoo-Samy-A.png" /></center>
<figcaption>Body rejected for tattoo (face on neck).</figcaption>
</figure>
<figure>
<center><img src="../assets/art/avatar/Tattoo-Samy-B.png" /></center>
<figcaption> [Samy the Cobra](https://www.roblox.com/bundles/6699/Samy-The-Cobra) approved after removal of tattoo on body. <br /><br /> Note that this avatar doesn't require a modesty layer because it does not have skin-like texture in the groin area.</figcaption>
</figure>
</GridContainer>
#### Makeup
Avatar heads can use shading and shadowing to show dimension and definition. This includes shading of the eyelids in a tone similar to skin tone, single color lips, eyeliner, eyelashes, and eyebrows, or cheeks shaded to look flushed, rosy, healthy, or warm.
Your avatar head cannot include any additional color, shading, or outlining not solely used to show dimension and definition of the face. You must upload and sell these features separately. This includes facial painting, multicolor eyelashes, eyeliner, and lips, and eyeshadow that goes beyond shading and is not related to the skin tone of the rest of the body.
<table>
<thead>
<tr>
<th><center>Facial shadowing and detail are permitted</center></th>
<th><center>Face painting and multi-color features are not permitted</center></th>
</tr>
</thead>
<tbody>
<tr>
<td>
<figure>
<center><img src="../assets/art/avatar/Makeup-Example-A.png" /></center>
</figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Makeup-Example-B.png" /></center>
</figure>
</td>
</tr>
<tr>
<td>
<figure>
<center><img src="../assets/art/avatar/Makeup-Example-C.png" /></center>
</figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Makeup-Example-D.png" /></center>
</figure>
</td>
</tr>
<tr>
<td>
<figure>
<center><img src="../assets/art/avatar/Makeup-Example-E.png" /></center>
</figure>
</td>
<td>
<figure><center><img src="../assets/art/avatar/Makeup-Example-F.png" /></center>
</figure>
</td>
</tr>
</tbody>
</table>
### Customizable skin tones
Roblox recommends including customizable skin tones, or skin tone mutability, for avatars that resemble humans. Skin tone mutability is optional. Similarly, for avatars created through formal brand partnerships, skin tone mutability is optional. For more information on creating customizable skin tone textures, see [Custom Skin Tone](../art/characters/specifications.md#custom-skin-tone).

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---
title: Moderation
description: Provides information on the moderation policy and process for Marketplace items.
---
When uploading an asset to the Marketplace, the Moderation team reviews the item before you can sell the item. This process can take up to 24 hours. After approval, Roblox sets your item as "Ready To Sell" in the Creator Dashboard or within Studio.
To ensure that your asset has the best chance of successfully clearing moderation, make sure your asset adheres to the [Marketplace Policy](../marketplace/marketplace-policy.md) and that the metadata, such as the title and description, follow [general best practices](../production/publishing/publish-experiences-and-places.md#publish-experiences).
Moderations can happen after the item passes initial moderation. If Roblox removes an item with sales, Roblox refunds anyone who purchased the item and cancels any pending payments for that item.
If you believe your asset has been incorrectly moderated, you can [file an appeal](https://en.help.roblox.com/hc/en-us/articles/360000245263-Appeal-Your-Content-or-Account-Moderation) with our moderation staff.
<Alert severity = 'info'>
If you believe an asset is infringing on your IP, or that one of your assets has been incorrectly removed due to IP, submit a [DMCA request](../production/publishing/dmca-guidelines.md).
</Alert>
## Archive assets
Archiving an asset allows you to remove an asset from the Marketplace. This process can be used to archive both 2D and 3D avatar items. Avatar items may only be archived if they were uploaded at least 180 days prior. At this time, archiving Limited items is not supported.
If you archive an avatar item:
- Your item will no longer be discoverable in Marketplace and additional users will not be able to acquire it.
- Existing owners of your item will continue owning the item in the inventory and can equip it on their avatar.
