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.cursor/rules/roblox/environment/clouds.md
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.cursor/rules/roblox/environment/clouds.md
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---
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title: Dynamic clouds
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description: Dynamic Clouds render realistic, customizable clouds that drift slowly across the sky.
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---
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Roblox's **dynamic clouds** are realistic clouds that drift slowly across the sky. You can adjust their appearance through the `Class.Clouds` object to create unique atmospheres such as stormy skies, stunning sunsets, and alien worlds. You can also customize their direction and speed through [global wind](../environment/global-wind.md).
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<video src="../assets/lighting-and-effects/clouds/Showcase.mp4" controls width="100%" alt="Video of wind blowing dynamic clouds across the sky"></video>
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## Enable clouds
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You can manage dynamic clouds in an experience through the `Class.Clouds` object. While you can place this object anywhere for organization or replication purposes, clouds only render if you parent the object under the `Class.Terrain` class.
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To enable dynamic clouds:
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1. In the **Explorer** window, hover over **Terrain** and click the ⊕ button. A contextual menu displays.
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1. From the menu, insert **Clouds**.
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<img src="../assets/studio/explorer/Terrain-Clouds.png" width="320" alt="Clouds object shown in Explorer window of Studio" />
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1. Adjust the appearance of clouds through the new object's properties.
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1. Set the clouds in motion through [global wind](../environment/global-wind.md).
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## Cloud properties
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From the `Class.Clouds` object under `Class.Terrain`, you can adjust the appearance of clouds through the **Properties** window.
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### Cover
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The `Class.Clouds.Cover|Cover` property controls how much the clouds span across the overall skyscape layer from a value of 0 (sparse cloud cover) to 1 (full cloud cover).
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<Tabs>
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<TabItem label="0.65">
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<img src="../assets/lighting-and-effects/clouds/Cover-A.jpg" width="800" height="450" alt="Clouds with Cover value of 0.65" />
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</TabItem>
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<TabItem label="0.8">
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<img src="../assets/lighting-and-effects/clouds/Cover-B.jpg" width="800" height="450" alt="Clouds with Cover value of 0.8" />
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</TabItem>
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</Tabs>
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### Density
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The `Class.Clouds.Density|Density` property controls the intensity of the particles that make up each cloud, mainly affecting their transparency. For example, lower values produce light, semi-translucent clouds, and higher values produce heavy, dark clouds with a stormy appearance.
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<Tabs>
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<TabItem label="0.1">
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<img src="../assets/lighting-and-effects/clouds/Density-A.jpg" width="800" height="450" alt="Clouds with Density value of 0.05" />
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</TabItem>
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<TabItem label="0.3">
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<img src="../assets/lighting-and-effects/clouds/Density-B.jpg" width="800" height="450" alt="Clouds with Density value of 0.4" />
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</TabItem>
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</Tabs>
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### Color
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The `Class.Clouds.Color|Color` property controls the material color of cloud particles. It's important to note that several `Class.Lighting` and `Class.Atmosphere` properties also influence cloud color, so if you want to simulate specific atmospheres, experiment with multiple properties until you have the effect you want.
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<Tabs>
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<TabItem label="[255, 255, 255]">
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<img src="../assets/lighting-and-effects/clouds/Color-A.jpg" width="800" height="450" alt="Clouds with Color value of [255, 255, 255]" />
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</TabItem>
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<TabItem label="[75, 50, 255]">
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<img src="../assets/lighting-and-effects/clouds/Color-B.jpg" width="800" height="450" alt="Clouds with Color value of [75, 50, 255]" />
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</TabItem>
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</Tabs>
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