- The underlying development assets for the avatar item will continue to exist, and you can still insert the archived avatar item into Studio if the asset ID is known.
- An archived item may still be the subject of an IP takedown report, but your decision to archive the item will be considered when applying any account penalties related to the IP report.
To archive items:
1. Navigate to **Creator Dashboard** ⟩ **Creations**.
2. On the asset you intend to archive, click the **&ctdot;** icon on the thumbnail.
3. Select **Archive in Marketplace**.
<Alert severity ='warning'>
This process is not a substitute for being vigilant about not infringing on the IP rights of others when creating and uploading content.
</Alert>

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---
title: Publish to Marketplace
description: Explains how to publish user-generated content to the Marketplace.
---
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/swQW2VS9ZMA" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<br /><br />
In order to publish and sell assets on the Marketplace, your account or group must first meet [Roblox's Creator and Group requirements](../marketplace/marketplace-policy.md#creator-and-group-requirements). Users who satisfy the requirements and have not hit their [publishing limits](#upload-and-publish-limits), can upload and sell their assets in the following general steps:
1. [Upload the asset](#upload-an-asset) through Studio for validation and moderation.
2. [Publish the asset](#publish-an-asset) to the Marketplace after configuring metadata and Marketplace settings.
<Alert severity = 'info'>
The following publishing instructions apply to 3D accessories and clothing assets. See [Classic clothing](../art/classic-clothing.md) for information on uploading and selling classic 2D clothing.
</Alert>
## Upload and publish limits
There are limits on the number of assets you can upload to Roblox and enable for sale on the Marketplace:
<figure>
<table>
<thead>
<tr>
<th></th>
<th>Limiteds</th>
<th>Bodies or Heads</th>
</tr>
</thead>
<tbody>
<tr>
<td>Uploading and moderation</td>
<td>No limit</td>
<td>No limit</td>
</tr>
<tr>
<td>Publishing - Enabling on sale<sup>&dagger;</sup></td>
<td>1 per day</td>
<td>No limit</td>
</tr>
</tbody>
</table>
<figcaption><sup>&dagger;</sup>*For assets that can be taken off-sale, only the first time the asset is enabled for sale counts against this limit.*</figcaption>
</figure>
## Upload an asset
When uploading your asset, Studio checks your asset for technical issues, such as an incorrect hierarchy or accessory structure. You can also add a [custom thumbnail](../marketplace/custom-thumbnails.md) to your asset before uploading to customize how the item displays on the Marketplace.
- After uploading your asset, the item is placed in the moderation queue before you can enable it on sale. See [Moderation](../marketplace/moderation.md) for more information on this process.
- For details on upfront payments and fees when publishing assets to the marketplace, see [Fees and commissions](../marketplace/marketplace-fees-and-commissions.md).
<Alert severity = 'warning'>
You can't update or edit assets and thumbnails after uploading. You must test all of your assets thoroughly before uploading them to ensure they adhere to Roblox's [Marketplace policy](../marketplace/marketplace-policy.md).
</Alert>
To upload your asset:
1. In Studio, add the Marketplace item to your workspace.
- For accessories and clothing, the item must be an `Class.Accessory` object. For information on the required specifications, see [Accessory specifications](../art/accessories/specifications.md)
- Upload clothing and accessories as an `Class.Accessory`. For information on converting your `Class.Model` into an `Class.Accessory`, see [Accessory Fitting Tool](../art/accessories/accessory-fitting-tool.md).
- If uploading shoes, each shoe must be their own accessory object:
- Name the respective shoe accessories `LeftShoeAccessory` and `RightShoeAccessory`.
- Select both left and right shoe accessories and right-click ⟩ **Group as a Model** before step 2.
- For bodies and heads, the item must be a `Class.Model`. For information on the required specifications, see [Avatar character specifications](../art/characters/specifications.md).
- You can add a default skin color to your body by adding a `Class.BodyColors` object to your model.
2. In the **Explorer** window, right-click the object and select **Save to Roblox**.
3. In **Submit As**, select **Avatar Asset**.
4. In the **Asset type** dropdown menu, select the appropriate marketplace asset type. Validation begins upon selection.
<Alert severity = 'info'>
If you don't see this dropdown, your account might not have access to upload assets to the Marketplace. For more information, see [Creator requirements](../marketplace/marketplace-policy.md#creator-requirements).
</Alert>
<GridContainer numColumns='2'>
<figure>
<img src="../assets/publishing/marketplace/Publishing-Clothes.png" />
<figcaption>Uploading a clothing accessory asset</figcaption>
</figure>
<figure>
<img src="../assets/publishing/marketplace/Publishing-Body.png" />
<figcaption>Uploading a body asset bundle</figcaption>
</figure>
</GridContainer>
5. Once validation completes successfully, an item description dialog displays. Fill out the following fields and follow [metadata best practices](../production/publishing/publish-experiences-and-places.md#publish-experiences) when possible.
- **Title**: The name of your asset in the Marketplace.
- **Description**: This description of your asset in the Marketplace.
- **Tags**: You can add up to 5 tags from a preset list to each of your items to aid in discovery. Roblox already includes implicit tags related to the accessory type, such as **Hair**, **Back**, or **Shoulder**.
- **Creator**: You can set your user or any associated groups as the creator of this asset. The creator can access the Marketplace asset to set prices, benefits, and access sales information.
6. Click **Submit** to pay any applicable upload fee and submit your asset for moderation approval.
After uploading the asset, you can find it in the **Creations** tab of the [Toolbox](../projects/assets/toolbox.md) in a pre-published state where you can view the current moderation status or edit the title and description.
<img src="../assets/publishing/marketplace/Creation-Page.png" alt="List of Hat assets on the Creator Hub with current status listed below each entry." width="80%" />
### Troubleshooting
During the upload process, you might encounter issues that prevent an item from uploading. These might occur due to technical issues with the asset itself, or problems with the metadata of the asset, such as invalid ownership, or inappropriate text strings.
<GridContainer numColumns="2">
<figure>
For technical issues during the validation step, hover over the error to see the specific failure output. Most issues may require adjusting your model in your third-party modeling application and re-importing into Studio.
See the modeling specifications for [accessories](../art/accessories/specifications.md) and [avatars](../art/characters/specifications.md) for technical requirements.
</figure>
<figure>
<img
src="../assets/publishing/marketplace/Error-Example.png"
width="400" alt="An example error indicating a missing FaceControls object from an Avatar Head."/>
<figcaption>An error that displays when a FaceControls object is not detected for head animation</figcaption>
</figure>
</GridContainer>
For other validation issues, keep in mind the following common uploading conflicts:
- Studio's text filter identifies inappropriate strings in the name or description.
- Roblox's automation flags your account for repeat actions. This may occur more often if you added tags to your item. Try submitting without tags and add them later once the item is published.
- Your item uses an `AssetID` or `TextureID` that belongs to an existing asset in the Marketplace, or doesn't belong to you or an appropriate group.
- Your item uses an `AssetID` or `TextureID` that is still pending moderation.
## Publish an asset
You can access uploaded assets in your [Creator Dashboard](https://create.roblox.com/dashboard/creations). Each item has a **Manage Item** page where you can modify metadata, configure sale-related settings, and publish your asset to the Marketplace.
<Alert severity = 'warning'>
You can't change or modify the asset or thumbnail after upload. If you discover that your item is broken or doesn't work as expected, you might need to remove the item and re-upload a corrected asset.
If a Roblox update breaks an existing asset, [submit a help ticket](https://www.roblox.com/support) with a link to the broken item and an `.rbxm` of the correct version.
</Alert>
Before publishing your asset, it's important to consider if you want to sell your asset as a Limited or Non-Limited item.
### Metadata
You can adjust the metadata for any of your creations at any time. Keep in mind that the metadata, such as the title and description, should follow [general best practices](../production/publishing/publish-experiences-and-places.md#publish-experiences) to avoid moderation and improve discoverability.
<img src="../assets/publishing/marketplace/Manage-Item-Page.png" alt="Manage Item page with example asset." width="80%" />
On the Manage Item page, you can update the following fields:
- **Title**: The name of your asset in the Marketplace. You can modify this after publishing.
- **Description**: The description of your asset in the Marketplace.
- **Tags**: You can add up to 5 tags from a preset list to each of your items to aid in discovery. Roblox already includes implicit tags related to the accessory type, such as **Hair**, **Back**, or **Shoulder**.
### Item attributes
In **Item Attributes** you can set the **Availability** of your asset as a **Non-Limited** or a **Limited** item. Each availability type changes the available item attribute fields you can modify.
- **Non-Limited** items allow for unlimited copies to be purchased.
- **Limited** items allow only a fixed quantity of items to be purchased, allowing you to sell a set number of exclusive or event-specific digital items.
<table>
<thead>
<tr>
<th>Item availability</th>
<th>Sale properties</th>
</tr>
</thead>
<tbody>
<tr>
<td>**Non-Limited**<br /></td>
<td>&mdash; Unlimited copies available to purchase<br />&mdash; Can't limit number of copies per user<br />&mdash; Can't sell free items<br />&mdash; Can't resell</td>
</tr>
<tr>
<td>**Limited**<br /></td>
<td>&mdash; Limits total number of copies sold<br />&mdash; Can limit number of original copies per user<br />&mdash; Can sell free items, per-unit fee applies<br />&mdash; Resellable</td>
</tr>
</tbody>
</table>
<Alert severity ='warning'>
Before selecting either option, familiarize yourself with the various [fee and commission structures](../marketplace/marketplace-fees-and-commissions.md) involved with different types of items and any applicable country policy limitations.
</Alert>
<img src="../assets/publishing/marketplace/Item-Attributes.png" alt="Item Attribute settings." width="80%" />
The following item attributes only apply if you set your asset as a Limited item:
- **Quantity**: set the number of assets that available on the Marketplace. The maximum quantity for paid Limiteds is 3000. Free limiteds do not have a quantity maximum.
- **Limit copies per user**: (Optional) Sets the number of times a user can purchase this asset.
- Copy limits are based on ownership. If a user owns the maximum limit of copies in their inventory, they can no longer purchase the asset from the original listing. If the user no longer owns the maximum number of copies, they can purchase the copies from the original listing.
- After publishing, you can only increase, but not decrease, this value.
- **Free Item**: Sets the selling price of this item to zero. Free Limiteds utilize a [per-unit fee structure](../marketplace/marketplace-fees-and-commissions.md#per-unit-fee).
- **Resellable**: If enabled, users can resell your limited item. If resold, you are eligible for [resell commissions](../marketplace/marketplace-fees-and-commissions.md#reselling). You can change the **Resellable status** on a published item. If enabled on an item, it can not be disabled in the future.
- The resellable attribute is not available for accounts based in Japan.
<h5 style={{marginTop: '36px'}}>Limit copies per user</h5>
If you are selling a Limited item, you can enable **Limit Copies Per User** to set the number of times a user can purchase this asset. This only affects the purchases from the original listing and users can still purchase additional copies of the same Limited asset from resellers. You can't change this setting after publishing.
Copy limits are based on ownership. If a user owns the maximum limit of copies in their inventory, they can no longer purchase the asset from the original listing. If the user no longer owns the maximum number of copies, they can purchase the copies from the original listing.
### Pricing
In the pricing section, you can set various price settings. When listing your Marketplace item, you must set your price within the appropriate [dynamic price range](../marketplace/marketplace-fees-and-commissions.md#price-ranges) for that asset type.
<img src="../assets/publishing/marketplace/Pricing-Settings.png" alt="Price settings fields." width="90%" />
You can set two types of price controls based on the price floor:
- **Amount Above Price Floor (required)** is the amount of Robux that the item will be above the current price floor. For example, if the floor is 50 Robux and you input 5 Robux here, the price will be 55 Robux. You can also choose to set this value to zero if you want your item to always be priced at the floor price.
- **Do Not Price Below (optional)** is the lowest price a creator's item can go. It is optional and will always be respected. This input is helpful if you care about what the lowest price your item can be sold for. For example, if you input 200 Robux here, your item price will never drop below 200 Robux regardless of what the price floor is.
<Alert severity = 'info'>
If you had a Marketplace listing before the implementation of the dynamic price range, the following price controls now apply until changed:
- **Amount Above Price Floor** defaults to 0 Robux.
- **Do Not Price Below** defaults to the existing price of the item.
</Alert>
When setting a price, you can see the percentage breakdown of commissions in the dialog box. A similar breakdown on fees, when applicable, is provided at the bottom of the prompt. See [Marketplace fees and commissions](../marketplace/marketplace-fees-and-commissions.md) for more information on the fees and commissions for Marketplace items.
<h5 style={{marginTop: '36px'}}>Regional Pricing for Avatar items</h5>
Regional Pricing allows you to offer your item to users at region-specific prices. After you determine the item's global price, Roblox uses a variety of signals like a region's purchasing power, currency exchange rates, and local spending behavior to set the most appropriate price for the item region by region.
Regional Pricing is opted-in by default. You can opt-out any time. For more information, see [Regional Pricing](../production/monetization/regional-pricing.md).
### Sale location
The **Sale Location** option sets where you can sell your asset beyond the Marketplace. In some cases, you may want to limit the availability of your asset to certain experiences, or only the Marketplace.
<img src="../assets/publishing/marketplace/Sale-Location.png" alt="Sale location fields." width="80%" />
Experiences that sell Marketplace items receive an additional [commission](../marketplace/marketplace-fees-and-commissions.md) including transactions made through the [Inspect Menu](../players/avatar-inspect-menu.md) or [through the API](../players/avatar-editor.md) within an experience.
The following location options are available for all items:
<table>
<thead>
<tr>
<th>Location</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Marketplace and All Experiences</td>
<td>Users can purchase this item in the Marketplace or any experiences that offer Marketplace purchases. This is the default setting.</td>
</tr>
<tr>
<td>Experience By Place ID (API Only)</td>
<td>Users can only purchase the original stock of this item in the experiences associated with the provided Place ID. Only one Place ID per experience is required and creators can update and change Place IDs at any time. <br /> <br />After saving a new Place ID, the experience owner must manually [enable the avatar item](../production/monetization/avatar-items.md) for their experience.</td>
</tr>
</tbody>
</table>
### Publish item
When first publishing your asset, select the **Publish Item** button at the end of the form to pay the [publishing fee](../marketplace/marketplace-fees-and-commissions.md#publishing-advance) and list your item on sale.
### On sale toggle
<img src="../assets/publishing/marketplace/Sale-Toggle.png" alt="On-sale toggle at top-right of page." width="80%" />
You can disable the sale of a published asset by disabling the **On Sale** at the top of the **Manage Item** page.
After enabling an item for sale, you can take the item off-sale by disabling the toggle. A publishing fee is not required to re-enable.
<Alert severity = 'warning'>
To permanently archive your asset, see [Archive assets](./moderation.md#archive-assets).
</Alert>
### Schedule item sale
To schedule the sale of your asset in the **Manage Item** page, click **Schedule Sale** under the **On Sale** toggle and enter a **Sale Start** date and an optional **Sale End** date. If you don't enter an end date, the item is on sale indefinitely.
You can use scheduling to sell both Limited and Non-Limited assets.
You can schedule sales up to 30 days in advance.